/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef AGOS_AGOS_H #define AGOS_AGOS_H #include "engines/engine.h" #include "common/rect.h" #include "common/util.h" #include "agos/animation.h" #include "agos/midi.h" #include "agos/sound.h" #include "agos/vga.h" namespace AGOS { /* Various other settings */ //#define DUMP_FILE_NR 8 //#define DUMP_BITMAPS_FILE_NR 8 uint fileReadItemID(Common::File *in); #define CHECK_BOUNDS(x, y) assert((uint)(x) < ARRAYSIZE(y)) struct Child; struct SubObject; struct Item; struct WindowBlock; struct Subroutine; struct SubroutineLine; struct TimeEvent; struct TextLocation { int16 x, y, width; TextLocation() { memset(this, 0, sizeof(*this)); } }; struct HitArea { uint16 x, y; uint16 width, height; uint16 flags; uint16 id; uint16 data; WindowBlock *window; Item *item_ptr; uint16 verb; uint16 priority; HitArea() { memset(this, 0, sizeof(*this)); } }; struct VgaPointersEntry { byte *vgaFile1; byte *vgaFile1End; byte *vgaFile2; byte *vgaFile2End; byte *sfxFile; byte *sfxFileEnd; VgaPointersEntry() { memset(this, 0, sizeof(*this)); } }; struct VgaSprite { uint16 id; uint16 image; uint16 palette; uint16 x, y; /* actually signed numbers */ uint16 flags; uint16 priority; uint16 windowNum, zoneNum; VgaSprite() { memset(this, 0, sizeof(*this)); } }; struct VgaSleepStruct { uint16 ident; const byte *code_ptr; uint16 sprite_id; uint16 cur_vga_file; VgaSleepStruct() { memset(this, 0, sizeof(*this)); } }; struct VgaTimerEntry { int16 delay; const byte *script_pointer; uint16 sprite_id; uint16 cur_vga_file; int32 param; VgaTimerEntry() { memset(this, 0, sizeof(*this)); } }; enum SIMONGameType { GType_ELVIRA = 0, GType_ELVIRA2 = 1, GType_WW = 2, GType_SIMON1 = 3, GType_SIMON2 = 4, GType_FF = 6, GType_PP = 7 }; struct GameFileDescription { const char *fileName; uint16 fileType; const char *md5; }; struct GameDescription { const char *name; SIMONGameType gameType; GameIds gameId; const char *extra; int filesCount; GameFileDescription *filesDescriptions; uint32 features; Common::Language language; Common::Platform platform; }; struct GameSpecificSettings; class Debugger; class AGOSEngine : public Engine { friend class Debugger; friend class MoviePlayer; GUI::Debugger *getDebugger(); typedef void (AGOSEngine::*OpcodeProc) (); void setupOpcodes(); const OpcodeProc *_opcode_table; int _numOpcodes; typedef void (AGOSEngine::*VgaOpcodeProc) (); void setupVgaOpcodes(); const VgaOpcodeProc *_vga_opcode_table; public: GameDescription *_gameDescription; bool initGame(void); void setupGame(); int getGameId() const { return _gameDescription->gameId; } int getGameType() const { return _gameDescription->gameType; } uint32 getFeatures() const { return _gameDescription->features; } Common::Language getLanguage() const { return _gameDescription->language; } Common::Platform getPlatform() const { return _gameDescription->platform; } const char *getFileName(int type) const { for (int i = 0; i < _gameDescription->filesCount; i++) { if (_gameDescription->filesDescriptions[i].fileType == type) return _gameDescription->filesDescriptions[i].fileName; } error("getFileName: Invalid type %d", type); } protected: void playSting(uint a); const byte *_vcPtr; /* video code ptr */ uint16 _vc_get_out_of_code; uint32 *_gameOffsetsPtr; uint _vgaBaseDelay; uint _tableIndexBase; uint _textIndexBase; uint _numVideoOpcodes; uint _vgaMemSize; uint _tableMemSize; uint _musicIndexBase; uint _soundIndexBase; uint _numVars; const GameSpecificSettings *gss; byte _keyPressed; typedef enum { FORMAT_NONE, FORMAT_MP3, FORMAT_WAV, FORMAT_VOC } SoundFormat; Common::File *_gameFile; byte *_strippedTxtMem; byte *_textMem; uint _textSize; uint _stringTabNum, _stringTabPos, _stringtab_numalloc; byte **_stringTabPtr; Item **_itemArrayPtr; uint _itemArraySize; uint _itemArrayInited; byte *_itemHeapPtr; uint _itemHeapCurPos; uint _itemHeapSize; byte *_iconFilePtr; const byte *_codePtr; byte **_localStringtable; uint _stringIdLocalMin, _stringIdLocalMax; byte *_roomsList; byte *_xtblList; byte *_xtablesHeapPtrOrg; uint _xtablesHeapCurPosOrg; Subroutine *_xsubroutineListOrg; byte *_tblList; byte *_tablesHeapPtr, *_tablesHeapPtrOrg, *_tablesheapPtrNew; uint _tablesHeapSize, _tablesHeapCurPos, _tablesHeapCurPosOrg; uint _tablesHeapCurPosNew; Subroutine *_subroutineListOrg; Subroutine *_subroutineList; uint _subroutine; uint _dxSurfacePitch; uint _recursionDepth; uint32 _lastVgaTick; uint16 _marks; bool _scriptVar2; bool _runScriptReturn1; bool _runScriptCondition[40]; int _runScriptReturn[40]; bool _skipVgaWait; bool _noParentNotify; bool _beardLoaded; bool _hitarea_unk_3; bool _mortalFlag; bool _updateScreen; bool _usePaletteDelay; bool _syncFlag2; bool _inCallBack; bool _cepeFlag; byte _copyPartialMode; bool _fastMode; bool _useBackGround; uint16 _debugMode; uint16 _language; bool _pause; bool _startMainScript; bool _continousMainScript; bool _startVgaScript; bool _continousVgaScript; bool _drawImagesDebug; bool _dumpImages; bool _speech; bool _subtitles; bool _vgaVar9; int16 _chanceModifier; bool _restoreWindow6; int _scrollX, _scrollXMax, _scrollWidth; int _scrollY, _scrollYMax, _scrollHeight; int _scrollCount, _scrollFlag; const byte *_scrollImage; byte _boxStarHeight; uint16 _hyperLink, _newLines; uint16 _oracleMaxScrollY, _noOracleScroll; uint16 _interactY; int16 _scriptVerb, _scriptNoun1, _scriptNoun2; int16 _scriptAdj1, _scriptAdj2; uint16 _curWindow; WindowBlock *_textWindow; Item *_subjectItem, *_objectItem; Item *_currentPlayer; Item *_hitAreaObjectItem; HitArea *_lastHitArea; HitArea *_lastNameOn; HitArea *_lastHitArea3; Item *_hitAreaSubjectItem; HitArea *_currentVerbBox, *_lastVerbOn; uint _needHitAreaRecalc; uint _verbHitArea; uint16 _defaultVerb; uint _currentBoxNumber; uint _iOverflow; uint16 _windowNum; uint _printCharCurPos, _printCharMaxPos, _printCharPixelCount; uint _numLettersToPrint; uint _numTextBoxes; uint _lastTime; uint32 _clockStopped, _gameStoppedClock, _gameTime; time_t _timeStore; TimeEvent *_firstTimeStruct, *_pendingDeleteTimeEvent; int _mouseX, _mouseY; int _mouseXOld, _mouseYOld; byte *_mouseData; byte _animatePointer; byte _maxCursorWidth, _maxCursorHeight; byte _mouseAnim, _mouseAnimMax, _mouseCursor; byte _currentMouseAnim, _currentMouseCursor; byte _oldMouseAnimMax, _oldMouseCursor; uint _mouseHideCount; bool _mouseToggle; byte _leftButtonDown; byte _rightButtonDown; bool _noRightClick; Item *_dummyItem1; Item *_dummyItem2; Item *_dummyItem3; volatile uint16 _lockWord; uint16 _scrollUpHitArea; uint16 _scrollDownHitArea; bool _fastFadeOutFlag; bool _unkPalFlag; byte _paletteFlag; uint _fastFadeCount; volatile uint16 _fastFadeInFlag; int _screenWidth, _screenHeight; uint16 _noOverWrite; bool _rejectBlock; bool _exitCutscene; uint _soundFileId; int16 _lastMusicPlayed; int16 _nextMusicToPlay; bool _showPreposition; bool _showMessageFlag; uint _vgaSpriteChanged; byte *_vgaMemPtr, *_vgaMemEnd, *_vgaMemBase; byte *_vgaFrozenBase, *_vgaRealBase; byte *_zoneBuffers; byte *_curVgaFile1; byte *_curVgaFile2; byte *_curSfxFile; uint16 _syncCount, _timer5, _timer4; uint16 _frameRate; uint16 _zoneNumber; uint16 _vgaWaitFor, _lastVgaWaitFor; uint16 _vgaCurSpriteId, _vgaCurZoneNum; uint16 _vgaCurSpritePriority; int16 _baseY; float _scale; Common::Rect _feebleRect; int _scaleX, _scaleY, _scaleWidth, _scaleHeight; VgaTimerEntry *_nextVgaTimerToProcess; Item *_objectArray[20]; Item *_itemStore[20]; uint16 _shortText[40]; uint16 _shortTextX[40]; uint16 _shortTextY[40]; uint16 _longText[40]; uint16 _longSound[40]; uint16 _bitArray[128]; uint16 _bitArrayTwo[16]; uint16 _bitArrayThree[16]; int16 *_variableArray; int16 *_variableArray2; int16 *_variableArrayPtr; WindowBlock *_windowArray[16]; byte _fcsData1[8]; bool _fcsData2[8]; TextLocation _textLocation1, _textLocation2, _textLocation3, _textLocation4; int _freeStringSlot; byte _stringReturnBuffer[2][180]; HitArea _hitAreas[250]; VgaPointersEntry _vgaBufferPointers[450]; VgaSprite _vgaSprites[180]; VgaSleepStruct _vgaSleepStructs[60]; const uint16 *_pathFindArray[100]; uint8 _pathValues[400]; uint16 _PVCount; uint16 _GPVCount; uint8 _pathValues1[400]; uint16 _PVCount1; uint16 _GPVCount1; uint8 _currentPalette[1024]; uint8 _displayPalette[1024]; byte _videoBuf1[3000]; VgaTimerEntry _vgaTimerList[900]; WindowBlock *_windowList; byte _lettersToPrintBuf[80]; MidiPlayer midi; bool _native_mt32; int _vgaTickCounter; MoviePlayer *_moviePlay; Sound *_sound; bool _effectsPaused; bool _ambientPaused; bool _musicPaused; Debugger *_debugger; int _saveLoadRowCurPos; int _numSaveGameRows; bool _saveDialogFlag; bool _saveOrLoad; bool _saveLoadEdit; byte _saveLoadType, _saveLoadSlot; char _saveLoadName[108]; bool _oopsValid; int _sdlMouseX, _sdlMouseY; byte *_backGroundBuf; byte *_frontBuf; byte *_backBuf; byte *_scaleBuf; Common::RandomSource _rnd; const byte *_vc10BasePtrOld; byte _hebrewCharWidths[32]; public: AGOSEngine(OSystem *syst); virtual ~AGOSEngine(); protected: uint16 to16Wrapper(uint value); uint16 readUint16Wrapper(const void *src); uint32 readUint32Wrapper(const void *src); int allocGamePcVars(Common::File *in); void setUserFlag(Item *item, int a, int b); void createPlayer(); void allocateStringTable(int num); void setupStringTable(byte *mem, int num); void setupLocalStringTable(byte *mem, int num); void readGamePcText(Common::File *in); void readItemChildren(Common::File *in, Item *item, uint tmp); void readItemFromGamePc(Common::File *in, Item *item); void loadGamePcFile(); void decompressData(const char *srcName, byte *dst, uint32 offset, uint32 srcSize, uint32 dstSize); void loadOffsets(const char *filename, int number, uint32 &file, uint32 &offset, uint32 &compressedSize, uint32 &size); void loadSound(uint sound, int pan, int vol, uint type); void loadVoice(uint speechId); void paletteFadeOut(byte *palPtr, uint num, uint size); byte *allocateItem(uint size); byte *allocateTable(uint size); void alignTableMem(); Child *findChildOfType(Item *i, uint child); Child *allocateChildBlock(Item *i, uint type, uint size); void allocItemHeap(); void