/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/config-manager.h" #include "common/file.h" #include "common/fs.h" #include "common/system.h" #include "gui/about.h" #include "agos/debugger.h" #include "agos/intern.h" #include "agos/agos.h" #include "agos/vga.h" #include "sound/mididrv.h" #ifdef PALMOS_68K #include "globals.h" #endif using Common::File; namespace AGOS { #ifdef PALMOS_68K #define PTR(a) a static const GameSpecificSettings *simon1_settings; static const GameSpecificSettings *simon2_settings; static const GameSpecificSettings *feeblefiles_settings; #else #define PTR(a) &a static const GameSpecificSettings simon1_settings = { "EFFECTS", // effects_filename "SIMON", // speech_filename }; static const GameSpecificSettings simon2_settings = { "", // effects_filename "SIMON2", // speech_filename }; static const GameSpecificSettings feeblefiles_settings = { "", // effects_filename "VOICES", // speech_filename }; static const GameSpecificSettings puzzlepack_settings = { "", // effects_filename "MUSIC", // speech_filename }; #endif AGOSEngine::AGOSEngine(OSystem *syst) : Engine(syst), midi(syst) { _vcPtr = 0; _vc_get_out_of_code = 0; _gameOffsetsPtr = 0; _debugger = 0; _keyPressed = 0; _gameFile = 0; _strippedTxtMem = 0; _textMem = 0; _textSize = 0; _stringTabNum = 0; _stringTabPos = 0; _stringtab_numalloc = 0; _stringTabPtr = 0; _itemArrayPtr = 0; _itemArraySize = 0; _itemArrayInited = 0; _itemHeapPtr = 0; _itemHeapCurPos = 0; _itemHeapSize = 0; _iconFilePtr = 0; _codePtr = 0; _localStringtable = 0; _stringIdLocalMin = 0; _stringIdLocalMax = 0; _roomsList = 0; _xtblList = 0; _xtablesHeapPtrOrg = 0; _xtablesHeapCurPosOrg = 0; _xsubroutineListOrg = 0; _tblList = 0; _tablesHeapPtr = 0; _tablesHeapPtrOrg = 0; _tablesheapPtrNew = 0; _tablesHeapSize = 0; _tablesHeapCurPos = 0; _tablesHeapCurPosOrg = 0; _tablesHeapCurPosNew = 0; _subroutineListOrg = 0; _subroutineList = 0; _subroutine = 0; _dxSurfacePitch = 0; _recursionDepth = 0; _lastVgaTick = 0; _marks = 0; _scriptVar2 = 0; _runScriptReturn1 = 0; _skipVgaWait = 0; _noParentNotify = 0; _beardLoaded = 0; _hitarea_unk_3 = 0; _mortalFlag = 0; _updateScreen = false; _usePaletteDelay = 0; _syncFlag2 = 0; _inCallBack = 0; _cepeFlag = 0; _copyPartialMode = 0; _fastMode = 0; _useBackGround = 0; _debugMode = 0; _startMainScript = false; _continousMainScript = false; _startVgaScript = false; _continousVgaScript = false; _drawImagesDebug = false; _dumpImages = false; _pause = false; _speech = false; _subtitles = false; _animatePointer = 0; _maxCursorWidth = 0; _maxCursorHeight = 0; _mouseAnim = 0; _mouseAnimMax = 0; _mouseCursor = 0; _mouseData = 0; _oldMouseCursor = 0; _currentMouseCursor = 0; _currentMouseAnim = 0; _oldMouseAnimMax = 0; _vgaVar9 = 0; _chanceModifier = 0; _restoreWindow6 = 0; _scrollX = 0; _scrollY = 0; _scrollXMax = 0; _scrollYMax = 0; _scrollCount = 0; _scrollFlag = 0; _scrollHeight = 0; _scrollWidth = 0; _scrollImage = 0; _boxStarHeight = 0; _scriptVerb = 0; _scriptNoun1 = 0; _scriptNoun2 = 0; _scriptAdj1 = 0; _scriptAdj2 = 0; _curWindow = 0; _textWindow = 0; _subjectItem = 0; _objectItem = 0; _currentPlayer = 0; _currentBoxNumber = 0; _iOverflow = 0; _hitAreaObjectItem = 0; _lastHitArea = 0; _lastNameOn = 0; _lastHitArea3 = 0; _hitAreaSubjectItem = 0; _currentVerbBox = 0; _lastVerbOn = 0; _needHitAreaRecalc = 0; _verbHitArea = 0; _defaultVerb = 0; _mouseHideCount = 0; _windowNum = 0; _printCharCurPos = 0; _printCharMaxPos = 0; _printCharPixelCount = 0; _numLettersToPrint = 0; _numTextBoxes = 0; _clockStopped = 0; _gameStoppedClock = 0; _gameTime = 0; _lastTime = 0; _firstTimeStruct = 0; _pendingDeleteTimeEvent = 0; _initMouse = 0; _mouseX = 0; _mouseY = 0; _mouseXOld = 0; _mouseYOld = 0; _leftButtonDown = 0; _rightButtonDown = 0; _noRightClick = false; _dummyItem1 = new Item(); _dummyItem2 = new Item(); _dummyItem3 = new Item(); _lockWord = 0; _scrollUpHitArea = 0; _scrollDownHitArea = 0; _fastFadeInFlag = 0; _noOverWrite = 0; _rejectBlock = false; _fastFadeOutFlag = 0; _unkPalFlag = 0; _exitCutscene = 0; _paletteFlag = 0; _picture8600 = 0; _soundFileId = 0; _lastMusicPlayed = 0; _nextMusicToPlay = 0; _showPreposition = 0; _showMessageFlag = 0; _fastFadeCount = 0; _vgaSpriteChanged = 0; _block = 0; _blockEnd = 0; _vgaMemPtr = 0; _vgaMemEnd = 0; _vgaMemBase = 0; _vgaFrozenBase = 0; _vgaRealBase = 0; _zoneBuffers = 0; _curVgaFile1 = 0; _curVgaFile2 = 0; _curSfxFile = 0; _syncCount = 0; _timer5 = 0; _timer4 = 0; _frameRate = 0; _zoneNumber = 0; _vgaWaitFor = 0; _lastVgaWaitFor = 0; _vgaCurZoneNum = 0; _vgaCurSpriteId = 0; _vgaCurSpritePriority = 0; _baseY = 0; _scale = 0; _feebleRect.left = 0; _feebleRect.right = 0; _feebleRect.top = 0; _feebleRect.bottom = 0; _scaleX = 0; _scaleY = 0; _scaleWidth = 0; _scaleHeight = 0; _nextVgaTimerToProcess = 0; _agosMenu = 0; _classMask = 0; _classMode1 = 0; _classMode2 = 0; _superRoomNumber = 0; _boxLineCount = 0; _boxCR = 0; memset(_boxBuffer, 0, sizeof(_boxBuffer)); _linePtrs[0] = 0; _linePtrs[1] = 0; _linePtrs[2] = 0; _linePtrs[3] = 0; _linePtrs[4] = 0; _linePtrs[5] = 0; memset(_lineCounts, 0, sizeof(_lineCounts)); memset(_objectArray, 0, sizeof(_objectArray)); memset(_itemStore, 0, sizeof(_itemStore)); memset(_textMenu, 0, sizeof(_textMenu)); memset(_shortText, 0, sizeof(_shortText)); memset(_shortTextX, 0, sizeof(_shortText)); memset(_shortTextY, 0, sizeof(_shortText)); memset(_longText, 0, sizeof(_longText)); memset(_longSound, 0, sizeof(_longSound)); memset(_bitArray, 0, sizeof(_bitArray)); memset(_bitArrayTwo, 0, sizeof(_bitArrayTwo)); memset(_bitArrayThree, 0, sizeof(_bitArrayThree)); _variableArray = 0; _variableArray2 = 0; _variableArrayPtr = 0; memset(_windowArray, 0, sizeof(_windowArray)); memset(_fcsData1, 0, sizeof(_fcsData1)); memset(_fcsData2, 0, sizeof(_fcsData2)); _freeStringSlot = 0; memset(_stringReturnBuffer, 0, sizeof(_stringReturnBuffer)); memset(_pathFindArray, 0, sizeof(_pathFindArray)); memset(_pathValues, 0, sizeof(_pathValues)); _PVCount = 0; _GPVCount = 0; memset(_pathValues1, 0, sizeof(_pathValues1)); _PVCount1 = 0; _GPVCount1 = 0; memset(_currentPalette, 0, sizeof(_currentPalette)); memset(_displayPalette, 0, sizeof(_displayPalette)); memset(_videoBuf1, 0, sizeof(_videoBuf1)); _windowList = new WindowBlock[16]; memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf)); _vgaTickCounter = 0; _moviePlay = 0; _sound = 0; _effectsPaused = false; _ambientPaused = false; _musicPaused = false; _saveLoadType = 0; _saveLoadSlot = 0; memset(_saveLoadName, 0, sizeof(_saveLoadName)); _saveLoadRowCurPos = 0; _numSaveGameRows = 0; _saveDialogFlag = false; _saveOrLoad = false; _saveLoadEdit = false; _oopsValid = false; _hyperLink = 0; _interactY = 0; _oracleMaxScrollY = 0; _noOracleScroll = 0; _sdlMouseX = 0; _sdlMouseY = 0; _backGroundBuf = 0; _frontBuf = 0; _backBuf = 0; _scaleBuf = 0; _vc10BasePtrOld = 0; memcpy (_hebrewCharWidths, "\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32); // Add default file directories for Acorn version of // Simon the Sorcerer 1 File::addDefaultDirectory(_gameDataPath + "execute"); File::addDefaultDirectory(_gameDataPath + "EXECUTE"); // Add default file directories for Amiga/Macintosh // verisons of Simon the Sorcerer 2 File::addDefaultDirectory(_gameDataPath + "voices"); File::addDefaultDirectory(_gameDataPath + "VOICES"); // Add default file directories for Amiga & Macintosh // versions of The Feeble Files File::addDefaultDirectory(_gameDataPath + "gfx"); File::addDefaultDirectory(_gameDataPath + "GFX"); File::addDefaultDirectory(_gameDataPath + "movies"); File::addDefaultDirectory(_gameDataPath + "MOVIES"); File::addDefaultDirectory(_gameDataPath + "sfx"); File::addDefaultDirectory(_gameDataPath + "SFX"); File::addDefaultDirectory(_gameDataPath + "speech"); File::addDefaultDirectory(_gameDataPath + "SPEECH"); } int AGOSEngine::init() { // Detect game if (!initGame()) { GUIErrorMessage("No valid games were found in the specified directory."); return -1; } if (getGameId() == GID_DIMP) { _screenWidth = 496; _screenHeight = 400; } else if (getGameType() == GType_FF || getGameType() == GType_PP) { _screenWidth = 640; _screenHeight = 480; } else { _screenWidth = 320; _screenHeight = 200; } _system->beginGFXTransaction(); initCommonGFX(getGameType() == GType_FF || getGameType() == GType_PP); _system->initSize(_screenWidth, _screenHeight); _system->endGFXTransaction(); // Setup mixer if (!_mixer->isReady()) warning("Sound initialization failed. " "Features of the game that depend on sound synchronization will most likely break"); set_volume(ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); // Setup midi driver MidiDriver *driver = 0; if (getGameType() == GType_FF || getGameType() == GType_PP || getGameId() == GID_SIMON1CD32) { driver = MidiDriver::createMidi(MD_NULL); _native_mt32 = false; } else { int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI); _native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32")); driver = MidiDriver::createMidi(midiDriver); if (_native_mt32) { driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); } } midi.mapMT32toGM (getGameType() != GType_SIMON2 && !_native_mt32); midi.set_driver(driver); int ret = midi.open(); if (ret) warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret)); midi.set_volume(ConfMan.getInt("music_volume")); if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1) midi.pause(_musicPaused ^= 1); // allocate buffers _backGroundBuf = (byte *)calloc(_screenWidth * _screenHeight, 1); _frontBuf = (byte *)calloc(_screenWidth * _screenHeight, 1); _backBuf = (byte *)calloc(_screenWidth * _screenHeight, 1); if (getGameType() == GType_FF || getGameType() == GType_PP) _scaleBuf = (byte *)calloc(_screenWidth * _screenHeight, 1); setupGame(); _debugger = new Debugger(this); _moviePlay = new MoviePlayer(this, _mixer); _sound = new Sound(this, gss, _mixer); if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) { if (getGameId() == GID_SIMON1DOS) midi._enable_sfx ^= 1; else _sound->effectsPause(_effectsPaused ^= 1); } _language = Common::parseLanguage(ConfMan.get("language")); if (getGameType() == GType_PP) { _speech = true; _subtitles = false; } else if (getFeatures() & GF_TALKIE) { _speech = !ConfMan.getBool("speech_mute"); _subtitles = ConfMan.getBool("subtitles"); if (getGameType() == GType_SIMON1) { // English and German versions don't have full subtitles if (_language == Common::EN_ANY || _language == Common::DE_DEU) _subtitles = false; // Other versions require speech to be enabled else _speech = true; } // Default to speech only, if both speech and subtitles disabled if (!_speech && !_subtitles) _speech = true; } else { _speech = false; _subtitles = true; } _debugMode = (gDebugLevel >= 0); if (gDebugLevel == 2) _continousMainScript = true; if (gDebugLevel == 3) _continousVgaScript = true; if (gDebugLevel == 4) _startMainScript = true; if (gDebugLevel == 5) _startVgaScript = true; return 0; } void AGOSEngine::setupGame() { if (getGameType() == GType_PP) { gss = PTR(puzzlepack_settings); _numTextBoxes = 40; _numVideoOpcodes = 85; #ifndef PALMOS_68K _vgaMemSize = 7500000; #else _vgaMemSize = gVars->memory[kMemSimon2Games]; #endif _itemMemSize = 20000; _tableMemSize = 200000; _frameRate = 1; _vgaBaseDelay = 5; _numVars = 2048; } else if (getGameType() == GType_FF) { gss = PTR(feeblefiles_settings); _numTextBoxes = 40; _numVideoOpcodes = 85; #ifndef PALMOS_68K _vgaMemSize = 7500000; #else _vgaMemSize = gVars->memory[kMemSimon2Games]; #endif _itemMemSize = 20000; _tableMemSize = 200000; _frameRate = 1; _vgaBaseDelay = 5; _numVars = 255; } else if (getGameType() == GType_SIMON2) { gss = PTR(simon2_settings); _tableIndexBase = 1580 / 4; _textIndexBase = 1500 / 4; _numTextBoxes = 20; _numVideoOpcodes = 75; #ifndef PALMOS_68K _vgaMemSize = 2000000; #else _vgaMemSize = gVars->memory[kMemSimon2Games]; #endif _itemMemSize = 20000; _tableMemSize = 100000; // Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2 if ((getGameType() == GType_SIMON2) && _native_mt32) _musicIndexBase = (1128 + 612) / 4; else _musicIndexBase = 1128 / 4; _soundIndexBase = 1660 / 4; _frameRate = 1; _vgaBaseDelay = 1; _numVars = 255; } else if (getGameType() == GType_SIMON1) { gss = PTR(simon1_settings); _tableIndexBase = 1576 / 4; _textIndexBase = 1460 / 4; _numTextBoxes = 20; _numVideoOpcodes = 64; #ifndef PALMOS_68K _vgaMemSize = 1000000; #else _vgaMemSize = gVars->memory[kMemSimon1Games]; #endif _itemMemSize = 20000; _tableMemSize = 50000; _musicIndexBase = 1316 / 4; _soundIndexBase = 0; _frameRate = 1; _vgaBaseDelay = 1; _numVars = 255; } else if (getGameType() == GType_WW) { gss = PTR(simon1_settings); _numTextBoxes = 20; _numVideoOpcodes = 64; #ifndef PALMOS_68K _vgaMemSize = 1000000; #else _vgaMemSize = gVars->memory[kMemSimon1Games]; #endif _itemMemSize = 80000; _tableMemSize = 50000; _frameRate = 4; _vgaBaseDelay = 1; _numVars = 255; } else if (getGameType() == GType_ELVIRA2) { gss = PTR(simon1_settings); _numTextBoxes = 20; _numVideoOpcodes = 60; #ifndef PALMOS_68K _vgaMemSize = 1000000; #else _vgaMemSize = gVars->memory[kMemSimon1Games]; #endif _itemMemSize = 64000; _tableMemSize = 50000; _frameRate = 4; _vgaBaseDelay = 