/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include // for AGOSEngine::getTime() #include "common/config-manager.h" #include "common/file.h" #include "common/system.h" #include "common/events.h" #include "agos/debugger.h" #include "agos/intern.h" #include "agos/agos.h" #include "agos/vga.h" #include "sound/mididrv.h" #include "sound/mods/protracker.h" #include "sound/audiocd.h" using Common::File; namespace AGOS { static const GameSpecificSettings simon1_settings = { "EFFECTS", // effects_filename "SIMON", // speech_filename }; static const GameSpecificSettings simon2_settings = { "", // effects_filename "SIMON2", // speech_filename }; static const GameSpecificSettings feeblefiles_settings = { "", // effects_filename "VOICES", // speech_filename }; static const GameSpecificSettings puzzlepack_settings = { "", // effects_filename "MUSIC", // speech_filename }; AGOSEngine_PuzzlePack::AGOSEngine_PuzzlePack(OSystem *system) : AGOSEngine_Feeble(system) { } AGOSEngine_Feeble::AGOSEngine_Feeble(OSystem *system) : AGOSEngine_Simon2(system) { } AGOSEngine_Simon2::AGOSEngine_Simon2(OSystem *system) : AGOSEngine_Simon1(system) { } AGOSEngine_Simon1::AGOSEngine_Simon1(OSystem *system) : AGOSEngine_Waxworks(system) { } AGOSEngine_Waxworks::AGOSEngine_Waxworks(OSystem *system) : AGOSEngine_Elvira2(system) { } AGOSEngine_Elvira2::AGOSEngine_Elvira2(OSystem *system) : AGOSEngine_Elvira1(system) { } AGOSEngine_Elvira1::AGOSEngine_Elvira1(OSystem *system) : AGOSEngine(system) { } AGOSEngine::AGOSEngine(OSystem *syst) : Engine(syst) { _vcPtr = 0; _vc_get_out_of_code = 0; _gameOffsetsPtr = 0; _debugger = 0; _gameFile = 0; _opcode = 0; _itemMemSize = 0; _tableMemSize = 0; _vgaMemSize = 0; _musicIndexBase = 0; _soundIndexBase = 0; _tableIndexBase = 0; _textIndexBase = 0; _numMusic = 0; _numSFX = 0; _numSpeech = 0; _numBitArray1 = 0; _numBitArray2 = 0; _numBitArray3 = 0; _numItemStore = 0; _numTextBoxes = 0; _numVars = 0; _numVideoOpcodes = 0; _vgaBaseDelay = 0; _vgaPeriod = 0; _strippedTxtMem = 0; _textMem = 0; _textSize = 0; _stringTabNum = 0; _stringTabPos = 0; _stringtab_numalloc = 0; _stringTabPtr = 0; _itemArrayPtr = 0; _itemArraySize = 0; _itemArrayInited = 0; _iconFilePtr = 0; _codePtr = 0; _localStringtable = 0; _stringIdLocalMin = 0; _stringIdLocalMax = 0; _roomStates = 0; _numRoomStates = 0; _menuBase = 0; _roomsList = 0; _roomsListPtr = 0; _xtblList = 0; _xtablesHeapPtrOrg = 0; _xtablesHeapCurPosOrg = 0; _xsubroutineListOrg = 0; _tblList = 0; _tablesHeapPtr = 0; _tablesHeapPtrOrg = 0; _tablesheapPtrNew = 0; _tablesHeapSize = 0; _tablesHeapCurPos = 0; _tablesHeapCurPosOrg = 0; _tablesHeapCurPosNew = 0; _subroutineListOrg = 0; _subroutineList = 0; _subroutine = 0; _dxSurfacePitch = 0; _recursionDepth = 0; _lastVgaTick = 0; _marks = 0; _scriptVar2 = 0; _runScriptReturn1 = 0; _skipVgaWait = 0; _noParentNotify = 0; _beardLoaded = 0; _litBoxFlag = 0; _mortalFlag = 0; _displayScreen = false; _syncFlag2 = 0; _inCallBack = 0; _cepeFlag = 0; _fastMode = 0; _backFlag = 0; _debugMode = 0; _startMainScript = false; _continousMainScript = false; _startVgaScript = false; _continousVgaScript = false; _dumpImages = false; _copyProtection = false; _pause = false; _speech = false; _subtitles = false; _animatePointer = 0; _maxCursorWidth = 0; _maxCursorHeight = 0; _mouseAnim = 0; _mouseAnimMax = 0; _mouseCursor = 0; _mouseData = 0; _oldMouseCursor = 0; _currentMouseCursor = 0; _currentMouseAnim = 0; _oldMouseAnimMax = 0; _vgaVar9 = 0; _chanceModifier = 0; _restoreWindow6 = 0; _scrollX = 0; _scrollY = 0; _scrollXMax = 0; _scrollYMax = 0; _scrollCount = 0; _scrollFlag = 0; _scrollHeight = 0; _scrollWidth = 0; _scrollImage = 0; _boxStarHeight = 0; _scriptVerb = 0; _scriptNoun1 = 0; _scriptNoun2 = 0; _scriptAdj1 = 0; _scriptAdj2 = 0; _curWindow = 0; _textWindow = 0; _subjectItem = 0; _objectItem = 0; _currentPlayer = 0; _iOverflow = 0; _nameLocked = 0; _hitAreaObjectItem = 0; _lastHitArea = 0; _lastNameOn = 0; _lastHitArea3 = 0; _hitAreaSubjectItem = 0; _currentBox = 0; _currentBoxNum = 0; _currentVerbBox = 0; _lastVerbOn = 0; _needHitAreaRecalc = 0; _verbHitArea = 0; _defaultVerb = 0; _mouseHideCount = 0; _dragAccept = 0; _dragFlag = 0; _dragMode = 0; _dragCount = 0; _dragEnd = 0; _lastClickRem = 0; _windowNum = 0; _printCharCurPos = 0; _printCharMaxPos = 0; _printCharPixelCount = 0; _numLettersToPrint = 0; _clockStopped = 0; _gameStoppedClock = 0; _gameTime = 0; _lastTime = 0; _lastMinute = 0; _firstTimeStruct = 0; _pendingDeleteTimeEvent = 0; _leftButtonDown = 0; _rightButtonDown = 0; _clickOnly = 0; _leftClick = 0; _oneClick = 0; _noRightClick = false; _leftButton = 0; _leftButtonCount = 0; _leftButtonOld = 0; _dummyItem1 = new Item(); _dummyItem2 = new Item(); _dummyItem3 = new Item(); _lockWord = 0; _scrollUpHitArea = 0; _scrollDownHitArea = 0; _noOverWrite = 0; _rejectBlock = false; _fastFadeCount = 0; _fastFadeInFlag = 0; _fastFadeOutFlag = 0; _exitCutscene = 0; _paletteFlag = 0; _bottomPalette = 0; _picture8600 = 0; _soundFileId = 0; _lastMusicPlayed = 0; _nextMusicToPlay = 0; _showPreposition = 0; _showMessageFlag = 0; _newDirtyClip = false; _copyScnFlag = 0; _vgaSpriteChanged = 0; _block = 0; _blockEnd = 0; _vgaMemPtr = 0; _vgaMemEnd = 0; _vgaMemBase = 0; _vgaFrozenBase = 0; _vgaRealBase = 0; _zoneBuffers = 0; _curVgaFile1 = 0; _curVgaFile2 = 0; _curSfxFile = 0; _syncCount = 0; _iconToggleCount = 0; _voiceCount = 0; _lastTickCount = 0; _thisTickCount = 0; _startSecondCount = 0; _tSecondCount = 0; _frameCount = 0; _zoneNumber = 0; _vgaWaitFor = 0; _lastVgaWaitFor = 0; _vgaCurZoneNum = 0; _vgaCurSpriteId = 0; _vgaCurSpritePriority = 0; _baseY = 0; _scale = 0; _feebleRect.left = 0; _feebleRect.right = 0; _feebleRect.top = 0; _feebleRect.bottom = 0; _scaleX = 0; _scaleY = 0; _scaleWidth = 0; _scaleHeight = 0; _nextVgaTimerToProcess = 0; _opcode177Var1 = 1; _opcode177Var2 = 0; _opcode178Var1 = 1; _opcode178Var2 = 0; _classLine = 0; _classMask = 0; _classMode1 = 0; _classMode2 = 0; _currentLine = 0; _currentTable = 0; _findNextPtr = 0; _agosMenu = 0; _currentRoom = 0; _superRoomNumber = 0; _wallOn = 0; _boxLineCount = 0; _boxCR = 0; memset(_boxBuffer, 0, sizeof(_boxBuffer)); _boxBufferPtr = _boxBuffer; _linePtrs[0] = 0; _linePtrs[1] = 0; _linePtrs[2] = 0; _linePtrs[3] = 0; _linePtrs[4] = 0; _linePtrs[5] = 0; memset(_lineCounts, 0, sizeof(_lineCounts)); memset(_objectArray, 0, sizeof(_objectArray)); memset(_itemStore, 0, sizeof(_itemStore)); memset(_textMenu, 0, sizeof(_textMenu)); memset(_shortText, 0, sizeof(_shortText)); memset(_shortTextX, 0, sizeof(_shortText)); memset(_shortTextY, 0, sizeof(_shortText)); memset(_longText, 0, sizeof(_longText)); memset(_longSound, 0, sizeof(_longSound)); memset(_bitArray, 0, sizeof(_bitArray)); memset(_bitArrayTwo, 0, sizeof(_bitArrayTwo)); memset(_bitArrayThree, 0, sizeof(_bitArrayThree)); _variableArray = 0; _variableArray2 = 0; _variableArrayPtr = 