allocTablesHeap(); Subroutine *createSubroutine(uint a); void readSubroutine(Common::File *in, Subroutine *sub); SubroutineLine *createSubroutineLine(Subroutine *sub, int a); void readSubroutineLine(Common::File *in, SubroutineLine *new_table, Subroutine *sub); byte *readSingleOpcode(Common::File *in, byte *ptr); void readSubroutineBlock(Common::File *in); Subroutine *getSubroutineByID(uint subroutine_id); /* used in debugger */ void dumpSubroutines(); void dumpSubroutine(Subroutine *sub); void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub); const byte *dumpOpcode(const byte *p); int startSubroutine(Subroutine *sub); int startSubroutineEx(Subroutine *sub); bool checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub); int runScript(); Item *getNextItemPtr(); uint getNextItemID(); uint getItem1ID() {return 1;} Item *me(); Item *actor(); byte getByte(); int getNextWord(); uint getNextVarContents(); uint getVarWrapper(); uint getVarOrWord(); uint getVarOrByte(); uint readVariable(uint variable); void writeNextVarContents(uint16 contents); void writeVariable(uint variable, uint16 contents); void setItemParent(Item *item, Item *parent); uint itemPtrToID(Item *id); Item *derefItem(uint item); void setItemState(Item *item, int value); void showMessageFormat(const char *s, ...); const byte *getStringPtrByID(uint stringId); const byte *getLocalStringByID(uint stringId); uint getNextStringID(); void addTimeEvent(uint timeout, uint subroutine_id); void delTimeEvent(TimeEvent *te); bool isRoom(Item *item); bool isObject(Item *item); void itemChildrenChanged(Item *item); void unlinkItem(Item *item); void linkItem(Item *item, Item *parent); void stopAnimateSimon1(uint a); void stopAnimateSimon2(uint a, uint b); void enableBox(uint hitarea); void disableBox(uint hitarea); void moveBox(uint hitarea, int x, int y); bool isBoxDead(uint hitarea); void undefineBox(uint hitarea); void defineBox(int id, int x, int y, int width, int height, int flags, int verb, Item *item_ptr); HitArea *findEmptyHitArea(); void resetVerbs(); void setVerb(HitArea * ha); void hitarea_leave(HitArea * ha, bool state = false); void leaveHitAreaById(uint hitarea_id); void sendSync(uint a); void waitForSync(uint a); uint getOffsetOfChild2Param(SubObject *child, uint prop); void setTextColor(uint color); void scriptMouseOn(); void scriptMouseOff(); void freezeBottom(); void unfreezeBottom(); TextLocation *getTextLocation(uint a); void setup_cond_c_helper(); void checkLinkBox(); void hyperLinkOn(uint16 x); void hyperLinkOff(); void linksUp(); void linksDown(); void oracleTextUp(); void oracleTextDown(); void listSaveGames(int n); void saveUserGame(int slot); void windowBackSpace(WindowBlock *window); void oracleLogo(); void scrollOracle(); void scrollOracleUp(); void scrollOracleDown(); void swapCharacterLogo(); void mouseOff(); void mouseOn(); bool loadTablesIntoMem(uint subr_id); bool loadTablesOldIntoMem(uint subr_id); bool loadTablesNewIntoMem(uint subr_id); bool loadXTablesIntoMem(uint subr_id); void loadTextIntoMem(uint stringId); bool loadRoomItems(uint item); uint loadTextFile(const char *filename, byte *dst); Common::File *openTablesFile(const char *filename); void closeTablesFile(Common::File *in); uint loadTextFile_simon1(const char *filename, byte *dst); Common::File *openTablesFile_simon1(const char *filename); uint