1; _numVars = 255; } else if (getGameType() == GType_ELVIRA1) { gss = PTR(simon1_settings); _numTextBoxes = 20; _numVideoOpcodes = 57; #ifndef PALMOS_68K _vgaMemSize = 1000000; #else _vgaMemSize = gVars->memory[kMemSimon1Games]; #endif _itemMemSize = 64000; _tableMemSize = 256000; _frameRate = 4; _vgaBaseDelay = 1; _numVars = 512; } allocItemHeap(); allocTablesHeap(); initMouse(); _variableArray = (int16 *)calloc(_numVars, sizeof(int16)); _variableArrayPtr = _variableArray; if (getGameType() == GType_FF || getGameType() == GType_PP) { _variableArray2 = (int16 *)calloc(_numVars, sizeof(int16)); } setupOpcodes(); setupVgaOpcodes(); setZoneBuffers(); _currentMouseCursor = 255; _currentMouseAnim = 255; _lastMusicPlayed = -1; _nextMusicToPlay = -1; _noOverWrite = 0xFFFF; _stringIdLocalMin = 1; } AGOSEngine::~AGOSEngine() { delete _gameFile; midi.close(); free(_itemHeapPtr - _itemHeapCurPos); free(_tablesHeapPtr - _tablesHeapCurPos); free(_gameOffsetsPtr); free(_iconFilePtr); free(_itemArrayPtr); free(_stringTabPtr); free(_strippedTxtMem); free(_tblList); free(_textMem); free(_backGroundBuf); free(_frontBuf); free(_backBuf); free(_scaleBuf); free(_variableArray); free(_variableArray2); delete _dummyItem1; delete _dummyItem2; delete _dummyItem3; delete [] _windowList; delete _debugger; delete _moviePlay; delete _sound; } GUI::Debugger *AGOSEngine::getDebugger() { return _debugger; } void AGOSEngine::paletteFadeOut(byte *palPtr, uint num, uint size) { byte *p = palPtr; do { if (p[0] >= size) p[0] -= size; else p[0] = 0; if (p[1] >= size) p[1] -= size; else p[1] = 0; if (p[2] >= size) p[2] -= size; else p[2] = 0; p += 4; } while (--num); } byte *AGOSEngine::allocateItem(uint size) { byte *org = _itemHeapPtr; size = (size + sizeof(void*) - 1) & ~(sizeof(void*) - 1); _itemHeapPtr += size; _itemHeapCurPos += size; if (_itemHeapCurPos > _itemHeapSize) error("allocateItem: Itemheap overflow"); return org; } int AGOSEngine::getUserFlag(Item *item, int a) { SubUserFlag *subUserFlag; subUserFlag = (SubUserFlag *) findChildOfType(item, 9); if (subUserFlag == NULL) return 0; if (a < 0 || a > 3) return 0; return subUserFlag->userFlags[a]; } void AGOSEngine::setUserFlag(Item *item, int a, int b) { SubUserFlag *subUserFlag; subUserFlag = (SubUserFlag *) findChildOfType(item, 9); if (subUserFlag == NULL) { subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag)); } if (a >= 0 && a <= 3) subUserFlag->userFlags[a] = b; } int AGOSEngine::getUserItem(Item *item, int n) { SubUserFlag *subUserFlag; subUserFlag = (SubUserFlag *) findChildOfType(item, 9); if (subUserFlag == NULL) return 0; if (n < 0 || n > 0) return 0; return subUserFlag->userItems[n]; } void AGOSEngine::setUserItem(Item *item, int n, int m) { SubUserFlag *subUserFlag; subUserFlag = (SubUserFlag *) findChildOfType(item, 9); if (subUserFlag == NULL) { subUserFlag = (SubUserFlag *) allocateChildBlock(item, 9, sizeof(SubUserFlag)); } if (n == 0) subUserFlag->userItems[n] = m; } void AGOSEngine::createPlayer() { SubPlayer *p; _currentPlayer = _itemArrayPtr[1]; _currentPlayer->adjective = -1; _currentPlayer->noun = 10000; p = (SubPlayer *)allocateChildBlock(_currentPlayer, 3, sizeof(SubPlayer)); if (p == NULL) error("createPlayer: player create failure"); p->size = 0; p->weight = 0; p->strength = 6000; //p->flag = xxx; p->level = 1; p->score = 0; setUserFlag(_currentPlayer, 0, 0); } Child *AGOSEngine::findChildOfType(Item *i, uint type) { Child *child = i->children; for (; child; child = child->next) if (child->type == type) return child; return NULL; } bool AGOSEngine::isRoom(Item *item) { return findChildOfType(item, 1) != NULL; } bool AGOSEngine::isObject(Item *item) { return findChildOfType(item, 2) != NULL; } bool AGOSEngine::isPlayer(Item *item) { return findChildOfType(item, 3) != NULL; } uint AGOSEngine::getOffsetOfChild2Param(SubObject *child, uint prop) { uint m = 1; uint offset = 0; while (m != prop) { if (child->objectFlags & m) offset++; m *= 2; } return offset; } Child *AGOSEngine::allocateChildBlock(Item *i, uint type, uint size) { Child *child = (Child *)allocateItem(size); child->next = i->children; i->children = child; child->type = type; return child; } void AGOSEngine::allocItemHeap() { _itemHeapSize = _itemMemSize; _itemHeapCurPos = 0; _itemHeapPtr = (byte *)calloc(_itemMemSize, 1); if (!_itemHeapPtr) error("Out Of Memory - Items"); } void AGOSEngine::allocTablesHeap() { _tablesHeapSize = _tableMemSize; _tablesHeapCurPos = 0; _tablesHeapPtr = (byte *)calloc(_tableMemSize, 1); if (!_tablesHeapPtr) error("Out Of Memory - Tables"); } void AGOSEngine::setItemState(Item *item, int value) { item->state = value; } byte AGOSEngine::getByte() { return *_codePtr++; } int AGOSEngine::getNextWord() { int16 a = (int16)READ_BE_UINT16(_codePtr); _codePtr += 2; return a; } uint AGOSEngine::getNextStringID() { return (uint16)getNextWord(); } uint AGOSEngine::getVarOrByte() { if (getGameType() == GType_ELVIRA1) { return getVarOrWord(); } else { uint a = *_codePtr++; if (a != 255) return a; return readVariable(*_codePtr++); } } uint AGOSEngine::getVarOrWord() { uint a = READ_BE_UINT16(_codePtr); _codePtr += 2; if (getGameType() == GType_PP) { if (a >= 60000 && a < 62048) { return readVariable(a - 60000); } } else { if (a >= 30000 && a < 30512) { return readVariable(a - 30000); } } return a; } uint AGOSEngine::getVarWrapper() { if (getGameType() == GType_ELVIRA1 || getGameType() == GType_PP) return getVarOrWord(); else return getVarOrByte(); } Item *AGOSEngine::getNextItemPtr() { int a = getNextWord(); switch (a) { case -1: return _subjectItem; case -3: return _objectItem; case -5: return me(); case -7: return actor(); case -9: return derefItem(me()->parent); default: return derefItem(a); } } Item *AGOSEngine::getNextItemPtrStrange() { int a = getNextWord(); switch (a) { case -1: return _subjectItem; case -3: return _objectItem; case -5: return _dummyItem2; case -7: return NULL; case -9: return _dummyItem3; default: return derefItem(a); } } uint AGOSEngine::getNextItemID() { int a = getNextWord(); switch (a) { case -1: return itemPtrToID(_subjectItem); case -3: return itemPtrToID(_objectItem); case -5: return getItem1ID(); case -7: return 0; case -9: return me()->parent; default: return a; } } Item *AGOSEngine::me() { if (_currentPlayer) return _currentPlayer; return _dummyItem1; } Item *AGOSEngine::actor() { error("actor: is this code ever used?"); //if (_actorPlayer) // return _actorPlayer; return _dummyItem1; } uint AGOSEngine::getNextVarContents() { return (uint16)readVariable(getVarWrapper()); } uint AGOSEngine::readVariable(uint