/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef AGOS_AGOS_H #define AGOS_AGOS_H #include "engines/engine.h" #include "common/rect.h" #include "common/util.h" #include "agos/animation.h" #include "agos/midi.h" #include "agos/sound.h" #include "agos/vga.h" namespace AGOS { /* Enable and set to zone number number to dump */ //#define DUMP_FILE_NR 8 //#define DUMP_BITMAPS_FILE_NR 8 uint fileReadItemID(Common::SeekableReadStream *in); #define CHECK_BOUNDS(x, y) assert((uint)(x) < ARRAYSIZE(y)) struct Child; struct SubObject; struct Item; struct WindowBlock; struct Subroutine; struct SubroutineLine; struct TimeEvent; struct TextLocation { int16 x, y, width; TextLocation() { memset(this, 0, sizeof(*this)); } }; struct HitArea { uint16 x, y; uint16 width, height; uint16 flags; uint16 id; uint16 data; WindowBlock *window; Item *item_ptr; uint16 verb; uint16 priority; HitArea() { memset(this, 0, sizeof(*this)); } }; struct VgaPointersEntry { byte *vgaFile1; byte *vgaFile1End; byte *vgaFile2; byte *vgaFile2End; byte *sfxFile; byte *sfxFileEnd; VgaPointersEntry() { memset(this, 0, sizeof(*this)); } }; struct VgaSprite { uint16 id; int16 image; uint16 palette; int16 x, y; uint16 flags; uint16 priority; uint16 windowNum; uint16 zoneNum; VgaSprite() { memset(this, 0, sizeof(*this)); } }; struct VgaSleepStruct { uint16 ident; const byte *code_ptr; uint16 sprite_id; uint16 cur_vga_file; VgaSleepStruct() { memset(this, 0, sizeof(*this)); } }; struct VgaTimerEntry { int16 delay; const byte *script_pointer; uint16 sprite_id; uint16 cur_vga_file; uint8 type; VgaTimerEntry() { memset(this, 0, sizeof(*this)); } }; struct AnimTable { const byte *srcPtr; int16 x; int16 y; uint16 width; uint16 height; uint16 windowNum; uint16 id; uint16 zoneNum; AnimTable() { memset(this, 0, sizeof(*this)); } }; enum SIMONGameType { GType_ELVIRA1 = 0, GType_ELVIRA2 = 1, GType_WW = 2, GType_SIMON1 = 3, GType_SIMON2 = 4, GType_FF = 6, GType_PP = 7 }; enum EventType { ANIMATE_INT = 1 << 1, ANIMATE_EVENT = 1 << 2, SCROLL_EVENT = 1 << 3, IMAGE_EVENT2 = 1 << 4, IMAGE_EVENT3 = 1 << 5 }; struct AGOSGameDescription; struct GameSpecificSettings; class Debugger; // This is to help devices with small memory (PDA, smartphones, ...) // to save a bit of memory used by opcode names in the AGOS engine. #ifndef REDUCE_MEMORY_USAGE # define _OPCODE(ver, x) { &ver::x, #x } #else # define _OPCODE(ver, x) { &ver::x, "" } #endif class AGOSEngine : public Engine { friend class Debugger; friend class MoviePlayer; GUI::Debugger *getDebugger(); public: virtual void setupOpcodes(); int _numOpcodes, _opcode; typedef void (AGOSEngine::*VgaOpcodeProc) (); void setupVgaOpcodes(); VgaOpcodeProc _vga_opcode_table[100]; uint _numVideoOpcodes; virtual void setupVideoOpcodes(VgaOpcodeProc *op); const AGOSGameDescription *_gameDescription; bool initGame(void); virtual void setupGame(); int getGameId() const; int getGameType() const; uint32 getFeatures() const; const char *getExtra() const; Common::Language getLanguage() const; Common::Platform getPlatform() const; const char *getFileName(int type) const; protected: void playSting(uint a); const byte *_vcPtr; /* video code ptr */ uint16 _vc_get_out_of_code; uint32 *_gameOffsetsPtr; uint _numMusic, _numSFX, _numSpeech; uint _numBitArray1, _numBitArray2, _numBitArray3; uint _numItemStore, _numVars; uint _vgaBaseDelay; uint _vgaPeriod; uint _musicIndexBase; uint _soundIndexBase; uint _tableIndexBase; uint _textIndexBase; uint _itemMemSize; uint _tableMemSize; uint _vgaMemSize; const GameSpecificSettings *gss; byte _keyPressed; Common::File *_gameFile; byte *_strippedTxtMem; byte *_textMem; uint _textSize; uint _stringTabNum, _stringTabPos, _stringtab_numalloc; byte **_stringTabPtr; Item **_itemArrayPtr; uint _itemArraySize; uint _itemArrayInited; byte *_itemHeapPtr; uint _itemHeapCurPos; uint _itemHeapSize; byte *_iconFilePtr; const byte *_codePtr; byte **_localStringtable; uint _stringIdLocalMin, _stringIdLocalMax; byte *_stateList; uint _numRoomStates; byte *_menuBase; byte *_roomsList; byte *_xtblList; byte *_xtablesHeapPtrOrg; uint _xtablesHeapCurPosOrg; Subroutine *_xsubroutineListOrg; byte *_tblList; byte *_tablesHeapPtr, *_tablesHeapPtrOrg, *_tablesheapPtrNew; uint _tablesHeapSize, _tablesHeapCurPos, _tablesHeapCurPosOrg; uint _tablesHeapCurPosNew; Subroutine *_subroutineListOrg; Subroutine *_subroutineList; uint _subroutine; uint _dxSurfacePitch; uint _recursionDepth; uint32 _lastVgaTick; uint16 _marks; bool _scriptVar2; bool _runScriptReturn1; bool _runScriptCondition[40]; int _runScriptReturn[40]; bool _skipVgaWait; bool _noParentNotify; bool _beardLoaded; bool _litBoxFlag; bool _mortalFlag; bool _displayScreen; bool _updateScreen; bool _syncFlag2; bool _inCallBack; bool _cepeFlag; byte _copyPartialMode; bool _fastMode; bool _useBackGround; bool _backFlag; uint16 _debugMode; uint16 _language; bool _copyProtection; bool _pause; bool _startMainScript; bool _continousMainScript; bool _startVgaScript; bool _continousVgaScript; bool _dumpImages; bool _speech; bool _subtitles; bool _vgaVar9; int16 _chanceModifier; bool _restoreWindow6; int16 _scrollX, _scrollXMax; int16 _scrollY, _scrollYMax; int16 _scrollCount, _scrollFlag; uint16 _scrollWidth, _scrollHeight; const byte *_scrollImage; byte _boxStarHeight; char _boxBuffer[310]; char *_boxBufferPtr; int _boxLineCount; int _lineCounts[6]; char *_linePtrs[6]; int _boxCR; SubroutineLine *_classLine; uint _classMask, _classMode1, _classMode2; Item *_findNextPtr; Subroutine *_currentTable; SubroutineLine *_currentLine; int _agosMenu; byte _textMenu[10]; uint _currentRoom, _superRoomNumber; uint _wallOn; uint16 _hyperLink, _newLines; uint16 _oracleMaxScrollY, _noOracleScroll; uint16 _interactY; int16 _scriptVerb, _scriptNoun1, _scriptNoun2; int16 _scriptAdj1, _scriptAdj2; uint16 _curWindow; WindowBlock *_textWindow; Item *_subjectItem, *_objectItem; Item *_currentPlayer; Item *_hitAreaObjectItem; HitArea *_lastHitArea; HitArea *_lastNameOn; HitArea *_lastHitArea3; Item *_hitAreaSubjectItem; HitArea *_currentBox, *_currentVerbBox, *_lastVerbOn; uint _needHitAreaRecalc; uint _verbHitArea; uint16 _defaultVerb; uint _iOverflow; uint _nameLocked; uint _dragAccept; uint _dragFlag; uint _dragMode; uint _dragCount; uint _dragEnd; HitArea *_lastClickRem; uint16 _windowNum; int16 _printCharCurPos, _printCharMaxPos, _printCharPixelCount; uint16 _numLettersToPrint; uint _numTextBoxes; uint _lastTime; uint32 _clockStopped, _gameStoppedClock, _gameTime; time_t _timeStore; TimeEvent *_firstTimeStruct, *_pendingDeleteTimeEvent; Common::Point _mouse; Common::Point _mouseOld; byte *_mouseData; byte _animatePointer; byte _maxCursorWidth, _maxCursorHeight; byte _mouseAnim, _mouseAnimMax, _mouseCursor; byte _currentMouseAnim, _currentMouseCursor; byte _oldMouseAnimMax, _oldMouseCursor; uint _mouseHideCount; bool _mouseToggle; byte _leftButtonDown; byte _leftButton, _leftButtonCount, _leftButtonOld; byte _rightButtonDown; bool _clickOnly, _leftClick, _oneClick; bool _noRightClick; Item *_dummyItem1; Item *_dummyItem2; Item *_dummyItem3; volatile uint16 _lockWord; uint16 _scrollUpHitArea; uint16 _scrollDownHitArea; bool _fastFadeOutFlag; byte _paletteFlag; int _bottomPalette; uint _fastFadeCount; volatile uint16 _fastFadeInFlag; int _screenWidth, _screenHeight; uint16 _noOverWrite; bool _rejectBlock; bool _exitCutscene, _picture8600; uint _soundFileId; int16 _lastMusicPlayed; int16 _nextMusicToPlay; bool _showPreposition; bool _showMessageFlag; bool _newDirtyClip; uint _copyScnFlag, _vgaSpriteChanged; byte *_block, *_blockEnd; byte *_vgaMemPtr, *_vgaMemEnd, *_vgaMemBase; byte *_vgaFrozenBase, *_vgaRealBase; byte *_zoneBuffers; byte *_curVgaFile1; byte *_curVgaFile2; byte *_curSfxFile; uint16 _syncCount; int16 _iconToggleCount, _voiceCount; uint32 _lastTickCount, _thisTickCount; uint32 _startSecondCount, _tSecondCount; uint16 _frameCount; uint16 _zoneNumber; uint16 _vgaWaitFor, _lastVgaWaitFor; uint16 _vgaCurSpriteId, _vgaCurZoneNum; uint16 _vgaCurSpritePriority; int16 _baseY; float _scale; Common::Rect _feebleRect; int _scaleX, _scaleY, _scaleWidth, _scaleHeight; VgaTimerEntry *_nextVgaTimerToProcess; uint8 _opcode177Var1, _opcode177Var2; uint8 _opcode178Var1, _opcode178Var2; Item *_objectArray[50]; Item *_itemStore[50]; uint16 _shortText[40]; uint16 _shortTextX[40]; uint16 _shortTextY[40]; uint16 _longText[40]; uint16 _longSound[40]; uint16 _bitArray[128]; uint16 _bitArrayTwo[16]; uint16 _bitArrayThree[16]; int16 *_variableArray; int16 *_variableArray2; int16 *_variableArrayPtr; WindowBlock *_dummyWindow; WindowBlock *_windowArray[80]; byte _fcsData1[8]; bool _fcsData2[8]; TextLocation _textLocation1, _textLocation2, _textLocation3, _textLocation4; int _freeStringSlot; byte _stringReturnBuffer[2][180]; HitArea _hitAreas[250]; AnimTable _screenAnim1[90]; VgaPointersEntry _vgaBufferPointers[450]; VgaSprite _vgaSprites[200]; VgaSleepStruct _waitEndTable[60]; VgaSleepStruct _waitSyncTable[60]; const uint16 *_pathFindArray[100]; uint8 _pathValues[400]; uint16 _PVCount; uint16 _GPVCount; uint8 _pathValues1[400]; uint16 _PVCount1; uint16 _GPVCount1; uint8 _currentPalette[1024]; uint8 _displayPalette[1024]; byte *_planarBuf; byte _videoBuf1[32000]; uint16 _videoWindows[128]; uint16 _window3Flag; uint16 _window4Flag; uint16 _window6Flag; byte *_window4BackScn; byte *_window6BackScn; uint16 _moveXMin, _moveYMin; uint16 _moveXMax, _moveYMax; VgaTimerEntry _vgaTimerList[205]; WindowBlock *_windowList; byte _lettersToPrintBuf[80]; MidiPlayer _midi; bool _midiEnabled; bool _nativeMT32; int _vgaTickCounter; MoviePlayer *_moviePlay; Audio::SoundHandle _modHandle; Sound *_sound; bool _effectsPaused; bool _ambientPaused; bool _musicPaused; Debugger *_debugger; uint _saveGameNameLen; uint _saveLoadRowCurPos; uint _numSaveGameRows; bool _saveDialogFlag; bool _saveOrLoad; bool _saveLoadEdit; byte _saveLoadType, _saveLoadSlot; char _saveLoadName[108]; bool _oopsValid; byte *_backGroundBuf; byte *_frontBuf; byte *_backBuf; byte *_scaleBuf; Common::RandomSource _rnd; const byte *_vc10BasePtrOld; byte _hebrewCharWidths[32]; public: AGOSEngine(OSystem *syst); virtual ~AGOSEngine(); protected: uint16 to16Wrapper(uint value); uint16 readUint16Wrapper(const void *src); uint32 readUint32Wrapper(const void *src); int allocGamePcVars(Common::SeekableReadStream *in); void createPlayer(); void allocateStringTable(int num); void setupStringTable(byte *mem, int num); void setupLocalStringTable(byte *mem, int num); void readGamePcText(Common::SeekableReadStream *in); void readItemChildren(Common::SeekableReadStream *in, Item *item, uint tmp); void readItemFromGamePc(Common::SeekableReadStream *in, Item *item); void loadGamePcFile(); void readGamePcFile(Common::SeekableReadStream *in); void decompressData(const char *srcName, byte *dst, uint32 offset, uint32 srcSize, uint32 dstSize); void loadOffsets(const char *filename, int number, uint32 &file, uint32 &offset, uint32 &compressedSize, uint32 &size); void loadSound(uint sound); void loadSound(uint sound, int pan, int vol, uint type); void loadVoice(uint speechId); void loadSoundFile(const char *filename); int getUserFlag(Item *item, int a); int getUserFlag1(Item *item, int a); int getUserItem(Item *item, int n); void setUserFlag(Item *item, int a, int b); void setUserItem(Item *item, int n, int m); void paletteFadeOut(byte *palPtr, uint num, uint size); byte *allocateItem(uint size); byte *allocateTable(uint size); void alignTableMem(); Child *findChildOfType(Item *i, uint child); Child *allocateChildBlock(Item *i, uint type, uint size); void allocItemHeap(); void allocTablesHeap(); Subroutine *createSubroutine(uint a); void readSubroutine(Common::SeekableReadStream *in, Subroutine *sub); SubroutineLine *createSubroutineLine(Subroutine *sub, int a); void readSubroutineLine(Common::SeekableReadStream *in, SubroutineLine *new_table, Subroutine *sub); byte *readSingleOpcode(Common::SeekableReadStream *in, byte *ptr); void readSubroutineBlock(Common::SeekableReadStream *in); Subroutine *getSubroutineByID(uint subroutine_id); /* used in debugger */ void dumpAllSubroutines(); void dumpSubroutines(); void dumpSubroutine(Subroutine *sub); void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub); const byte *dumpOpcode(const byte *p); int startSubroutine(Subroutine *sub); int startSubroutineEx(Subroutine *sub); bool checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub); int runScript(); virtual void executeOpcode(int opcode) = 0; byte getByte(); int getNextWord(); uint getNextVarContents(); uint getVarWrapper(); uint getVarOrWord(); uint getVarOrByte(); uint readVariable(uint variable); void writeNextVarContents(uint16 contents); void writeVariable(uint variable, uint16 contents); Item *derefItem(uint item); Item *getNextItemPtr(); uint getNextItemID(); uint getItem1ID() {return 1;} uint itemPtrToID(Item *id); Item *me(); Item *actor(); void showMessageFormat(const char *s, ...); const byte *getStringPtrByID(uint stringId); const byte *getLocalStringByID(uint stringId); uint getNextStringID(); void addTimeEvent(uint timeout, uint subroutine_id); void delTimeEvent(TimeEvent *te); Item *findInByClass(Item *i, int16 m); Item *nextInByClass(Item *i, int16 m); Item *findMaster(int16 a, int16 n); Item *nextMaster(Item *item, int16 a, int16 n); int wordMatch(Item *item, int16 a, int16 n); bool isRoom(Item *item); bool isObject(Item *item); bool isPlayer(Item *item); void itemChildrenChanged(Item *item); void unlinkItem(Item *item); void linkItem(Item *item, Item *parent); void setItemParent(Item *item, Item *parent); void setItemState(Item *item, int value); void stopAnimate(uint a); void stopAnimateSimon2(uint a, uint b); void enableBox(uint hitarea); void disableBox(uint hitarea); void moveBox(uint hitarea, int x, int y); bool isBoxDead(uint hitarea); void undefineBox(uint hitarea); void defineBox(int id, int x, int y, int width, int height, int flags, int verb, Item *item_ptr); HitArea *findEmptyHitArea(); virtual void resetVerbs(); virtual void setVerb(HitArea * ha); virtual void hitarea_leave(HitArea * ha, bool state = false); void leaveHitAreaById(uint hitarea_id); void sendSync(uint a); void waitForSync(uint a); uint getOffsetOfChild2Param(SubObject *child, uint prop); void scriptMouseOff(); void freezeBottom(); void unfreezeBottom(); TextLocation *getTextLocation(uint a); uint setVerbText(HitArea *ha); void waitForInput(); void setup_cond_c_helper(); uint16 getBackExit(int