loadTextFile_gme(const char *filename, byte *dst); Common::File *openTablesFile_gme(const char *filename); void invokeTimeEvent(TimeEvent *te); bool kickoffTimeEvents(); void killAllTimers(); void endCutscene(); void runSubroutine101(); void checkUp(WindowBlock *window); void checkDown(WindowBlock *window); void inventoryUp(WindowBlock *window); void inventoryDown(WindowBlock *window); WindowBlock *openWindow(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint text_color); uint getWindowNum(WindowBlock *window); void clearWindow(WindowBlock *window); void changeWindow(uint a); void closeWindow(uint a); void windowPutChar(WindowBlock *window, byte c, byte b = 0); HitArea *findBox(uint hitarea_id); void boxController(uint x, uint y, uint mode); void handleVerbClicked(uint verb); void clearName(); void displayName(HitArea * ha); void resetNameWindow(); void displayBoxStars(); void hitarea_stuff(); void invertBox_FF(HitArea *ha, bool state); void invertBox(HitArea * ha, byte a, byte b, byte c, byte d); void handleMouseMoved(); void pollMouseXY(); void initMouse(); void loadMouseImage(); void drawMousePointer(); void drawMousePointer_FF(); void drawMousePart(int image, byte x, byte y); void defineArrowBoxes(WindowBlock *window); void removeArrows(WindowBlock *window, uint num); void draw_icon_c(WindowBlock *window, uint icon, uint x, uint y); bool has_item_childflag_0x10(Item *item); uint itemGetIconNumber(Item *item); uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr); void drawIconArray(uint i, Item *item_ptr, int line, int classMask); void drawIconArray_FF(uint i, Item *item_ptr, int line, int classMask); void drawIconArray_Simon(uint i, Item *item_ptr, int line, int classMask); void removeIconArray(uint num); void loadIconData(); void loadIconFile(); void processSpecialKeys(); void hitarea_stuff_helper(); void permitInput(); uint getFeebleFontSize(byte chr); void showmessage_helper_3(uint a, uint b); void showmessage_print_char(byte chr); void set_video_mode_internal(uint16 mode, uint16 vga_res_id); void loadZone(uint vga_res); void loadSprite(uint windowNum, uint vga_res, uint vga_sprite_id, uint x, uint y, uint palette); void playSpeech(uint speech_id, uint vga_sprite_id); void skipSpeech(); bool printNameOf(Item *item, uint x, uint y); bool printTextOf(uint a, uint x, uint y); void printVerbOf(uint hitarea_id); void showActionString(const byte *string); void printScreenText(uint vga_sprite_id, uint color, const char *string_ptr, int16 x, int16 y, int16 width); void sendInteractText(uint16 num, const char *fmt, ...); void printInteractText(uint16 num, const char *string); void renderStringAmiga(uint vga_sprite_id, uint color, uint width, uint height, const char *txt); void renderString(uint vga_sprite_id, uint color, uint width, uint height, const char *txt); byte *allocBlock(uint32 size); void checkNoOverWrite(byte *end); void checkRunningAnims(byte *end); void checkAnims(uint a, byte *end); void checkZonePtrs(byte *end); void setZoneBuffers(); void runVgaScript(); public: bool getBitFlag(uint bit); void setBitFlag(uint bit, bool value); // Simon1/Simon2 video script opcodes void vc1_fadeOut(); void vc2_call(); void vc3_loadSprite(); void vc4_fadeIn(); void vc5_skip_if_neq(); void vc6_skip_ifn_sib_with_a(); void vc7_skip_if_sib_with_a(); void vc8_skip_if_parent_is(); void vc9_skip_if_unk3_is(); void