/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_WORDS_H #define AGI_WORDS_H namespace Agi { #define DICTIONARY_RESULT_UNKNOWN -1 #define DICTIONARY_RESULT_IGNORE 0 struct WordEntry { uint16 id; Common::String word; }; class Words { public: Words(AgiEngine *vm); ~Words(); private: AgiEngine *_vm; // Dictionary Common::Array _dictionaryWords[26]; WordEntry _egoWords[MAX_WORDS]; uint16 _egoWordCount; public: uint16 getEgoWordCount(); const char *getEgoWord(int16 wordNr); uint16 getEgoWordId(int16 wordNr); int loadDictionary_v1(Common::File &f); int loadDictionary(const char *fname); void unloadDictionary(); void clearEgoWords(); void parseUsingDictionary(const char *rawUserInput); private: void cleanUpInput(const char *userInput, Common::String &cleanInput); int16 findWordInDictionary(const Common::String &userInput, uint16 userInputLen, uint16 userInputPos, uint16 &foundWordLen); }; } // End of namespace Agi #endif /* AGI_WORDS_H */