n); uint16 getDoorState(Item *item, uint16 d); uint16 getExitOf(Item *item, uint16 d); void changeDoorState(SubRoom *r, uint16 d, uint16 n); void setDoorState(Item *i, uint16 d, uint16 n); // Elvira 1 specific Item *getDoorOf(Item *item, uint16 d); Item *getExitOf_e1(Item *item, uint16 d); virtual void moveDirn(Item *i, uint x); int canPlace(Item *x, Item *y); int contains(Item *a, Item *b); int sizeContents(Item *x); int sizeOfRec(Item *o, int d); int sizeRec(Item *x, int d); int weighUp(Item *x); int weightRec(Item *x, int d); int weightOf(Item *x); void xPlace(Item *x, Item *y); void drawMenuStrip(uint windowNum, uint menuNum); void lightMenuStrip(int a); void unlightMenuStrip(); void lightMenuBox(uint hitarea); uint menuFor_e2(Item *item); uint menuFor_ww(Item *item, uint id); void clearMenuStrip(); void doMenuStrip(uint menuNum); void mouseOff(); void mouseOn(); bool loadRoomItems(uint item); virtual bool loadTablesIntoMem(uint subr_id); bool loadXTablesIntoMem(uint subr_id); void loadTextIntoMem(uint stringId); uint loadTextFile(const char *filename, byte *dst); Common::File *openTablesFile(const char *filename); void closeTablesFile(Common::File *in); uint loadTextFile_simon1(const char *filename, byte *dst); Common::File *openTablesFile_simon1(const char *filename); uint loadTextFile_gme(const char *filename, byte *dst); Common::File *openTablesFile_gme(const char *filename); void invokeTimeEvent(TimeEvent *te); bool kickoffTimeEvents(); void killAllTimers(); void endCutscene(); void runSubroutine101(); virtual void inventoryUp(WindowBlock *window); virtual void inventoryDown(WindowBlock *window); WindowBlock *openWindow(uint x, uint y, uint w, uint h, uint flags, uint fillColor, uint textColor); uint getWindowNum(WindowBlock *window); void clearWindow(WindowBlock *window); void changeWindow(uint a); void closeWindow(uint a); void setTextColor(uint color); void windowPutChar(WindowBlock *window, byte c, byte b = 0); void waitWindow(WindowBlock *window); HitArea *findBox(uint hitarea_id); void boxController(uint x, uint y, uint mode); void handleVerbClicked(uint verb); virtual void clearName(); void displayName(HitArea * ha); void resetNameWindow(); void displayBoxStars(); void invertBox(HitArea * ha, byte a, byte b, byte c, byte d); void initMouse(); virtual void handleMouseMoved(); virtual void drawMousePointer(); void drawArrow(uint16 x, uint16 y, int8 dir); virtual void addArrows(WindowBlock *window, uint8 num); void removeArrows(WindowBlock *window, uint num); virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); bool hasIcon(Item *item); uint itemGetIconNumber(Item *item); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr); virtual void drawIconArray(uint i, Item *item_ptr, int line, int classMask); void removeIconArray(uint num); void loadIconData(); void loadIconFile(); void loadMenuFile(); bool processSpecialKeys(); void hitarea_stuff_helper(); void permitInput(); uint getFeebleFontSize(byte chr); void justifyStart(); void justifyOutPut(byte chr); void loadZone(uint zoneNum); void animate(uint16 windowNum, uint16 zoneNum, uint16 vgaSpriteId, int16 x, int16 y, uint16 palette, bool vgaScript = false); void setImage(uint16 vga_res_id, bool vgaScript = false); void setWindowImage(uint16 mode, uint16 vga_res_id); void setWindowImageEx(uint16 mode, uint16 vga_res); void skipSpeech(); bool printNameOf(Item *item, uint x, uint y); bool printTextOf(uint a, uint x, uint y); void printVerbOf(uint hitarea_id); void showActionString(const byte *string); virtual void printScreenText(uint vga_sprite_id, uint color, const char *string_ptr, int16 x, int16 y, int16 width); void renderStringAmiga(uint vga_sprite_id, uint color, uint width, uint height, const char *txt); void renderString(uint vga_sprite_id, uint color, uint width, uint height, const char *txt); void writeChar(WindowBlock *window, int x, int y, int offs, int val); byte *allocBlock(uint32 size); virtual void checkNoOverWrite(); void checkRunningAnims(); virtual void checkAnims(uint a); virtual void checkZonePtrs(); void setZoneBuffers(); void runVgaScript(); public: bool getBitFlag(uint bit); void setBitFlag(uint bit, bool value); // Video Script Opcodes, Common void vc1_fadeOut(); void vc2_call(); void vc3_loadSprite(); void vc4_fadeIn(); void vc5_ifEqual(); void vc6_ifObjectHere(); void vc7_ifObjectNotHere(); void vc8_ifObjectIsAt(); void vc9_ifObjectStateIs(); void vc10_draw(); void vc12_delay(); void vc13_addToSpriteX(); void vc14_addToSpriteY(); void vc15_sync(); void vc16_waitSync(); void vc18_jump(); void vc19_loop(); void vc20_setRepeat(); void vc21_endRepeat(); void vc23_setPriority(); void vc24_setSpriteXY(); void vc25_halt_sprite(); void vc26_setSubWindow(); void vc27_resetSprite(); void vc28_playSFX(); void vc29_stopAllSounds(); void vc30_setFrameRate(); void