vc10_draw(); void vc11_clearPathFinder(); void vc12_delay(); void vc13_addToSpriteX(); void vc14_addToSpriteY(); void vc15_sync(); void vc16_waitSync(); void vc17_setPathfinderItem(); void vc18_jump(); void vc19_chain_to_script(); void vc20_setRepeat(); void vc21_endRepeat(); void vc22_setSpritePalette(); void vc23_setSpritePriority(); void vc24_setSpriteXY(); void vc25_halt_sprite(); void vc26_setSubWindow(); void vc27_resetSprite(); void vc28_dummy_op(); void vc29_stopAllSounds(); void vc30_setFrameRate(); void vc31_setWindow(); void vc32_copyVar(); void vc33_setMouseOn(); void vc34_setMouseOff(); void vc35_clearWindow(); void vc36_setWindowImage(); void vc37_addToSpriteY(); void vc38_skipIfVarZero(); void vc39_setVar(); void vc40(); void vc41(); void vc42_delayIfNotEQ(); void vc43_skipIfBitClear(); void vc44_skipIfBitSet(); void vc45_setSpriteX(); void vc46_setSpriteY(); void vc47_addToVar(); void vc48_setPathFinder(); void vc49_setBit(); void vc50_clearBit(); void vc51_enableBox(); void vc52_playSound(); void vc53_panSFX(); void vc54_no_op(); void vc55_moveBox(); void vc56_delay(); void vc57_blackPalette(); void vc58(); void vc59(); void vc60_killSprite(); void vc61_setMaskImage(); void vc62_fastFadeOut(); void vc63_fastFadeIn(); // Simon2 specific Video Script Opcodes void vc64_skipIfSpeechEnded(); void vc65_slowFadeIn(); void vc66_skipIfNotEqual(); void vc67_skipIfGE(); void vc68_skipIfLE(); void vc69_playTrack(); void vc70_queueMusic(); void vc71_checkMusicQueue(); void vc72_play_track_2(); void vc73_setMark(); void vc74_clearMark(); // Feeble specific Video Script Opcodes void vc75_setScale(); void vc76_setScaleXOffs(); void vc77_setScaleYOffs(); void vc78_computeXY(); void vc79_computePosNum(); void vc80_setOverlayImage(); void vc81_setRandom(); void vc82_getPathValue(); void vc83_playSoundLoop(); void vc84_stopSoundLoop(); void setScriptCondition(bool cond); bool getScriptCondition(); void setScriptReturn(int ret); int getScriptReturn(); // Opcodes, Simon 1 and later void o_at(); void o_notAt(); void o_carried(); void o_notCarried(); void o_isAt(); void o_zero(); void o_notZero(); void o_eq(); void o_notEq(); void o_gt(); void o_lt(); void o_eqf(); void o_notEqf(); void o_ltf(); void o_gtf(); void o_chance(); void o_isRoom(); void o_isObject(); void o_state(); void o_oflag(); void o_destroy(); void o_place(); void o_copyff(); void o_clear(); void o_let(); void o_add(); void o_sub(); void o_addf(); void o_subf(); void o_mul(); void o_div(); void o_mulf(); void o_divf(); void o_mod(); void o_modf(); void o_random(); void o_goto(); void o_oset(); void o_oclear(); void o_putBy(); void o_inc(); void o_dec(); void o_setState(); void o_print(); void o_message(); void o_msg(); void o_addTextBox(); void o_setShortText(); void o_setLongText(); void o_end(); void o_done(); void o_process(); void o_when(); void o_if1(); void o_if2(); void o_isCalled(); void o_is(); void o_debug(); void o_comment(); void o_haltAnimation(); void o_restartAnimation(); void o_getParent(); void o_getNext(); void o_getChildren(); void o_picture(); void o_loadZone(); void o_killAnimate(); void o_defWindow(); void o_window(); void o_cls(); void o_closeWindow(); void o_addBox(); void o_delBox(); void o_enableBox(); void o_disableBox(); void o_moveBox(); void o_doIcons(); void o_isClass(); void o_setClass(); void