0; memset(_windowArray, 0, sizeof(_windowArray)); memset(_fcsData1, 0, sizeof(_fcsData1)); memset(_fcsData2, 0, sizeof(_fcsData2)); _freeStringSlot = 0; memset(_stringReturnBuffer, 0, sizeof(_stringReturnBuffer)); memset(_pathFindArray, 0, sizeof(_pathFindArray)); memset(_pathValues, 0, sizeof(_pathValues)); _PVCount = 0; _GPVCount = 0; memset(_pathValues1, 0, sizeof(_pathValues1)); _PVCount1 = 0; _GPVCount1 = 0; memset(_currentPalette, 0, sizeof(_currentPalette)); memset(_displayPalette, 0, sizeof(_displayPalette)); memset(_videoBuf1, 0, sizeof(_videoBuf1)); memset(_videoWindows, 0, sizeof(_videoWindows)); _dummyWindow = new WindowBlock; _windowList = new WindowBlock[16]; memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf)); _planarBuf = 0; _midiEnabled = false; _nativeMT32 = false; _vgaTickCounter = 0; _moviePlay = 0; _sound = 0; _effectsPaused = false; _ambientPaused = false; _musicPaused = false; _saveLoadType = 0; _saveLoadSlot = 0; memset(_saveLoadName, 0, sizeof(_saveLoadName)); _saveGameNameLen = 0; _saveLoadRowCurPos = 0; _numSaveGameRows = 0; _saveDialogFlag = false; _saveOrLoad = false; _saveLoadEdit = false; _oopsValid = false; _hyperLink = 0; _interactY = 0; _oracleMaxScrollY = 0; _noOracleScroll = 0; _backGroundBuf = 0; _backBuf = 0; _scaleBuf = 0; _window3Flag = 0; _window4Flag = 0; _window6Flag = 0; _window4BackScn = 0; _window6BackScn = 0; _moveXMin = 0; _moveYMin = 0; _moveXMax = 0; _moveYMax = 0; _vc10BasePtrOld = 0; memcpy (_hebrewCharWidths, "\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32); // Add default file directories for Acorn version of // Simon the Sorcerer 1 File::addDefaultDirectory(_gameDataPath + "execute"); File::addDefaultDirectory(_gameDataPath + "EXECUTE"); // Add default file directories for Amiga/Macintosh // verisons of Simon the Sorcerer 2 File::addDefaultDirectory(_gameDataPath + "voices"); File::addDefaultDirectory(_gameDataPath + "VOICES"); // Add default file directories for Amiga & Macintosh // versions of The Feeble Files File::addDefaultDirectory(_gameDataPath + "gfx"); File::addDefaultDirectory(_gameDataPath + "GFX"); File::addDefaultDirectory(_gameDataPath + "movies"); File::addDefaultDirectory(_gameDataPath + "MOVIES"); File::addDefaultDirectory(_gameDataPath + "sfx"); File::addDefaultDirectory(_gameDataPath + "SFX"); File::addDefaultDirectory(_gameDataPath + "speech"); File::addDefaultDirectory(_gameDataPath + "SPEECH"); syst->getEventManager()->registerRandomSource(_rnd, "agos"); } int AGOSEngine::init() { if (getGameId() == GID_DIMP) { _screenWidth = 496; _screenHeight = 400; } else if (getGameType() == GType_FF || getGameType() == GType_PP) { _screenWidth = 640; _screenHeight = 480; } else { _screenWidth = 320; _screenHeight = 200; } _system->beginGFXTransaction(); initCommonGFX(getGameType() == GType_FF || getGameType() == GType_PP); _system->initSize(_screenWidth, _screenHeight); _system->endGFXTransaction(); // Setup mixer _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); if ((getGameType() == GType_SIMON2 && getPlatform() == Common::kPlatformWindows) || (getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformWindows) || ((getFeatures() & GF_TALKIE) && getPlatform() == Common::kPlatformAcorn) || (getPlatform() == Common::kPlatformPC)) { // Setup midi driver int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI); _nativeMT32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32")); _driver = MidiDriver::createMidi(midiDriver); if (_nativeMT32) { _driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); } _midi.mapMT32toGM (getGameType() != GType_SIMON2 && !