vc31_setWindow(); void vc33_setMouseOn(); void vc34_setMouseOff(); void vc35_clearWindow(); void vc36_setWindowImage(); void vc38_ifVarNotZero(); void vc39_setVar(); void vc40(); void vc41(); void vc42_delayIfNotEQ(); // Video Script Opcodes, Elvira 1 void vc17_waitEnd(); void vc22_setPaletteOld(); void vc32_saveScreen(); void vc37_pokePalette(); // Video Script Opcodes, Elvira 2 void vc43_ifBitSet(); void vc44_ifBitClear(); void vc45_setWindowPalette(); void vc46_setPaletteSlot1(); void vc47_setPaletteSlot2(); void vc48_setPaletteSlot3(); void vc49_setBit(); void vc50_clearBit(); void vc51_enableBox(); void vc52_playSound(); void vc53_dissolveIn(); void vc54_dissolveOut(); void vc55_moveBox(); void vc56_fullScreen(); void vc57_blackPalette(); void vc58_checkCodeWheel(); void vc58_changePriority(); void vc59_ifEGA(); // Video Script Opcodes, Waxworks void vc60_stopAnimation(); void vc61(); void vc62_fastFadeOut(); void vc63_fastFadeIn(); // Video Script Opcodes, Simon 1 void vc11_clearPathFinder(); void vc17_setPathfinderItem(); void vc32_copyVar(); void vc37_addToSpriteY(); void vc45_setSpriteX(); void vc46_setSpriteY(); void vc47_addToVar(); void vc48_setPathFinder(); void vc59_ifSpeech(); void vc61_setMaskImage(); void vc22_setPaletteNew(); // Video Script Opcodes, Simon 2 void vc56_delayLong(); void vc59_stopAnimations(); void vc64_ifSpeech(); void vc65_slowFadeIn(); void vc66_ifEqual(); void vc67_ifLE(); void vc68_ifGE(); void vc69_playSeq(); void vc70_joinSeq(); void vc71_ifSeqWaiting(); void vc72_segue(); void vc73_setMark(); void vc74_clearMark(); // Video Script Opcodes, Feeble Files void vc75_setScale(); void vc76_setScaleXOffs(); void vc77_setScaleYOffs(); void vc78_computeXY(); void vc79_computePosNum(); void vc80_setOverlayImage(); void vc81_setRandom(); void vc82_getPathValue(); void vc83_playSoundLoop(); void vc84_stopSoundLoop(); void setScriptCondition(bool cond); bool getScriptCondition(); void setScriptReturn(int ret); int getScriptReturn(); // Opcodes, common void o_invalid(); void o_at(); void o_notAt(); void o_carried(); void o_notCarried(); void o_isAt(); void o_zero(); void o_notZero(); void o_eq(); void o_notEq(); void o_gt(); void o_lt(); void o_eqf(); void o_notEqf(); void o_ltf(); void o_gtf(); void o_chance(); void o_isRoom(); void o_isObject(); void o_state(); void o_oflag(); void o_destroy(); void o_place(); void o_copyff(); void o_clear(); void o_let(); void o_add(); void o_sub(); void o_addf(); void o_subf(); void o_mul(); void o_div(); void o_mulf(); void o_divf(); void o_mod(); void o_modf(); void o_random(); void o_goto(); void o_oset(); void o_oclear(); void o_putBy(); void o_inc(); void o_dec(); void o_setState(); void o_print(); void o_message(); void o_msg(); void o_end(); void o_done(); void o_process(); void o_when(); void o_if1(); void o_if2(); void o_isCalled(); void o_is(); void o_debug(); void o_comment(); void o_haltAnimation(); void o_restartAnimation(); void o_getParent(); void o_getNext(); void o_getChildren(); void o_picture(); void o_loadZone(); void o_killAnimate(); void o_defWindow(); void o_window(); void o_cls(); void o_closeWindow(); void o_addBox(); void o_delBox(); void o_enableBox(); void o_disableBox(); void o_moveBox(); void o_doIcons(); void o_isClass(); void o_setClass(); void o_unsetClass(); void o_waitSync(); void o_sync(); void o_defObj(); void o_here(); void o_doClassIcons(); void o_playTune(); void o_setAdjNoun(); void o_saveUserGame(); void o_loadUserGame(); void o_copysf(); void o_restoreIcons(); void o_freezeZones(); void o_placeNoIcons(); void o_clearTimers(); void o_setDollar(); void o_isBox(); int16 levelOf(Item *item); int16 moreText(Item *i); void lobjFunc(Item *i, const char *f); uint confirmYesOrNo(uint16 x, uint16 y); uint continueOrQuit(); void printScroll(); virtual void printStats(); void synchChain(Item *i); protected: bool drawImage_clip(VC10_state *state); void drawImage_init(int16 image, uint16 palette, int16 x, int16 y, uint16 flags); virtual void drawImage(VC10_state *state); void drawBackGroundImage(VC10_state *state); void drawVertImage(VC10_state *state); void setMoveRect(uint16 x, uint16 y, uint16 width, uint16 height); void horizontalScroll(VC10_state *state); void verticalScroll(VC10_state *state); int vcReadVarOrWord(); uint vcReadNextWord(); uint vcReadNextByte(); uint vcReadVar(uint var); void vcWriteVar(uint var, int16 value); void vcSkipNextInstruction(); int getScale(int16 y, int16 x); void checkScrollX(int16 x, int16 xpos); void checkScrollY(int16 y, int16 ypos); void centreScroll(); void clearVideoWindow(uint windowNum, uint color); void clearVideoBackGround(uint windowNum, uint color); void setPaletteSlot(uint srcOffs, uint dstOffs); void checkWaitEndTable(); void startOverlayAnims(); void startAnOverlayAnim(); bool itemIsSiblingOf(uint16 