o_unsetClass(); void o_waitSync(); void o_sync(); void o_defObj(); void o_here(); void o_doClassIcons(); void o_waitEndTune(); void o_ifEndTune(); void o_setAdjNoun(); void o_saveUserGame(); void o_loadUserGame(); void o_stopTune(); void o_pauseGame(); void o_copysf(); void o_restoreIcons(); void o_freezeZones(); void o_placeNoIcons(); void o_clearTimers(); void o_setDollar(); void o_isBox(); void o_doTable(); void o_storeItem(); void o_getItem(); void o_bSet(); void o_bClear(); void o_bZero(); void o_bNotZero(); void o_getOValue(); void o_setOValue(); void o_ink(); void o_screenTextBox(); void o_screenTextMsg(); void o_playEffect(); void o_getDollar2(); void o_isAdjNoun(); void o_b2Set(); void o_b2Clear(); void o_b2Zero(); void o_b2NotZero(); void o_lockZones(); void o_unlockZones(); void o_getPathPosn(); void o_scnTxtLongText(); void o_mouseOn(); void o_unloadZone(); void o_unfreezeZones(); uint16 getDoorState(Item *item, uint16 d); uint16 getExitOf(Item *item, uint16 d); // Opcodes, Elvira 1 only void oe1_setFF(); void oe1_zoneDisk(); void oe1_opcode176(); void oe1_opcode178(); // Opcodes, Waxworks only void oww_whereTo(); void oww_menu(); void oww_textMenu(); void oww_ifDoorOpen(); // Opcodes, Simon 1 only void o1_printLongText(); void o1_rescan(); void o1_animate(); void o1_stopAnimate(); void o1_playTune(); void o1_screenTextPObj(); void o1_mouseOff(); void o1_loadBeard(); void o1_unloadBeard(); void o1_loadStrings(); void o1_specialFade(); // Opcodes, Simon 2 and later void o2_printLongText(); void o2_rescan(); void o2_animate(); void o2_stopAnimate(); void o2_playTune(); void o2_screenTextPObj(); void o2_mouseOff(); void o2_isShortText(); void o2_clearMarks(); void o2_waitMark(); // Opcodes, Feeble Files only void o3_chance(); void o3_jumpOut(); void o3_addTextBox(); void o3_printLongText(); void o3_addBox(); void o3_oracleTextDown(); void o3_oracleTextUp(); void o3_ifTime(); void o3_playTune(); void o3_setTime(); void o3_saveUserGame(); void o3_loadUserGame(); void o3_listSaveGames(); void o3_checkCD(); void o3_screenTextBox(); void o3_isAdjNoun(); void o3_hyperLinkOn(); void o3_hyperLinkOff(); void o3_checkPaths(); void o3_screenTextPObj(); void o3_mouseOff(); void o3_loadVideo(); void o3_playVideo(); void o3_centreScroll(); void o3_resetPVCount(); void o3_setPathValues(); void o3_stopClock(); void o3_restartClock(); void o3_setColour(); void o3_b3Set(); void o3_b3Clear(); void o3_b3Zero(); void o3_b3NotZero(); // Opcodes, Puzzle Pack only void o4_opcode30(); void o4_restoreOopsPosition(); void o4_checkTiles(); void o4_loadMouseImage(); void o4_setShortText(); void o4_animate(); void o4_loadHiScores(); void o4_checkHiScores(); void o4_loadUserGame(); void o4_saveOopsPosition(); void o4_resetGameTime(); void o4_resetPVCount(); void o4_setPathValues(); void o4_restartClock(); protected: void drawImages(VC10_state *state); void drawImages_Feeble(VC10_state *state); bool drawImages_clip(VC10_state *state); void scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY); void horizontalScroll(VC10_state *state); void verticalScroll(VC10_state *state); int vcReadVarOrWord(); uint vcReadNextWord(); uint vcReadNextByte(); uint vcReadVar(uint var); void vcWriteVar(uint var, int16 value); void vcSkipNextInstruction(); int getScale(int16 y, int16 x); void checkScrollX(int16 x, int16 xpos); void