/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/config-manager.h" #include "common/savefile.h" #include "common/system.h" #include "agos/intern.h" #include "agos/agos.h" namespace AGOS { struct AGOSGameDescription { ADGameDescription desc; int gameType; int gameId; uint32 features; }; } /** * Conversion table mapping old obsolete target names to the * corresponding new target and platform combination. * */ static const ADObsoleteGameID obsoleteGameIDsTable[] = { {"simon1acorn", "simon1", Common::kPlatformAcorn}, {"simon1amiga", "simon1", Common::kPlatformAmiga}, {"simon1cd32", "simon1", Common::kPlatformAmiga}, {"simon1demo", "simon1", Common::kPlatformPC}, {"simon1dos", "simon1", Common::kPlatformPC}, {"simon1talkie", "simon1", Common::kPlatformPC}, {"simon1win", "simon1", Common::kPlatformWindows}, {"simon2dos", "simon2", Common::kPlatformPC}, {"simon2talkie", "simon2", Common::kPlatformPC}, {"simon2mac", "simon2", Common::kPlatformMacintosh}, {"simon2win", "simon2", Common::kPlatformWindows}, {0, 0, Common::kPlatformUnknown} }; static const PlainGameDescriptor simonGames[] = { {"pn", "Personal Nightmare"}, {"elvira1", "Elvira - Mistress of the Dark"}, {"elvira2", "Elvira II - The Jaws of Cerberus"}, {"waxworks", "Waxworks"}, {"simon1", "Simon the Sorcerer 1"}, {"simon2", "Simon the Sorcerer 2"}, #ifdef ENABLE_AGOS2 {"feeble", "The Feeble Files"}, {"dimp", "Demon in my Pocket"}, {"jumble", "Jumble"}, {"puzzle", "NoPatience"}, {"swampy", "Swampy Adventures"}, #endif {0, 0} }; #include "agos/detection_tables.h" static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)AGOS::gameDescriptions, // Size of that superset structure sizeof(AGOS::AGOSGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets simonGames, // Structure for autoupgrading obsolete targets obsoleteGameIDsTable, // Name of single gameid (optional) 0, // List of files for file-based fallback detection (optional) 0, // Flags 0, // Additional GUI options (for every game} Common::GUIO_NOLAUNCHLOAD }; using namespace AGOS; class AgosMetaEngine : public AdvancedMetaEngine { public: AgosMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "AGOS"; } virtual const char *getOriginalCopyright() const { return "AGOS (C) Adventure Soft"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; }; bool AgosMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves); } bool AGOS::AGOSEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL); } bool AgosMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const AGOS::AGOSGameDescription *gd = (const AGOS::AGOSGameDescription *)desc; bool res = true; switch (gd->gameType) { case AGOS::GType_PN: *engine = new AGOS::AGOSEngine_PN(syst); break; case AGOS::GType_ELVIRA1: *engine = new AGOS::AGOSEngine_Elvira1(syst); break; case AGOS::GType_ELVIRA2: *engine = new AGOS::AGOSEngine_Elvira2(syst); break; case AGOS::GType_WW: *engine = new AGOS::AGOSEngine_Waxworks(syst); break; case AGOS::GType_SIMON1: *engine = new AGOS::AGOSEngine_Simon1(syst); break; case AGOS::GType_SIMON2: *engine = new AGOS::AGOSEngine_Simon2(syst); break; #ifdef ENABLE_AGOS2 case AGOS::GType_FF: if (gd->features & GF_DEMO) *engine = new AGOS::AGOSEngine_FeebleDemo(syst); else *engine = new AGOS::AGOSEngine_Feeble(syst); break; case AGOS::GType_PP: *engine = new AGOS::AGOSEngine_PuzzlePack(syst); break; #endif default: res = false; error("AGOS engine: unknown gameType"); } if (res) { ((AGOS::AGOSEngine *)*engine)->_gameDescription = gd; } return res; } SaveStateList AgosMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringList filenames; Common::String saveDesc; Common::String pattern = target; pattern += ".???"; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { saveDesc = file->c_str(); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } return saveList; } int AgosMetaEngine::getMaximumSaveSlot() const { return 999; } #if PLUGIN_ENABLED_DYNAMIC(AGOS) REGISTER_PLUGIN_DYNAMIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine); #else REGISTER_PLUGIN_STATIC(AGOS, PLUGIN_TYPE_ENGINE, AgosMetaEngine); #endif namespace AGOS { int AGOSEngine::getGameId() const { return _gameDescription->gameId; } int AGOSEngine::getGameType() const { return _gameDescription->gameType; } uint32 AGOSEngine::getFeatures() const { return _gameDescription->features; } const char *AGOSEngine::getExtra() const { return _gameDescription->desc.extra; } Common::Language AGOSEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform AGOSEngine::getPlatform() const { return _gameDescription->desc.platform; } const char *AGOSEngine::getFileName(int type) const { for (int i = 0; _gameDescription->desc.filesDescriptions[i].fileType; i++) { if (_gameDescription->desc.filesDescriptions[i].fileType == type) return _gameDescription->desc.filesDescriptions[i].fileName; } return NULL; } } // End of namespace AGOS