val); bool itemIsParentOf(uint16 a, uint16 b); bool vc_maybe_skip_proc_1(uint16 a, int16 b); bool isVgaQueueEmpty(); void haltAnimation(); void restartAnimation(); void addVgaEvent(uint16 num, uint8 type, const byte *code_ptr, uint16 cur_sprite, uint16 curZoneNum); void deleteVgaEvent(VgaTimerEntry * vte); void processVgaEvents(); void animateEvent(const byte *code_ptr, uint16 curZoneNum, uint16 cur_sprite); void scrollEvent(); void drawStuff(const byte *src, uint offs); void imageEvent2(VgaTimerEntry * vte, uint dx); void imageEvent3(VgaTimerEntry * vte, uint dx); VgaSprite *findCurSprite(); bool isSpriteLoaded(uint16 id, uint16 zoneNum); void resetWindow(WindowBlock *window); void freeBox(uint index); void sendWindow(uint a); virtual void colorWindow(WindowBlock *window); void colorBlock(WindowBlock *window, uint16 x, uint16 y, uint16 w, uint16 h); void restoreWindow(WindowBlock *window); void restoreBlock(uint h, uint w, uint y, uint x); byte *getFrontBuf(); byte *getBackBuf(); byte *getBackGround(); byte *getScaleBuf(); byte *convertImage(VC10_state *state, bool compressed); bool decrunchFile(byte *src, byte *dst, uint32 size); void loadVGABeardFile(uint id); void loadVGAVideoFile(uint id, uint type); bool loadVGASoundFile(uint id, uint type); int init(); int go(); void openGameFile(); void readGameFile(void *dst, uint32 offs, uint32 size); void dimp_idle(); void timer_callback(); virtual void timer_proc1(); virtual void animateSprites(); void dirtyClips(); void dirtyClipCheck(int16 x, int16 y, int16 w, int16 h); void dirtyBackGround(); void restoreBackGround(); void saveBackGround(VgaSprite *vsp); void clearSurfaces(uint num_lines); void displayScreen(); void dumpVideoScript(const byte *src, bool one_opcode_only); void dumpVgaFile(const byte *vga); void dumpVgaScript(const byte *ptr, uint res, uint sprite_id); void dumpVgaScriptAlways(const byte *ptr, uint res, uint sprite_id); void dumpVgaBitmaps(const byte *vga, byte *vga1, int res); void dumpSingleBitmap(int file, int image, const byte *offs, int w, int h, byte base); void dumpBitmap(const char *filename, const byte *offs, int w, int h, int flags, const byte *palette, byte base); void clearBackFromTop(uint lines); void fillFrontFromBack(uint x, uint y, uint w, uint h); void fillBackGroundFromBack(uint lines); void fillBackFromFront(uint x, uint y, uint w, uint h); virtual void doOutput(const byte *src, uint len); void clsCheck(WindowBlock *window); void quickLoadOrSave(); void shutdown(); byte *vc10_uncompressFlip(const byte *src, uint w, uint h); byte *vc10_flip(const byte *src, uint w, uint h); Item *getNextItemPtrStrange(); virtual bool loadGame(const char *filename, bool restartMode = false); virtual bool saveGame(uint slot, const char *caption); void openTextWindow(); void tidyIconArray(uint i); virtual void windowNewLine(WindowBlock *window); void windowScroll(WindowBlock *window); void windowDrawChar(WindowBlock *window, uint x, uint y, byte chr); void loadMusic(uint track); void playModule(uint music); virtual void playMusic(uint16 music, uint16 track); void stopMusic(); void checkTimerCallback(); void delay(uint delay); void pause(); void waitForMark(uint i); void scrollScreen(); void decodeColumn(byte *dst, const byte *src, int height); void decodeRow(byte *dst, const byte *src, int width); void hitarea_stuff_helper_2(); void fastFadeIn(); void slowFadeIn(); virtual void vcStopAnimation(uint zone, uint sprite); bool confirmOverWrite(WindowBlock *window); int16 matchSaveGame(const char *name, uint16 max); void disableFileBoxes(); virtual void userGame(bool load); void userGameBackSpace(WindowBlock *window, int x, byte b = 0); void fileError(WindowBlock *window, bool save_error); int countSaveGames(); char *genSaveName(int slot); }; class AGOSEngine_Elvira1 : public AGOSEngine { public: AGOSEngine_Elvira1(OSystem *system); //~AGOSEngine_Elvira1(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); void oe1_present(); void oe1_notPresent(); void oe1_worn(); void oe1_notWorn(); void oe1_notCarried(); void oe1_isNotAt(); void oe1_sibling(); void oe1_notSibling(); void oe1_isIn(); void oe1_isNotIn(); void oe1_isPlayer(); void oe1_canPut(); void oe1_create(); void oe1_copyof(); void oe1_copyfo(); void oe1_whatO(); void oe1_weigh(); void oe1_setFF(); void oe1_moveDirn(); void oe1_score(); void oe1_look(); void oe1_doClass(); void oe1_pObj(); void oe1_pName(); void oe1_pcName(); void oe1_isCalled(); void oe1_cFlag(); void oe1_rescan(); void oe1_setUserItem(); void oe1_getUserItem(); void oe1_whereTo(); void oe1_doorExit(); void oe1_saveGame(); void oe1_loadGame(); void oe1_clearUserItem(); void oe1_findMaster(); void oe1_nextMaster(); void oe1_animate(); void oe1_stopAnimate(); void oe1_menu(); void oe1_enableInput(); void oe1_setTime(); void oe1_ifTime(); void