variable) { if (variable >= _numVars) error("readVariable: Variable %d out of range", variable); if (getGameType() == GType_PP) { return (uint16)_variableArray[variable]; } else if (getGameType() == GType_FF) { if (getBitFlag(83)) return (uint16)_variableArray2[variable]; else return (uint16)_variableArray[variable]; } else { return _variableArray[variable]; } } void AGOSEngine::writeNextVarContents(uint16 contents) { writeVariable(getVarWrapper(), contents); } void AGOSEngine::writeVariable(uint variable, uint16 contents) { if (variable >= _numVars) error("writeVariable: Variable %d out of range", variable); if (getGameType() == GType_FF && getBitFlag(83)) _variableArray2[variable] = contents; else _variableArray[variable] = contents; } void AGOSEngine::setItemParent(Item *item, Item *parent) { Item *old_parent = derefItem(item->parent); if (item == parent) error("setItemParent: Trying to set item as its own parent"); // unlink it if it has a parent if (old_parent) unlinkItem(item); itemChildrenChanged(old_parent); linkItem(item, parent); itemChildrenChanged(parent); } void AGOSEngine::itemChildrenChanged(Item *item) { int i; WindowBlock *window; if (_noParentNotify) return; mouseOff(); for (i = 0; i != 8; i++) { window = _windowArray[i]; if (window && window->iconPtr && window->iconPtr->itemRef == item) { if (_fcsData1[i]) { _fcsData2[i] = true; } else { _fcsData2[i] = false; drawIconArray(i, item, window->iconPtr->line, window->iconPtr->classMask); } } } mouseOn(); } void AGOSEngine::unlinkItem(Item *item) { Item *first, *parent, *next; // can't unlink item without parent if (item->parent == 0) return; // get parent and first child of parent parent = derefItem(item->parent); first = derefItem(parent->child); // the node to remove is first in the parent's children? if (first == item) { parent->child = item->next; item->parent = 0; item->next = 0; return; } for (;;) { if (!first) error("unlinkItem: parent empty"); if (first->next == 0) error("unlinkItem: parent does not contain child"); next = derefItem(first->next); if (next == item) { first->next = next->next; item->parent = 0; item->next = 0; return; } first = next; } } void AGOSEngine::linkItem(Item *item, Item *parent) { uint id; // Don't allow that an item that is already linked is relinked if (item->parent) return; id = itemPtrToID(parent); item->parent = id; if (parent != 0) { item->next = parent->child; parent->child = itemPtrToID(item); } else { item->next = 0; } } void AGOSEngine::setup_cond_c_helper() { HitArea *last; uint id; _noRightClick = 1; if (getGameType() == GType_FF) { int cursor = 5; int animMax = 16; if (getBitFlag(200)) { cursor = 11; animMax = 5; } else if (getBitFlag(201)) { cursor = 12; animMax = 5; } else if (getBitFlag(202)) { cursor = 13; animMax = 5; } else if (getBitFlag(203)) { cursor = 14; animMax = 9; } else if (getBitFlag(205)) { cursor = 17; animMax = 11; } else if (getBitFlag(206)) { cursor = 16; animMax = 2; } else if (getBitFlag(208)) { cursor = 26; animMax = 2; } else if (getBitFlag(209)) { cursor = 27; animMax = 9; } else if (getBitFlag(210)) { cursor = 28; animMax = 9; } _animatePointer = 0; _mouseCursor = cursor; _mouseAnimMax = animMax; _mouseAnim = 1; _needHitAreaRecalc++; } if (getGameType() == GType_SIMON2) { _mouseCursor = 0; if (_defaultVerb != 999) { _mouseCursor = 9; _needHitAreaRecalc++; _defaultVerb = 0; } } _lastHitArea = 0; _hitAreaObjectItem = NULL; last = _lastNameOn; clearName(); _lastNameOn = last; for (;;) { _lastHitArea = NULL; _lastHitArea3 = 0; _leftButtonDown = 0; do { if (_exitCutscene && getBitFlag(9)) { endCutscene(); goto out_of_here; } if (getGameType() == GType_FF) { if (_variableArray[254] == 63) { hitarea_stuff_helper_2(); } else if (_variableArray[254] == 75) { hitarea_stuff_helper_2(); _variableArray[60] = 9999; goto out_of_here; } } delay(100); } while (_lastHitArea3 == (HitArea *) -1 || _lastHitArea3 == 0); if (_lastHitArea == NULL) { } else if (_lastHitArea->id == 0x7FFB) { inventoryUp(_lastHitArea->window); } else if (_lastHitArea->id == 0x7FFC) { inventoryDown(_lastHitArea->window); } else if (_lastHitArea->item_ptr != NULL) { _hitAreaObjectItem = _lastHitArea->item_ptr; id = 0xFFFF; if (_lastHitArea->flags & kBFTextBox) { if (getGameType() == GType_PP) id = _lastHitArea->id; else if (getGameType() == GType_FF && (_lastHitArea->flags & kBFHyperBox)) id = _lastHitArea->data; else id = _lastHitArea->flags / 256; } if (getGameType() == GType_PP) _variableArray[199] = id; else if (getGameType() == GType_WW) _variableArray[10] = id; else _variableArray[60] = id; break; } } out_of_here: _lastHitArea3 = 0; _lastHitArea = 0; _lastNameOn = NULL; _mouseCursor = 0; _noRightClick = 0; } void AGOSEngine::endCutscene() { Subroutine *sub; _sound->stopVoice(); sub = getSubroutineByID(170); if (sub != NULL) startSubroutineEx(sub); _runScriptReturn1 = true; } bool AGOSEngine::has_item_childflag_0x10(Item *item) { SubObject *child = (SubObject *)findChildOfType(item, 2); return child && (child->objectFlags & kOFIcon) != 0; } uint AGOSEngine::itemGetIconNumber(Item *item) { SubObject *child = (SubObject *)findChildOfType(item, 2); uint offs; if (child == NULL || !(child->objectFlags & kOFIcon)) return 0; offs = getOffsetOfChild2Param(child, 0x10); return child->objectFlagValue[offs]; } void AGOSEngine::hitarea_stuff() { HitArea *ha; uint id; _leftButtonDown = 0; _lastHitArea = 0; _verbHitArea = 0; _hitAreaSubjectItem = NULL; _hitAreaObjectItem = NULL; resetVerbs(); startOver: for (;;) { _lastHitArea = NULL; _lastHitArea3 = NULL; for (;;) { if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) && _keyPressed == 35) displayBoxStars(); if (getGameType() == GType_PP) { if (checkArrows() != 0) { _needHitAreaRecalc++; return; } } else { processSpecialKeys(); } if (_lastHitArea3 == (HitArea *) -1) goto startOver; if (_lastHitArea3 != 0) break; hitarea_stuff_helper(); delay(100); } ha = _lastHitArea; if (ha == NULL) { } else if (ha->id == 0x7FFB) { inventoryUp(ha->window); } else if (ha->id == 0x7FFC) { inventoryDown(ha->window); } else if ((getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) && (ha->id >= 101 && ha->id < 113)) { _verbHitArea = ha->verb; setVerb(ha); _defaultVerb = 0; } else { if ((_verbHitArea != 0 || _hitAreaSubjectItem != ha->item_ptr && ha->flags & kBFBoxItem) && ha->item_ptr) { if_1:; _hitAreaSubjectItem = ha->item_ptr; id = 0xFFFF; if (ha->flags & kBFTextBox) { if (getGameType() == GType_PP) id = _lastHitArea->id; else if (getGameType() == GType_FF && (ha->flags & kBFHyperBox)) id = ha->data; else id = ha->flags / 256; } if (getGameType() == GType_PP) _variableArray[199] = id; else if (getGameType() == GType_WW) _variableArray[10] = id; else _variableArray[60] = id; displayName(ha); if (_verbHitArea != 0) break; } else { // else 1 if (ha->verb == 0) { if (ha->item_ptr) goto if_1; } else { _verbHitArea = ha->verb & 0xBFFF; if (ha->verb & 0x4000) { _hitAreaSubjectItem = ha->item_ptr; break; } if (_hitAreaSubjectItem != NULL) break; } } } } _needHitAreaRecalc++; } void AGOSEngine::hitarea_stuff_helper() { time_t cur_time; if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) { if (_variableArray[254] || _variableArray[249]) { hitarea_stuff_helper_2(); } } else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW || getGameType() == GType_SIMON1) { uint subr_id = (uint16)_variableArray[254]; if (subr_id != 0) { Subroutine *sub = getSubroutineByID(subr_id); if (sub != NULL) { startSubroutineEx(sub); permitInput(); } _variableArray[254] = 0; _runScriptReturn1 = false; } } time(&cur_time); if ((uint) cur_time != _lastTime) { _lastTime = cur_time; if (kickoffTimeEvents()) permitInput(); } } void AGOSEngine::hitarea_stuff_helper_2() { uint subr_id; Subroutine *sub; subr_id = (uint16)_variableArray[249]; if (subr_id != 0) { sub = getSubroutineByID(subr_id); if (sub != NULL) { _variableArray[249] = 0; startSubroutineEx(sub); permitInput(); } _variableArray[249] = 0; } subr_id = (uint16)_variableArray[254]; if (subr_id != 0) { sub = getSubroutineByID(subr_id); if (sub != NULL) { _variableArray[254] = 0; startSubroutineEx(sub); permitInput(); } _variableArray[254] = 0; } _runScriptReturn1 = false; } void AGOSEngine::permitInput() { if (!_mortalFlag) { _mortalFlag = true; showmessage_print_char(0); _curWindow = 0; if (_windowArray[0] != 0) { _textWindow = _windowArray[0]; if (getGameType() == GType_FF || getGameType() == GType_PP) showmessage_helper_3(_textWindow->textColumn, _textWindow->width); else showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength); } _mortalFlag = false; } } TextLocation *AGOSEngine::getTextLocation(uint a) { switch (a) { case 1: return &_textLocation1; case 2: return &_textLocation2; case 101: return &_textLocation3; case 102: return &_textLocation4; default: error("getTextLocation: Invalid text location %d", a); } return NULL; } void AGOSEngine::loadZone(uint zoneNum) { VgaPointersEntry *vpe; CHECK_BOUNDS(zoneNum, _vgaBufferPointers); vpe = _vgaBufferPointers + zoneNum; if (vpe->vgaFile1 != NULL) return; // Loading order is important // due to resource managment loadVGAFile(zoneNum, 2); vpe->vgaFile2 = _block; vpe->vgaFile2End = _blockEnd; loadVGAFile(zoneNum, 1); vpe->vgaFile1 = _block; vpe->vgaFile1End = _blockEnd; vpe->sfxFile = NULL; if (!(getFeatures() & GF_ZLIBCOMP)) { loadVGAFile(zoneNum, 3); vpe->sfxFile = _block; vpe->sfxFileEnd = _blockEnd; } } void AGOSEngine::setZoneBuffers() { _zoneBuffers = (byte *)malloc(_vgaMemSize); _vgaMemPtr = _zoneBuffers; _vgaMemBase = _zoneBuffers; _vgaFrozenBase = _zoneBuffers; _vgaRealBase = _zoneBuffers; _vgaMemEnd = _zoneBuffers + _vgaMemSize; } byte *AGOSEngine::allocBlock(uint32 size) { for (;;) { _block = _vgaMemPtr; _blockEnd = _block + size; if (_blockEnd >= _vgaMemEnd) { _vgaMemPtr = _vgaMemBase; } else { _rejectBlock = false; checkNoOverWrite(); if (_rejectBlock) continue; checkRunningAnims(); if (_rejectBlock) continue; checkZonePtrs(); _vgaMemPtr = _blockEnd; return _block; } } } void AGOSEngine::checkNoOverWrite() { VgaPointersEntry *vpe; if (_noOverWrite == 0xFFFF) return; vpe = &_vgaBufferPointers[_noOverWrite]; if (getGameType() == GType_FF || getGameType() == GType_PP) { if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block) { _rejectBlock = true; _vgaMemPtr = vpe->vgaFile1End; } else if (vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block) { _rejectBlock = true; _vgaMemPtr = vpe->vgaFile2End; } else if (vpe->sfxFile && vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) { _rejectBlock = true; _vgaMemPtr = vpe->sfxFileEnd; } else { _rejectBlock = false; } } else { if (_block <= vpe->vgaFile1 && _blockEnd >= vpe->vgaFile1 || _vgaMemPtr <= vpe->vgaFile2 && _blockEnd >= vpe->vgaFile2) { _rejectBlock = true; _vgaMemPtr = vpe->vgaFile1 + 0x5000; } else { _rejectBlock = false; } } } void AGOSEngine::checkRunningAnims() { VgaSprite *vsp; if (getGameType() != GType_FF && getGameType() != GType_PP && (_lockWord & 0x20)) { return; } for (vsp = _vgaSprites; vsp->id; vsp++) { checkAnims(vsp->zoneNum); if (_rejectBlock == true) return; } } void AGOSEngine::checkAnims(uint a) { VgaPointersEntry *vpe; vpe = &_vgaBufferPointers[a]; if (getGameType() == GType_FF || getGameType() == GType_PP) { if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block) { _rejectBlock = true; _vgaMemPtr = vpe->vgaFile1End; } else if (vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block) { _rejectBlock = true; _vgaMemPtr = vpe->vgaFile2End; } else if (vpe->sfxFile && vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) { _rejectBlock = true; _vgaMemPtr = vpe->sfxFileEnd; } else { _rejectBlock = false; } } else { if (_block <= vpe->vgaFile1 && _blockEnd >= vpe->vgaFile1 || _block <= vpe->vgaFile2 && _blockEnd >= vpe->vgaFile2) { _rejectBlock = true; _vgaMemPtr = vpe->vgaFile1 + 0x5000; } else { _rejectBlock = false; } } } void AGOSEngine::checkZonePtrs() { uint count = ARRAYSIZE(_vgaBufferPointers); VgaPointersEntry *vpe = _vgaBufferPointers; do { if (getGameType() == GType_FF || getGameType() == GType_PP) { if (vpe->vgaFile1 < _blockEnd && vpe->vgaFile1End > _block || vpe->vgaFile2 < _blockEnd && vpe->vgaFile2End > _block || vpe->sfxFile < _blockEnd && vpe->sfxFileEnd > _block) { vpe->vgaFile1 = NULL; vpe->vgaFile1End = NULL; vpe->vgaFile2 = NULL; vpe->vgaFile2End = NULL; vpe->sfxFile = NULL; vpe->sfxFileEnd = NULL; } } else { if (_block <= vpe->vgaFile1 && _blockEnd >= vpe->vgaFile1 || _block <= vpe->vgaFile2 && _blockEnd >= vpe->vgaFile2) { vpe->vgaFile1 = NULL; vpe->vgaFile2 = NULL; } } } while (++vpe, --count); } void AGOSEngine::set_video_mode_internal(uint16 mode, uint16 vga_res_id) { uint num, num_lines; VgaPointersEntry *vpe; byte *bb, *b; uint16 count; const byte *vc_ptr_org; _windowNum = mode; _lockWord |= 0x20; if (getGameType() == GType_FF || getGameType() == GType_PP) { vc27_resetSprite(); } if (vga_res_id == 0) { if (getGameType() == GType_SIMON1) { _unkPalFlag = true; } else if (getGameType() == GType_SIMON2) { _useBackGround = true; _restoreWindow6 = true; } } _zoneNumber = num = vga_res_id / 100; for (;;) { vpe = &_vgaBufferPointers[num]; _curVgaFile1 = vpe->vgaFile1; _curVgaFile2 = vpe->vgaFile2; _curSfxFile = vpe->sfxFile; if (vpe->vgaFile1 != NULL) break; loadZone(num); } // ensure flipping complete bb = _curVgaFile1; if (getGameType() == GType_FF || getGameType() == GType_PP) { b = bb + READ_LE_UINT16(bb + 2); count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount); b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable); while (count--) { if (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == vga_res_id) break; b += sizeof(ImageHeader_Feeble); } assert(READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == vga_res_id); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { b = bb + READ_BE_UINT16(bb + 4); count = READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageCount); b = bb + READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageTable); while (count--) { if (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == vga_res_id) break; b += sizeof(ImageHeader_Simon); } assert(READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == vga_res_id); } else { b = bb + READ_BE_UINT16(bb + 10); b += 20; count = READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageCount); b = bb + READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageTable); while (count--) { if (READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == vga_res_id) break; b += sizeof(ImageHeader_WW); } assert(READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == vga_res_id); } if (_startVgaScript) { if (getGameType() == GType_FF || getGameType() == GType_PP) { dump_vga_script(_curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble*)b)->scriptOffs), num, vga_res_id); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { dump_vga_script(_curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon*)b)->scriptOffs), num, vga_res_id); } else { dump_vga_script(_curVgaFile1 + READ_BE_UINT16(&((ImageHeader_WW*)b)->scriptOffs), num, vga_res_id); } } if (getGameType() == GType_SIMON1) { if (vga_res_id == 16300) { clearBackFromTop(134); _usePaletteDelay = true; } } else if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) { _scrollX = 0; _scrollY = 0; _scrollXMax = 0; _scrollYMax = 0; _scrollCount = 0; _scrollFlag = 0; _scrollHeight = 134; _variableArrayPtr = _variableArray; if (_variableArray[34] >= 0) { if (getGameType() == GType_FF) _variableArray[250] = 0; _variableArray[251] = 0; } } vc_ptr_org = _vcPtr; if (getGameType() == GType_FF || getGameType() == GType_PP) { _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs); } else { _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_WW *) b)->scriptOffs); } runVgaScript(); _vcPtr = vc_ptr_org; if (getGameType() == GType_FF || getGameType() == GType_PP) { fillFrontFromBack(0, 0, _screenWidth, _screenHeight); fillBackGroundFromBack(_screenHeight); _syncFlag2 = 1; } else if (getGameType() == GType_SIMON2) { if (!_useBackGround) { num_lines = _windowNum == 4 ? 134 : 200; _boxStarHeight = num_lines; fillFrontFromBack(0, 0, _screenWidth, num_lines); fillBackGroundFromBack(num_lines); _syncFlag2 = 1; } _useBackGround = false; } else { // Allow one section of Simon the Sorcerer 1 introduction to be displayed // in lower half of screen if (_subroutine == 2923 || _subroutine == 2926) num_lines = 200; else num_lines = _windowNum == 4 ? 134 : 200; fillFrontFromBack(0, 0, _screenWidth, num_lines); fillBackGroundFromBack(num_lines); _syncFlag2 = 1; _timer5 = 0; } _lockWord &= ~0x20; if (getGameType() == GType_SIMON1) { if (_unkPalFlag) { _unkPalFlag = false; while (_fastFadeInFlag != 0) { delay(10); } } } } void AGOSEngine::waitForSync(uint a) { const uint maxCount = (getGameType() == GType_SIMON1) ? 500 : 1000; if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE)) { if (a != 200) { uint16 tmp = _lastVgaWaitFor; _lastVgaWaitFor = 0; if (tmp == a) return; } } _vgaWaitFor = a; _syncCount = 0; _exitCutscene = false; _rightButtonDown = false; while (_vgaWaitFor != 0) { if (_rightButtonDown) { if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) { skipSpeech(); break; } } if (_exitCutscene) { if (getGameType() == GType_ELVIRA1) { if (_variableArray[105] == 0) { _variableArray[105] = 255; break; } } else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) { if (_vgaWaitFor == 51) { setBitFlag(244, 1); break; } } else { if (getBitFlag(9)) { endCutscene(); break; } } } processSpecialKeys(); if (_syncCount >= maxCount) { warning("waitForSync: wait timed out"); break; } delay(1); } } void AGOSEngine::skipSpeech() { _sound->stopVoice(); if (!getBitFlag(28)) { setBitFlag(14, true); if (getGameType() == GType_FF) { _variableArray[103] = 5; loadSprite(4, 2, 13, 0, 0, 0); waitForSync(213); stopAnimateSimon2(2, 1); } else if (getGameType() == GType_SIMON2) { _variableArray[100] = 5; loadSprite(4, 1, 30, 0, 0, 0); waitForSync(130); stopAnimateSimon2(2, 1); } else { _variableArray[100] = 15; loadSprite(4, 1, 130, 0, 0, 0); waitForSync(130); stopAnimateSimon1(1); } } } int AGOSEngine::wordMatch(Item *item, int16 a, int16 n) { if ((a == -1) && (n == item->noun)) return 1; if ((a == item->adjective) && (n == item->noun)) return 1 ; return 0; } Item *AGOSEngine::derefItem(uint item) { if (item >= _itemArraySize) { debug(1, "derefItem: invalid item %d", item); return 0; } return _itemArrayPtr[item]; } Item *AGOSEngine::findInByClass(Item *i, int16 m) { i = derefItem(i->child); while(i) { if(i->classFlags & m) { //_findNextPtr = derefItem(i->next); return i; } if (m == 0) { //_findNextPtr = derefItem(i->next); return i; } i = derefItem(i->next); } return NULL; } Item *AGOSEngine::findMaster(int16 pe, int16 a, int16 n) { uint j; for (j = 1; j < _itemArraySize; j++) { Item *item = derefItem(j); if (wordMatch(item, a, n)) return item; } return NULL; } Item *AGOSEngine::nextMaster(int16 pe, Item *i, int16 a, int16 n) { uint j; uint first = itemPtrToID(i) + 1; for (j = first; j < _itemArraySize; j++) { Item *item = derefItem(j); if (wordMatch(item, a, n)) return item; } return NULL; } uint AGOSEngine::itemPtrToID(Item *id) { uint i; for (i = 0; i != _itemArraySize; i++) if (_itemArrayPtr[i] == id) return i; error("itemPtrToID: not found"); return 0; } bool AGOSEngine::isSpriteLoaded(uint16 id, uint16 zoneNum) { VgaSprite *vsp = _vgaSprites; while (vsp->id) { if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) { if (vsp->id == id && vsp->zoneNum == zoneNum) return true; } else { if (vsp->id == id) return true; } vsp++; } return false; } bool AGOSEngine::checkArrows() { switch (_keyPressed) { case 17: // Up _verbHitArea = 302; break; case 18: // Down _verbHitArea = 304; break; case 19: // Right _verbHitArea = 303; break; case 20: // Left _verbHitArea = 301; break; } bool result = (_keyPressed != 0); _keyPressed = 0; return result; } void AGOSEngine::processSpecialKeys() { switch (_keyPressed) { case 17: // Up if (getGameType() == GType_PP) _verbHitArea = 302; break; case 18: // Down if (getGameType() == GType_PP) _verbHitArea = 304; break; case 19: // Right if (getGameType() == GType_PP) _verbHitArea = 303; break; case 20: // Left if (getGameType() == GType_PP) _verbHitArea = 301; break; case 27: // escape _exitCutscene = true; break; case 59: // F1 if (getGameType() == GType_SIMON1) { vcWriteVar(5, 40); } else { vcWriteVar(5, 50); } vcWriteVar(86, 0); break; case 60: // F2 if (getGameType() == GType_SIMON1) { vcWriteVar(5, 60); } else { vcWriteVar(5, 75); } vcWriteVar(86, 1); break; case 61: // F3 if (getGameType() == GType_SIMON1) { vcWriteVar(5, 100); } else { vcWriteVar(5, 125); } vcWriteVar(86, 2); break; case 63: // F5 if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) _exitCutscene = true; break; case 65: // F7 if (getGameType() == GType_FF && getBitFlag(76)) _variableArray[254] = 70; break; case 67: // F9 if (getGameType() == GType_FF) setBitFlag(73, !getBitFlag(73)); break; case 'p': pause(); break; case 't': if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE)) || ((getFeatures() & GF_TALKIE) && _language != Common::EN_ANY && _language != Common::DE_DEU)) { if (_speech) _subtitles ^= 1; } break; case 'v': if (getGameType() == GType_FF || (getGameType() == GType_SIMON2 && (getFeatures() & GF_TALKIE))) { if (_subtitles) _speech ^= 1; } case '+': midi.set_volume(midi.get_volume() + 16); break; case '-': midi.set_volume(midi.get_volume() - 16); break; case 'm': midi.pause(_musicPaused ^= 1); break; case 's': if (getGameId() == GID_SIMON1DOS) midi._enable_sfx ^= 1; else _sound->effectsPause(_effectsPaused ^= 1); break; case 'b': _sound->ambientPause(_ambientPaused ^= 1); break; case 'r': if (_debugMode) _startMainScript ^= 1; break; case 'o': if (_debugMode) _continousMainScript ^= 1; break; case 'a': if (_debugMode) _startVgaScript ^= 1; break; case 'g': if (_debugMode) _continousVgaScript ^= 1; break; case 'i': if (_debugMode) _drawImagesDebug ^= 1; break; case 'd': if (_debugMode) _dumpImages ^=1; break; } _keyPressed = 0; } void AGOSEngine::pause() { _keyPressed = 1; _pause = 1; bool ambient_status = _ambientPaused; bool music_status = _musicPaused; midi.pause(true); _sound->ambientPause(true); while (_pause) { delay(1); if (_keyPressed == 'p') _pause = 0; } midi.pause(music_status); _sound->ambientPause(ambient_status); } void AGOSEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette) { VgaSprite *vsp; VgaPointersEntry *vpe; byte *p, *pp; uint count; if (vgaSpriteId >= 400) _lastVgaWaitFor = 0; _lockWord |= 0x40; if (isSpriteLoaded(vgaSpriteId, zoneNum)) { _lockWord &= ~0x40; return; } vsp = _vgaSprites; while (vsp->id != 0) vsp++; vsp->windowNum = windowNum; vsp->priority = 0; vsp->flags = 0; vsp->y = y; vsp->x = x; vsp->image = 0; if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) vsp->palette = 0; else vsp->palette = palette; vsp->id = vgaSpriteId; if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) vsp->zoneNum = zoneNum; else vsp->zoneNum = zoneNum = vgaSpriteId / 100; for (;;) { vpe = &_vgaBufferPointers[zoneNum]; _zoneNumber = zoneNum; _curVgaFile1 = vpe->vgaFile1; if (vpe->vgaFile1 != NULL) break; loadZone(zoneNum); } pp = _curVgaFile1; if (getGameType() == GType_FF || getGameType() == GType_PP) { p = pp + READ_LE_UINT16(pp + 2); count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount); p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { p = pp + READ_BE_UINT16(pp + 4); count = READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationCount); p = pp + READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationTable); } else { p = pp + READ_BE_UINT16(pp + 10); p += 20; count = READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationCount); p = pp + READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationTable); } for (;;) { if (getGameType() == GType_FF || getGameType() == GType_PP) { if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId) { if (_startVgaScript) dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId); addVgaEvent(_vgaBaseDelay, pp + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum); break; } p += sizeof(AnimationHeader_Feeble); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId) { if (_startVgaScript) dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), zoneNum, vgaSpriteId); addVgaEvent(_vgaBaseDelay, pp + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum); break; } p += sizeof(AnimationHeader_Simon); } else { if (READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId) { if (_startVgaScript) dump_vga_script(pp + READ_BE_UINT16(&((AnimationHeader_WW *)p)->scriptOffs), zoneNum, vgaSpriteId); addVgaEvent(_vgaBaseDelay, pp + READ_BE_UINT16(&((AnimationHeader_WW *) p)->scriptOffs), vgaSpriteId, zoneNum); break; } p += sizeof(AnimationHeader_WW); } if (!--count) { vsp->id = 0; break; } } _lockWord &= ~0x40; } void AGOSEngine::playSpeech(uint speech_id, uint vgaSpriteId) { if (getGameType() == GType_SIMON1) { if (speech_id == 9999) { if (_subtitles) return; if (!getBitFlag(14) && !getBitFlag(28)) { setBitFlag(14, true); _variableArray[100] = 15; loadSprite(4, 1, 130, 0, 0, 0); waitForSync(130); } _skipVgaWait = true; } else { if (_subtitles && _scriptVar2) { loadSprite(4, 2, 204, 0, 0, 0); waitForSync(204); stopAnimateSimon1(204); } stopAnimateSimon1(vgaSpriteId + 201); loadVoice(speech_id); loadSprite(4, 2, vgaSpriteId + 201, 0, 0, 0); } } else { if (speech_id == 0xFFFF) { if (_subtitles) return; if (!getBitFlag(14) && !getBitFlag(28)) { setBitFlag(14, true); _variableArray[100] = 5; loadSprite(4, 1, 30, 0, 0, 0); waitForSync(130); } _skipVgaWait = true; } else { if (getGameType() == GType_SIMON2 && _subtitles && _language != Common::HB_ISR) { loadVoice(speech_id); return; } if (_subtitles && _scriptVar2) { loadSprite(4, 2, 5, 0, 0, 0); waitForSync(205); stopAnimateSimon2(2,5); } stopAnimateSimon2(2, vgaSpriteId + 2); loadVoice(speech_id); loadSprite(4, 2, vgaSpriteId + 2, 0, 0, 0); } } } int AGOSEngine::go() { loadGamePcFile(); addTimeEvent(0, 1); openGameFile(); if (getGameType() == GType_FF) loadIconData(); else if (getGameType() != GType_PP) loadIconFile(); vc34_setMouseOff(); if ((getPlatform() == Common::kPlatformAmiga || getPlatform() == Common::kPlatformMacintosh) && getGameType() == GType_FF) { _moviePlay->load((const char *)"epic.dxa"); _moviePlay->play(); } runSubroutine101(); permitInput(); while (1) { hitarea_stuff(); handleVerbClicked(_verbHitArea); delay(100); } return 0; } void AGOSEngine::shutdown() { delete _gameFile; midi.close(); free(_stringTabPtr); free(_itemArrayPtr); free(_itemHeapPtr - _itemHeapCurPos); free(_tablesHeapPtr - _tablesHeapCurPos); free(_tblList); free(_zoneBuffers); free(_iconFilePtr); free(_gameOffsetsPtr); _system->quit(); } void AGOSEngine::delay(uint amount) { OSystem::Event event; uint32 start = _system->getMillis(); uint32 cur = start; uint this_delay, vga_period; if (_debugger->isAttached()) _debugger->onFrame(); if (_fastMode) vga_period = 10; else if (getGameType() == GType_SIMON2) vga_period = 45; else vga_period = 50; _rnd.getRandomNumber(2); do { while (!