_nativeMT32); _midi.setDriver(_driver); int ret = _midi.open(); if (ret) warning("MIDI Player init failed: \"%s\"", _midi.getErrorName (ret)); _midi.setVolume(ConfMan.getInt("music_volume")); _midiEnabled = true; } // allocate buffers _backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1); if (getGameType() == GType_FF || getGameType() == GType_PP) { _backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1); _scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1); } if (getGameType() == GType_SIMON2) { _window4BackScn = (byte *)calloc(_screenWidth * _screenHeight, 1); } else if (getGameType() == GType_SIMON1) { _window4BackScn = (byte *)calloc(_screenWidth * 134, 1); } else if (getGameType() == GType_WW || getGameType() == GType_ELVIRA2) { _window4BackScn = (byte *)calloc(224 * 127, 1); } else if (getGameType() == GType_ELVIRA1) { if (getPlatform() == Common::kPlatformAmiga && (getFeatures() & GF_DEMO)) { _window4BackScn = (byte *)calloc(224 * 196, 1); } else { _window4BackScn = (byte *)calloc(224 * 144, 1); } _window6BackScn = (byte *)calloc(48 * 80, 1); } setupGame(); _debugger = new Debugger(this); _sound = new Sound(this, gss, _mixer); _moviePlay = new MoviePlayer(this, _mixer); if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1) { _musicPaused = true; if (_midiEnabled) { _midi.pause(_musicPaused); } _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, 0); } if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) { if (getGameId() == GID_SIMON1DOS) _midi._enable_sfx ^= 1; else _sound->effectsPause(_effectsPaused ^= 1); } _copyProtection = ConfMan.getBool("copy_protection"); _language = Common::parseLanguage(ConfMan.get("language")); if (getGameType() == GType_PP) { _speech = true; _subtitles = false; } else if (getFeatures() & GF_TALKIE) { _speech = !ConfMan.getBool("speech_mute"); _subtitles = ConfMan.getBool("subtitles"); if (getGameType() == GType_SIMON1) { // English and German versions don't have full subtitles if (_language == Common::EN_ANY || _language == Common::DE_DEU) _subtitles = false; // Other versions require speech to be enabled else _speech = true; } // Default to speech only, if both speech and subtitles disabled if (!_speech && !_subtitles) _speech = true; } else { _speech = false; _subtitles = true; } _debugMode = (gDebugLevel >= 0); if (gDebugLevel == 2) _continousMainScript = true; if (gDebugLevel == 3) _continousVgaScript = true; if (gDebugLevel == 4) _startMainScript = true; if (gDebugLevel == 5) _startVgaScript = true; return 0; } static const uint16 initialVideoWindows_Simon[20] = { 0, 0, 20, 200, 0, 0, 3, 136, 17, 0, 3, 136, 0, 0, 20, 200, 0, 0, 20, 134 }; static const uint16 initialVideoWindows_Common[20] = { 3, 0, 14, 136, 0, 0, 3, 136, 17, 0, 3, 136, 0, 0, 20, 200, 3, 3, 14, 127, }; void AGOSEngine_PuzzlePack::setupGame() { gss = &puzzlepack_settings; _numVideoOpcodes = 85; _vgaMemSize = 7500000; _itemMemSize = 20000; _tableMemSize = 200000; _frameCount = 1; _vgaBaseDelay = 5; _vgaPeriod = (getGameId() == GID_DIMP) ? 