oe1_playTune(); void oe1_bitClear(); void oe1_bitSet(); void oe1_bitTest(); void oe1_zoneDisk(); void oe1_printStats(); void oe1_stopTune(); void oe1_printPlayerDamage(); void oe1_printMonsterDamage(); void oe1_pauseGame(); void oe1_printPlayerHit(); void oe1_printMonsterHit(); protected: typedef void (AGOSEngine_Elvira1::*OpcodeProcElvira1) (); struct OpcodeEntryElvira1 { OpcodeProcElvira1 proc; const char *desc; }; const OpcodeEntryElvira1 *_opcodesElvira1; }; class AGOSEngine_Elvira2 : public AGOSEngine_Elvira1 { public: AGOSEngine_Elvira2(OSystem *system); //~AGOSEngine_Elvira2(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); void oe2_moveDirn(); void oe2_doClass(); void oe2_pObj(); void oe2_loadGame(); void oe2_drawItem(); void oe2_doTable(); void oe2_pauseGame(); void oe2_setDoorOpen(); void oe2_setDoorClosed(); void oe2_setDoorLocked(); void oe2_ifDoorOpen(); void oe2_ifDoorClosed(); void oe2_ifDoorLocked(); void oe2_storeItem(); void oe2_getItem(); void oe2_bSet(); void oe2_bClear(); void oe2_bZero(); void oe2_bNotZero(); void oe2_getOValue(); void oe2_setOValue(); void oe2_ink(); void oe2_printStats(); void oe2_setSuperRoom(); void oe2_getSuperRoom(); void oe2_setExitOpen(); void oe2_setExitClosed(); void oe2_setExitLocked(); void oe2_ifExitOpen(); void oe2_ifExitClosed(); void oe2_ifExitLocked(); void oe2_playEffect(); void oe2_getDollar2(); void oe2_setSRExit(); void oe2_unk177(); void oe2_unk178(); void oe2_isAdjNoun(); void oe2_b2Set(); void oe2_b2Clear(); void oe2_b2Zero(); void oe2_b2NotZero(); virtual void printStats(); protected: typedef void (AGOSEngine_Elvira2::*OpcodeProcElvira2) (); struct OpcodeEntryElvira2 { OpcodeProcElvira2 proc; const char *desc; }; const OpcodeEntryElvira2 *_opcodesElvira2; virtual bool loadGame(const char *filename, bool restartMode = false); virtual bool saveGame(uint slot, const char *caption); virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); virtual void addArrows(WindowBlock *window, uint8 num); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr); virtual void moveDirn(Item *i, uint x); int changeExitStates(SubSuperRoom *sr, int n, int d, uint16 s); uint16 getExitState(Item *item, uint16 x, uint16 d); void setExitState(Item *i, uint16 n, uint16 d, uint16 s); void setSRExit(Item *i, int n, int d, uint16 s); virtual void listSaveGames(char *dst); virtual void userGame(bool load); virtual int userGameGetKey(bool *b, char *buf, uint maxChar); }; class AGOSEngine_Waxworks : public AGOSEngine_Elvira2 { public: AGOSEngine_Waxworks(OSystem *system); //~AGOSEngine_Waxworks(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); void boxTextMessage(const char *x); void boxTextMsg(const char *x); void printBox(); uint16 getBoxSize(); uint16 checkFit(char *Ptr, int width, int lines); void oww_goto(); void oww_addTextBox(); void oww_setShortText(); void oww_setLongText(); void oww_printLongText(); void oww_whereTo(); void oww_menu(); void oww_textMenu(); void oww_pauseGame(); void oww_boxMessage(); void oww_boxMsg(); void oww_boxLongText(); void oww_printBox(); void oww_boxPObj(); void oww_lockZones(); void oww_unlockZones(); protected: typedef void (AGOSEngine_Waxworks::*OpcodeProcWaxworks) (); struct OpcodeEntryWaxworks { OpcodeProcWaxworks proc; const char *desc; }; const OpcodeEntryWaxworks *_opcodesWaxworks; virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); virtual void addArrows(WindowBlock *window, uint8 num); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr); virtual bool loadTablesIntoMem(uint subr_id); virtual void moveDirn(Item *i, uint x); }; class AGOSEngine_Simon1 : public AGOSEngine_Waxworks { public: AGOSEngine_Simon1(OSystem *system); //~AGOSEngine_Simon1(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); // Opcodes, Simon 1 void os1_animate(); void os1_pauseGame(); void os1_screenTextBox(); void os1_screenTextMsg(); void os1_playEffect(); void os1_screenTextPObj(); void os1_getPathPosn(); void os1_scnTxtLongText(); void os1_mouseOn(); void os1_mouseOff(); void os1_loadBeard(); void os1_unloadBeard(); void os1_unloadZone(); void os1_loadStrings(); void os1_unfreezeZones(); void os1_specialFade(); protected: typedef void (AGOSEngine_Simon1::*OpcodeProcSimon1) (); struct OpcodeEntrySimon1 { OpcodeProcSimon1 proc; const char *desc; }; const OpcodeEntrySimon1 *_opcodesSimon1; virtual void drawImage(VC10_state *state); void drawMaskedImage(VC10_state *state); void draw32ColorImage(VC10_state *state); virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); virtual void handleMouseMoved(); virtual void addArrows(WindowBlock *window, uint8 num); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr); virtual void playSpeech(uint speech_id, uint vga_sprite_id); virtual void listSaveGames(char *dst); virtual void userGame(bool load); virtual int