/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "base/plugins.h" #include "common/config-manager.h" #include "common/file.h" #include "common/fs.h" #include "agos/agos.h" namespace AGOS { static DetectedGameList GAME_detectGames(const FSList &fslist); } using Common::File; struct ObsoleteGameID { const char *from; const char *to; Common::Platform platform; }; /** * Conversion table mapping old obsolete target names to the * corresponding new target and platform combination. * */ static const ObsoleteGameID obsoleteGameIDsTable[] = { {"simon1acorn", "simon1", Common::kPlatformAcorn}, {"simon1amiga", "simon1", Common::kPlatformAmiga}, {"simon1cd32", "simon1", Common::kPlatformAmiga}, {"simon1demo", "simon1", Common::kPlatformPC}, {"simon1dos", "simon1", Common::kPlatformPC}, {"simon1talkie", "simon1", Common::kPlatformPC}, {"simon1win", "simon1", Common::kPlatformWindows}, {"simon2dos", "simon2", Common::kPlatformPC}, {"simon2talkie", "simon2", Common::kPlatformPC}, {"simon2mac", "simon2", Common::kPlatformMacintosh}, {"simon2win", "simon2", Common::kPlatformWindows}, {NULL, NULL, Common::kPlatformUnknown} }; static const PlainGameDescriptor simonGames[] = { {"elvira1", "Elvira - Mistress of the Dark"}, {"elvira2", "Elvira II - The Jaws of Cerberus"}, {"waxworks", "Waxworks"}, {"simon1", "Simon the Sorcerer 1"}, {"simon2", "Simon the Sorcerer 2"}, {"feeble", "The Feeble Files"}, {"dimp", "Demon in my Pocket"}, {"jumble", "Jumble"}, {"puzzle", "NoPatience"}, {"swampy", "Swampy Adventures"}, {NULL, NULL} }; GameList Engine_AGOS_gameIDList() { GameList games; const PlainGameDescriptor *g = simonGames; while (g->gameid) { games.push_back(*g); g++; } return games; } GameDescriptor Engine_AGOS_findGameID(const char *gameid) { // First search the list of supported game IDs. const PlainGameDescriptor *g = simonGames; while (g->gameid) { if (!scumm_stricmp(gameid, g->gameid)) return *g; g++; } // If we didn't find the gameid in the main list, check if it // is an obsolete game id. GameDescriptor gs; const ObsoleteGameID *o = obsoleteGameIDsTable; while (o->from) { if (0 == scumm_stricmp(gameid, o->from)) { gs.gameid = gameid; gs.description = "Obsolete game ID"; return gs; } o++; } return gs; } DetectedGameList Engine_AGOS_detectGames(const FSList &fslist) { return AGOS::GAME_detectGames(fslist); } PluginError Engine_AGOS_create(OSystem *syst, Engine **engine) { assert(syst); assert(engine); const char *gameid = ConfMan.get("gameid").c_str(); for (const ObsoleteGameID *o = obsoleteGameIDsTable; o->from; ++o) { if (!scumm_stricmp(gameid, o->from)) { // Match found, perform upgrade gameid = o->to; ConfMan.set("gameid", o->to); if (o->platform != Common::kPlatformUnknown) ConfMan.set("platform", Common::getPlatformCode(o->platform)); warning("Target upgraded from %s to %s", o->from, o->to); ConfMan.flushToDisk(); break; } } FSList fslist; FilesystemNode dir(ConfMan.get("path")); if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) { warning("AGOSEngine: invalid game path '%s'", dir.path().c_str()); return kInvalidPathError; } // Invoke the detector DetectedGameList detectedGames = Engine_AGOS_detectGames(fslist); for (uint i = 0; i < detectedGames.size(); i++) { if (detectedGames[i].gameid == gameid) { *engine = new AGOS::AGOSEngine(syst); return kNoError; } } warning("AGOSEngine: Unable to locate game data at path '%s'", dir.path().c_str()); return kNoGameDataFoundError; } REGISTER_PLUGIN(AGOS, "AGOS", "AGOS (C) Adventure Soft"); namespace AGOS { using Common::ADGameFileDescription; using Common::ADGameDescription; #include "agosgame.cpp" DetectedGame toDetectedGame(const ADGameDescription &g) { const char *title = 0; const PlainGameDescriptor *sg = simonGames; while (sg->gameid) { if (!scumm_stricmp(g.name, sg->gameid)) title = sg->description; sg++; } DetectedGame dg(g.name, title, g.language, g.platform); dg.updateDesc(g.extra); return dg; } bool AGOSEngine::initGame() { int gameNumber = -1; DetectedGameList detectedGames; Common::AdvancedDetector AdvDetector; Common::ADList matches; Common::ADGameDescList descList; Common::Language language = Common::UNK_LANG; Common::Platform platform = Common::kPlatformUnknown; if (ConfMan.hasKey("language")) language = Common::parseLanguage(ConfMan.get("language")); if (ConfMan.hasKey("platform")) platform = Common::parsePlatform(ConfMan.get("platform")); Common::String gameid = ConfMan.get("gameid"); // At this point, Engine_AGOS_create() has already verified that the // desired game is in the specified directory. But we've already // forgotten which particular version it was, so we have to do it all // over again... for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++) descList.push_back((const ADGameDescription *)&gameDescriptions[i]); AdvDetector.registerGameDescriptions(descList); AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); matches = AdvDetector.detectGame(NULL, language, platform); for (uint i = 0; i < matches.size(); i++) { if (toDetectedGame(gameDescriptions[matches[i]].desc).gameid == gameid) { gameNumber = matches[i]; break; } } if (gameNumber >= ARRAYSIZE(gameDescriptions) || gameNumber == -1) { error("AGOSEngine::loadGame wrong gameNumber"); } debug(2, "Running %s", toDetectedGame(gameDescriptions[gameNumber].desc).description.c_str()); _gameDescription = &gameDescriptions[gameNumber]; return true; } DetectedGameList GAME_detectGames(const FSList &fslist) { DetectedGameList detectedGames; Common::AdvancedDetector AdvDetector; Common::ADList matches; Common::ADGameDescList descList; for (int i = 0; i < ARRAYSIZE(gameDescriptions); i++) descList.push_back((const ADGameDescription *)&gameDescriptions[i]); AdvDetector.registerGameDescriptions(descList); AdvDetector.setFileMD5Bytes(FILE_MD5_BYTES); matches = AdvDetector.detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown); for (uint i = 0; i < matches.size(); i++) detectedGames.push_back(toDetectedGame(gameDescriptions[matches[i]].desc)); //delete &matches; return detectedGames; } } // End of namespace AGOS