35 : 30; _numBitArray1 = 128; _numItemStore = 10; _numTextBoxes = 40; _numVars = 2048; AGOSEngine::setupGame(); } void AGOSEngine_Feeble::setupGame() { gss = &feeblefiles_settings; _numVideoOpcodes = 85; _vgaMemSize = 7500000; _itemMemSize = 20000; _tableMemSize = 200000; _frameCount = 1; _vgaBaseDelay = 5; _vgaPeriod = 50; _numBitArray1 = 16; _numBitArray2 = 16; _numBitArray3 = 16; _numItemStore = 10; _numTextBoxes = 40; _numVars = 255; _numSpeech = 10000; AGOSEngine::setupGame(); } void AGOSEngine_Simon2::setupGame() { gss = &simon2_settings; _tableIndexBase = 1580 / 4; _textIndexBase = 1500 / 4; _numVideoOpcodes = 75; #if defined(__DS__) _vgaMemSize = 1300000; #else _vgaMemSize = 2000000; #endif _itemMemSize = 20000; _tableMemSize = 100000; // Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2 if (getGameType() == GType_SIMON2 && _nativeMT32) _musicIndexBase = (1128 + 612) / 4; else _musicIndexBase = 1128 / 4; _soundIndexBase = 1660 / 4; _frameCount = 1; _vgaBaseDelay = 1; _vgaPeriod = 45; _numBitArray1 = 16; _numBitArray2 = 16; _numItemStore = 10; _numTextBoxes = 20; _numVars = 255; _numMusic = 93; _numSFX = 222; _numSpeech = 3632; AGOSEngine::setupGame(); } void AGOSEngine_Simon1::setupGame() { gss = &simon1_settings; _tableIndexBase = 1576 / 4; _textIndexBase = 1460 / 4; _numVideoOpcodes = 64; _vgaMemSize = 1000000; _itemMemSize = 20000; _tableMemSize = 50000; _musicIndexBase = 1316 / 4; _soundIndexBase = 0; _frameCount = 1; _vgaBaseDelay = 1; _vgaPeriod = 50; _numBitArray1 = 16; _numBitArray2 = 16; _numItemStore = 10; _numTextBoxes = 20; _numVars = 255; _numMusic = 34; _numSFX = 127; _numSpeech = 1996; AGOSEngine::setupGame(); } void AGOSEngine_Waxworks::setupGame() { gss = &simon1_settings; _numVideoOpcodes = 64; _vgaMemSize = 1000000; _itemMemSize = 80000; _tableMemSize = 50000; _frameCount = 4; _vgaBaseDelay = 1; _vgaPeriod = 50; _numBitArray1 = 16; _numBitArray2 = 15; _numItemStore = 50; _numTextBoxes = 10; _numVars = 255; _numMusic = 26; AGOSEngine::setupGame(); } void AGOSEngine_Elvira2::setupGame() { gss = &simon1_settings; _numVideoOpcodes = 60; _vgaMemSize = 1000000; _itemMemSize = 64000; _tableMemSize = 100000; _frameCount = 4; _vgaBaseDelay = 1; _vgaPeriod = 50; _numBitArray1 = 16; _numBitArray2 = 15; _numItemStore = 50; _numVars = 255; _numMusic = 9; AGOSEngine::setupGame(); } void AGOSEngine_Elvira1::setupGame() { gss = &simon1_settings; _numVideoOpcodes = 57; _vgaMemSize = 1000000; _itemMemSize = 64000; _tableMemSize = 256000; _frameCount = 4; _vgaBaseDelay = 1; _vgaPeriod = 50; _numVars = 512; _numMusic = 14; AGOSEngine::setupGame(); } void AGOSEngine::setupGame() { allocItemHeap(); allocTablesHeap(); if (getGameType() != GType_SIMON2) initMouse(); _variableArray = (int16 *)calloc(_numVars, sizeof(int16)); _variableArrayPtr = _variableArray; if (getGameType() == GType_FF || getGameType() == GType_PP) { _variableArray2 = (int16 *)calloc(_numVars, sizeof(int16)); } setupOpcodes(); setupVgaOpcodes(); setZoneBuffers(); _currentMouseCursor = 255; _currentMouseAnim = 255; _lastMusicPlayed = -1; _nextMusicToPlay = -1; _noOverWrite = 0xFFFF; _stringIdLocalMin = 1; _agosMenu = 1; _superRoomNumber = 1; for (int i = 0; i < 20; i++) { if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { _videoWindows[i] = initialVideoWindows_Simon[i]; } else { _videoWindows[i] = initialVideoWindows_Common[i]; } } } AGOSEngine::~AGOSEngine() { // Sync with AGOSEngine::shutdown() // In Simon 2, this gets deleted along with _sound further down if (getGameType() != GType_SIMON2) delete _gameFile; _midi.close(); delete _driver; AudioCD.destroy(); for (uint i = 0; i < _itemHeap.size(); i++) { delete[] _itemHeap[i]; } _itemHeap.clear(); free(_tablesHeapPtr - _tablesHeapCurPos); free(_mouseData); free(_gameOffsetsPtr); free(_iconFilePtr); free(_itemArrayPtr); free(_stringTabPtr); free(_strippedTxtMem); free(_tblList); free(_textMem); free(_backGroundBuf); free(_backBuf); free(_scaleBuf); free(_zoneBuffers); free(_window4BackScn); free(_window6BackScn); free(_variableArray); free(_variableArray2); delete _dummyItem1; delete _dummyItem2; delete _dummyItem3; delete _dummyWindow; delete[] _windowList; delete _debugger; delete _moviePlay; delete _sound; } GUI::Debugger *AGOSEngine::getDebugger() { return _debugger; } void AGOSEngine::pauseEngineIntern(bool pauseIt) { if (pauseIt) { _keyPressed.reset(); _pause = true; _midi.pause(true); _mixer->pauseAll(true); _sound->ambientPause(true); } else { _pause = false; _midi.pause(_musicPaused); _mixer->pauseAll(false); _sound->ambientPause(_ambientPaused); } } void AGOSEngine::pause() { pauseEngine(true); while (_pause && !_quit) { delay(1); if (_keyPressed.keycode == Common::KEYCODE_p) pauseEngine(false); } } int AGOSEngine::go() { loadGamePcFile(); addTimeEvent(0, 1); if (getFileName(GAME_GMEFILE) != NULL) { openGameFile(); } if (getGameType() == GType_FF) { loadIconData(); } else if (getFileName(GAME_ICONFILE) != NULL) { loadIconFile(); } if (getFileName(GAME_MENUFILE) != NULL) { loadMenuFile(); } vc34_setMouseOff(); if (getGameType() != GType_PP && getGameType() != GType_FF) { uint16 count = (getGameType() == GType_SIMON2) ? 5 : _frameCount; addVgaEvent(count, ANIMATE_INT, NULL, 0, 0); } if (getGameType() == GType_ELVIRA1 && getPlatform() == Common::kPlatformAtariST && (getFeatures() & GF_DEMO)) { int i; while (!_quit) { for (i = 0; i < 4; i++) { setWindowImage(3, 9902 + i); debug(0, "Displaying image %d", 9902 + i); delay(3000); } for (i = 4; i < 16; i++) { setWindowImage(4, 9902 + i); debug(0, "Displaying image %d", 9902 + i); delay(3000); } } } if (getGameType() == GType_ELVIRA1 && getFeatures() & GF_DEMO) { playMusic(0, 0); } if ((getPlatform() == Common::kPlatformAmiga || getPlatform() == Common::kPlatformMacintosh) && getGameType() == GType_FF) { _moviePlay->load((const char *)"epic.dxa"); _moviePlay->play(); } runSubroutine101(); permitInput(); while (!_quit) { waitForInput(); handleVerbClicked(_verbHitArea); delay(100); } return _rtl; } /* I do not think that this will be used * void AGOSEngine::shutdown() { // Sync with AGOSEngine::~AGOSEngine() // In Simon 2, this gets deleted along with _sound further down if (getGameType() != GType_SIMON2) delete _gameFile; _midi.close(); delete _driver; for (uint i = 0; i < _itemHeap.size(); i++) { delete[] _itemHeap[i]; } _itemHeap.clear(); free(_tablesHeapPtr - _tablesHeapCurPos); free(_gameOffsetsPtr); free(_iconFilePtr); free(_itemArrayPtr); free(_stringTabPtr); free(_strippedTxtMem); free(_tblList); free(_textMem); free(_backGroundBuf); free(_backBuf); free(_scaleBuf); free(_window4BackScn); free(_window6BackScn); free(_variableArray); free(_variableArray2); delete _dummyItem1; delete _dummyItem2; delete _dummyItem3; delete _dummyWindow; delete[] _windowList; delete _debugger; delete _moviePlay; delete _sound; _system->quit(); } */ uint32 AGOSEngine::getTime() const { // FIXME: calling time() is not portable, use OSystem::getMillis instead return (uint32)time(NULL); } void AGOSEngine::syncSoundSettings() { _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _midi.setVolume(ConfMan.getInt("music_volume")); } } // End of namespace AGOS