_inCallBack && cur >= _lastVgaTick + vga_period && !_pause) { _lastVgaTick += vga_period; // don't get too many frames behind if (cur >= _lastVgaTick + vga_period * 2) _lastVgaTick = cur; _inCallBack = true; timer_callback(); _inCallBack = false; } while (_system->pollEvent(event)) { switch (event.type) { case OSystem::EVENT_KEYDOWN: if (event.kbd.keycode >= '0' && event.kbd.keycode <='9' && (event.kbd.flags == OSystem::KBD_ALT || event.kbd.flags == OSystem::KBD_CTRL)) { _saveLoadSlot = event.kbd.keycode - '0'; // There is no save slot 0 if (_saveLoadSlot == 0) _saveLoadSlot = 10; sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot); _saveLoadType = (event.kbd.flags == OSystem::KBD_ALT) ? 1 : 2; // We should only allow a load or save when it was possible in original // This stops load/save during copy protection, conversations and cut scenes if (!_mouseHideCount && !_showPreposition) quickLoadOrSave(); } else if (event.kbd.flags == OSystem::KBD_CTRL) { if (event.kbd.keycode == 'a') { GUI::Dialog *_aboutDialog; _aboutDialog = new GUI::AboutDialog(); _aboutDialog->runModal(); } else if (event.kbd.keycode == 'f') _fastMode ^= 1; else if (event.kbd.keycode == 'd') _debugger->attach(); } if (getGameType() == GType_PP) { if (event.kbd.flags == OSystem::KBD_SHIFT) _variableArray[41] = 0; else _variableArray[41] = 1; } // Make sure backspace works right (this fixes a small issue on OS X) if (event.kbd.keycode == 8) _keyPressed = 8; else _keyPressed = (byte)event.kbd.ascii; break; case OSystem::EVENT_MOUSEMOVE: _sdlMouseX = event.mouse.x; _sdlMouseY = event.mouse.y; break; case OSystem::EVENT_LBUTTONDOWN: if (getGameType() == GType_FF) setBitFlag(89, true); _leftButtonDown++; #if defined (_WIN32_WCE) || defined(PALMOS_MODE) _sdlMouseX = event.mouse.x; _sdlMouseY = event.mouse.y; #endif break; case OSystem::EVENT_LBUTTONUP: if (getGameType() == GType_FF) setBitFlag(89, false); break; case OSystem::EVENT_RBUTTONDOWN: if (getGameType() == GType_FF) setBitFlag(92, false); _rightButtonDown++; break; case OSystem::EVENT_QUIT: shutdown(); return; default: break; } } _system->updateScreen(); if (amount == 0) break; this_delay = _fastMode ? 1 : 20; if (this_delay > amount) this_delay = amount; _system->delayMillis(this_delay); cur = _system->getMillis(); } while (cur < start + amount); } void AGOSEngine::loadMusic(uint music) { char buf[4]; if (getGameType() == GType_SIMON2) { // Simon 2 music midi.stop(); _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET); _gameFile->read(buf, 4); if (!memcmp(buf, "FORM", 4)) { _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET); midi.loadXMIDI (_gameFile); } else { _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music - 1], SEEK_SET); midi.loadMultipleSMF (_gameFile); } _lastMusicPlayed = music; _nextMusicToPlay = -1; } else if (getGameType() == GType_SIMON1) { // Simon 1 music if (getPlatform() == Common::kPlatformAmiga) { if (getFeatures() & GF_CRUNCHED) { // TODO Add support for decruncher debug(5,"loadMusic - Decrunch %dtune attempt", music); } // TODO Add Protracker support for simon1amiga/cd32 debug(5,"playMusic - Load %dtune attempt", music); return; } midi.stop(); midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.) if (getFeatures() & GF_TALKIE) { // FIXME: The very last music resource, a cymbal crash for when the // two demons crash into each other, should NOT be looped like the // other music tracks. In simon1dos/talkie the GMF resource includes // a loop override that acomplishes this, but there seems to be nothing // for this in the SMF resources. if (music == 35) midi.setLoop (false); _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET); _gameFile->read(buf, 4); if (!memcmp(buf, "GMF\x1", 4)) { _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET); midi.loadSMF (_gameFile, music); } else { _gameFile->seek(_gameOffsetsPtr[_musicIndexBase + music], SEEK_SET); midi.loadMultipleSMF (_gameFile); } } else { char filename[15]; File f; sprintf(filename, "MOD%d.MUS", music); f.open(filename); if (f.isOpen() == false) error("loadMusic: Can't load music from '%s'", filename); if (getGameId() == GID_SIMON1DEMO) midi.loadS1D (&f); else midi.loadSMF (&f, music); } midi.startTrack (0); } else { if (getPlatform() == Common::kPlatformAmiga) return; midi.stop(); midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.) char filename[15]; File f; sprintf(filename, "MOD%d.MUS", music); f.open(filename); if (f.isOpen() == false) error("loadMusic: Can't load music from '%s'", filename); midi.loadS1D (&f); midi.startTrack (0); } } void AGOSEngine::playSting(uint a) { if (!midi._enable_sfx) return; char filename[15]; File mus_file; uint16 mus_offset; sprintf(filename, "STINGS%i.MUS", _soundFileId); mus_file.open(filename); if (!mus_file.isOpen()) error("playSting: Can't load sound effect from '%s'", filename); mus_file.seek(a * 2, SEEK_SET); mus_offset = mus_file.readUint16LE(); if (mus_file.ioFailed()) error("playSting: Can't read sting %d offset", a); mus_file.seek(mus_offset, SEEK_SET); midi.loadSMF(&mus_file, a, true); midi.startTrack(0); } void AGOSEngine::set_volume(int volume) { _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volume); } } // End of namespace AGOS #ifdef PALMOS_68K #include "scumm_globals.h" _GINIT(AGOS_AGOS) _GSETPTR(AGOS::simon1_settings, GBVARS_SIMON1SETTINGS_INDEX, AGOS::GameSpecificSettings, GBVARS_AGOS) _GSETPTR(AGOS::simon2_settings, GBVARS_SIMON2SETTINGS_INDEX, AGOS::GameSpecificSettings, GBVARS_AGOS) _GSETPTR(AGOS::feeblefiles_settings, GBVARS_FEEBLEFILESSETTINGS_INDEX, AGOS::GameSpecificSettings, GBVARS_AGOS) _GEND _GRELEASE(AGOS_AGOS) _GRELEASEPTR(GBVARS_SIMON1SETTINGS_INDEX, GBVARS_AGOS) _GRELEASEPTR(GBVARS_SIMON2SETTINGS_INDEX, GBVARS_AGOS) _GRELEASEPTR(GBVARS_FEEBLEFILESSETTINGS_INDEX, GBVARS_AGOS) _GEND #endif