checkScrollY(int16 y, int16 ypos); void centreScroll(); bool itemIsSiblingOf(uint16 val); bool itemIsParentOf(uint16 a, uint16 b); bool vc_maybe_skip_proc_1(uint16 a, int16 b); bool isVgaQueueEmpty(); void addVgaEvent(uint16 num, const byte *code_ptr, uint16 cur_sprite, uint16 curZoneNum, int32 param = 0); void deleteVgaEvent(VgaTimerEntry * vte); void processVgaEvents(); void animateEvent(const byte *code_ptr, uint16 curZoneNum, uint16 cur_sprite); void panEvent(uint16 curZoneNum, uint16 cur_sprite, int32 param); void scrollEvent(); VgaSprite *findCurSprite(); bool isSpriteLoaded(uint16 id, uint16 zoneNum); void resetWindow(WindowBlock *window); void delete_hitarea_by_index(uint index); void windowPutChar(uint a); void restoreWindow(WindowBlock *window); void colorWindow(WindowBlock *window); void restoreBlock(uint h, uint w, uint y, uint x); byte *getFrontBuf(); byte *getBackBuf(); byte *getBackGround(); byte *getScaleBuf(); byte *loadVGAFile(uint id, uint type, uint32 &dstSize); void loadSimonVGAFile(uint vga_id); int init(); int go(); void openGameFile(); void readGameFile(void *dst, uint32 offs, uint32 size); void timer_callback(); void timer_proc1(); void animateSprites(); void animateSpritesDebug(); void animateSpritesByY(); void dx_clear_surfaces(uint num_lines); void dx_update_screen_and_palette(); void dump_video_script(const byte *src, bool one_opcode_only); void dump_vga_file(const byte *vga); void dump_vga_script(const byte *ptr, uint res, uint sprite_id); void dump_vga_script_always(const byte *ptr, uint res, uint sprite_id); void dump_vga_bitmaps(const byte *vga, byte *vga1, int res); void dump_single_bitmap(int file, int image, const byte *offs, int w, int h, byte base); void dump_bitmap(const char *filename, const byte *offs, int w, int h, int flags, const byte *palette, byte base); void clearBackFromTop(uint lines); void fillFrontFromBack(uint x, uint y, uint w, uint h); void fillBackGroundFromBack(uint lines); void fillBackFromFront(uint x, uint y, uint w, uint h); void print_char_helper_1(const byte *src, uint len); void print_char_helper_5(WindowBlock *window); void quickLoadOrSave(); void shutdown(); byte *vc10_uncompressFlip(const byte *src, uint w, uint h); byte *vc10_flip(const byte *src, uint w, uint h); Item *getNextItemPtrStrange(); bool saveGame(uint slot, char *caption); bool loadGame(uint slot); void openTextWindow(); void tidyIconArray(uint i); void video_putchar_newline(WindowBlock *window); void video_putchar_drawchar(WindowBlock *window, uint x, uint y, byte chr); void loadMusic(uint music); void checkTimerCallback(); void delay(uint delay); void pause(); void waitForMark(uint i); void scrollScreen(); void decodeColumn(byte *dst, const byte *src, int height); void decodeRow(byte *dst, const byte *src, int width); void hitarea_stuff_helper_2(); void fastFadeIn(); void slowFadeIn(); void vc_kill_sprite(uint file, uint sprite); void set_dummy_cursor(); void set_volume(int volume); void userGame(bool load); void disableFileBoxes(); int userGameGetKey(bool *b, char *buf); void userGameBackSpace(WindowBlock *window, int x, byte b = 0); void listSaveGames(char *buf); void fileError(WindowBlock *window, bool save_error); int countSaveGames(); int displaySaveGameList(int curpos, bool load, char *dst); char *genSaveName(int slot); }; } // End of namespace AGOS #endif