/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef ENABLE_AGOS2 #ifndef AGOS_ANIMATION_H #define AGOS_ANIMATION_H #include "video/dxa_decoder.h" #include "video/smk_decoder.h" #include "sound/mixer.h" namespace AGOS { class AGOSEngine_Feeble; class MoviePlayer { protected: AGOSEngine_Feeble *_vm; Audio::Mixer *_mixer; Audio::SoundHandle _bgSound; Audio::AudioStream *_bgSoundStream; bool _leftButtonDown; bool _rightButtonDown; bool _skipMovie; uint32 _ticks; char baseName[40]; public: enum VideoFlags { TYPE_OMNITV = 1, TYPE_LOOPING = 2 }; MoviePlayer(AGOSEngine_Feeble *vm); virtual ~MoviePlayer(); virtual bool load() = 0; virtual void play(); virtual void playVideo() = 0; virtual void nextFrame() = 0; virtual void stopVideo() = 0; protected: virtual void handleNextFrame(); virtual bool processFrame() = 0; virtual void startSound() {} protected: uint32 _firstFrameOffset; }; class MoviePlayerDXA : public MoviePlayer, Video::DXADecoder { static const char *_sequenceList[90]; uint8 _sequenceNum; public: MoviePlayerDXA(AGOSEngine_Feeble *vm, const char *name); bool load(); void playVideo(); void nextFrame(); virtual void stopVideo(); private: void handleNextFrame(); bool processFrame(); void startSound(); void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch); }; class MoviePlayerSMK : public MoviePlayer, Video::SmackerDecoder { public: MoviePlayerSMK(AGOSEngine_Feeble *vm, const char *name); bool load(); void playVideo(); void nextFrame(); virtual void stopVideo(); private: void handleNextFrame(); bool processFrame(); void startSound(); void copyFrameToBuffer(byte *dst, uint x, uint y, uint pitch); }; MoviePlayer *makeMoviePlayer(AGOSEngine_Feeble *vm, const char *name); } // End of namespace AGOS #endif #endif // ENABLE_AGOS2