userGameGetKey(bool *b, char *buf, uint maxChar); virtual void playMusic(uint16 music, uint16 track); virtual void vcStopAnimation(uint zone, uint sprite); }; class AGOSEngine_Simon2 : public AGOSEngine_Simon1 { public: AGOSEngine_Simon2(OSystem *system); //~AGOSEngine_Simon2(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); void os2_printLongText(); void os2_rescan(); void os2_animate(); void os2_stopAnimate(); void os2_playTune(); void os2_screenTextPObj(); void os2_mouseOn(); void os2_mouseOff(); void os2_isShortText(); void os2_clearMarks(); void os2_waitMark(); protected: typedef void (AGOSEngine_Simon2::*OpcodeProcSimon2) (); struct OpcodeEntrySimon2 { OpcodeProcSimon2 proc; const char *desc; }; const OpcodeEntrySimon2 *_opcodesSimon2; virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y); virtual void addArrows(WindowBlock *window, uint8 num); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr); virtual void playSpeech(uint speech_id, uint vga_sprite_id); }; class AGOSEngine_Feeble : public AGOSEngine_Simon2 { public: AGOSEngine_Feeble(OSystem *system); //~AGOSEngine_Feeble(); virtual void setupGame(); virtual void setupOpcodes(); virtual void setupVideoOpcodes(VgaOpcodeProc *op); virtual void executeOpcode(int opcode); void off_chance(); void off_jumpOut(); void off_addTextBox(); void off_printLongText(); void off_addBox(); void off_oracleTextDown(); void off_oracleTextUp(); void off_ifTime(); void off_setTime(); void off_saveUserGame(); void off_loadUserGame(); void off_listSaveGames(); void off_checkCD(); void off_screenTextBox(); void off_isAdjNoun(); void off_hyperLinkOn(); void off_hyperLinkOff(); void off_checkPaths(); void off_screenTextPObj(); void off_mouseOn(); void off_mouseOff(); void off_loadVideo(); void off_playVideo(); void off_centreScroll(); void off_resetPVCount(); void off_setPathValues(); void off_stopClock(); void off_restartClock(); void off_setColour(); void off_b3Set(); void off_b3Clear(); void off_b3Zero(); void off_b3NotZero(); protected: typedef void (AGOSEngine_Feeble::*OpcodeProcFeeble) (); struct OpcodeEntryFeeble { OpcodeProcFeeble proc; const char *desc; }; const OpcodeEntryFeeble *_opcodesFeeble; virtual void drawImage(VC10_state *state); void scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY); void drawMousePart(int image, byte x, byte y); virtual void drawMousePointer(); virtual void animateSprites(); void animateSpritesByY(); void oracleLogo(); void swapCharacterLogo(); virtual void timer_proc1(); virtual void addArrows(WindowBlock *window, uint8 num); virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr); virtual void resetVerbs(); virtual void setVerb(HitArea * ha); virtual void hitarea_leave(HitArea * ha, bool state = false); void invertBox(HitArea *ha, bool state); virtual void windowNewLine(WindowBlock *window); virtual void clearName(); virtual void drawIconArray(uint i, Item *item_ptr, int line, int classMask); virtual void colorWindow(WindowBlock *window); virtual void doOutput(const byte *src, uint len); virtual void printScreenText(uint vga_sprite_id, uint color, const char *string_ptr, int16 x, int16 y, int16 width); void printInteractText(uint16 num, const char *string); void sendInteractText(uint16 num, const char *fmt, ...); void checkLinkBox(); void hyperLinkOn(uint16 x); void hyperLinkOff(); void linksUp(); void linksDown(); void checkUp(WindowBlock *window); void checkDown(WindowBlock *window); virtual void inventoryUp(WindowBlock *window); virtual void inventoryDown(WindowBlock *window); void oracleTextUp(); void oracleTextDown(); void scrollOracle(); void scrollOracleUp(); void scrollOracleDown(); void listSaveGames(int n); void saveUserGame(int slot); void windowBackSpace(WindowBlock *window); virtual void checkNoOverWrite(); virtual void checkAnims(uint a); virtual void checkZonePtrs(); }; class AGOSEngine_PuzzlePack : public AGOSEngine_Feeble { public: AGOSEngine_PuzzlePack(OSystem *system); //~AGOSEngine_PuzzlePack(); virtual void setupGame(); virtual void setupOpcodes(); virtual void executeOpcode(int opcode); void opp_iconifyWindow(); void opp_restoreOopsPosition(); void opp_loadMouseImage(); void opp_message(); void opp_setShortText(); void opp_loadHiScores(); void opp_checkHiScores(); void opp_sync(); void opp_saveUserGame(); void opp_loadUserGame(); void opp_playTune(); void opp_saveOopsPosition(); void opp_resetGameTime(); void opp_resetPVCount(); void opp_setPathValues(); void opp_restartClock(); protected: typedef void (AGOSEngine_PuzzlePack::*OpcodeProcPuzzlePack) (); struct OpcodeEntryPuzzlePack { OpcodeProcPuzzlePack proc; const char *desc; }; const OpcodeEntryPuzzlePack *_opcodesPuzzlePack; virtual void handleMouseMoved(); virtual void drawMousePointer(); virtual void resetVerbs(); void loadMouseImage(); }; } // End of namespace AGOS #endif