/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "agos/agos.h" #include "agos/intern.h" #include "agos/vga.h" namespace AGOS { byte *vc10_depackColumn(VC10_state * vs) { int8 a = vs->depack_cont; const byte *src = vs->srcPtr; byte *dst = vs->depack_dest; uint16 dh = vs->dh; byte color; if (a == -0x80) a = *src++; for (;;) { if (a >= 0) { color = *src++; do { *dst++ = color; if (!--dh) { if (--a < 0) a = -0x80; else src--; goto get_out; } } while (--a >= 0); } else { do { *dst++ = *src++; if (!--dh) { if (++a == 0) a = -0x80; goto get_out; } } while (++a != 0); } a = *src++; } get_out:; vs->srcPtr = src; vs->depack_cont = a; return vs->depack_dest + vs->y_skip; } void vc10_skip_cols(VC10_state *vs) { while (vs->x_skip) { vc10_depackColumn(vs); vs->x_skip--; } } void AGOSEngine::decodeColumn(byte *dst, const byte *src, int height) { const uint pitch = _dxSurfacePitch; int8 reps = (int8)0x80; byte color; byte *dstPtr = dst; uint h = height, w = 8; for (;;) { reps = *src++; if (reps >= 0) { color = *src++; do { *dst = color; dst += pitch; /* reached bottom? */ if (--h == 0) { /* reached right edge? */ if (--w == 0) return; dst = ++dstPtr; h = height; } } while (--reps >= 0); } else { do { *dst = *src++; dst += pitch; /* reached bottom? */ if (--h == 0) { /* reached right edge? */ if (--w == 0) return; dst = ++dstPtr; h = height; } } while (++reps != 0); } } } void AGOSEngine::decodeRow(byte *dst, const byte *src, int width) { const uint pitch = _dxSurfacePitch; int8 reps = (int8)0x80; byte color; byte *dstPtr = dst; uint w = width, h = 8; for (;;) { reps = *src++; if (reps >= 0) { color = *src++; do { *dst++ = color; /* reached right edge? */ if (--w == 0) { /* reached bottom? */ if (--h == 0) return; dstPtr += pitch; dst = dstPtr; w = width; } } while (--reps >= 0); } else { do { *dst++ = *src++; /* reached right edge? */ if (--w == 0) { /* reached bottom? */ if (--h == 0) return; dstPtr += pitch; dst = dstPtr; w = width; } } while (++reps != 0); } } } bool AGOSEngine::drawImage_clip(VC10_state *state) { const uint16 *vlut; uint maxWidth, maxHeight; int cur; vlut = &_videoWindows[_windowNum * 4]; if (getGameType() != GType_FF && getGameType() != GType_PP) { state->draw_width = state->width * 2; } cur = state->x; if (cur < 0) { do { if (!--state->draw_width) return 0; state->x_skip++; } while (++cur); } state->x = cur; maxWidth = (getGameType() == GType_FF || getGameType() == GType_PP) ? _screenWidth : (vlut[2] * 2); cur += state->draw_width - maxWidth; if (cur > 0) { do { if (!--state->draw_width) return 0; } while (--cur); } cur = state->y; if (cur < 0) { do { if (!--state->draw_height) return 0; state->y_skip++; } while (++cur); } state->y = cur; maxHeight = (getGameType() == GType_FF || getGameType() == GType_PP) ? _screenHeight : vlut[3]; cur += state->draw_height - maxHeight; if (cur > 0) { do { if (!--state->draw_height) return 0; } while (--cur); } assert(state->draw_width != 0 && state->draw_height != 0); if (getGameType() != GType_FF && getGameType() != GType_PP) { state->draw_width *= 4; } return 1; } void AGOSEngine::drawImage_Feeble(VC10_state *state) { if (state->flags & kDFCompressed) { if (state->flags & kDFScaled) { state->surf_addr = getScaleBuf(); state->surf_pitch = _dxSurfacePitch; uint w, h; byte *src, *dst, *dstPtr; state->dl = state->width; state->dh = state->height; dstPtr = state->surf_addr; w = 0; do { src = vc10_depackColumn(state); dst = dstPtr; h = 0; do { *dst = *src; dst += _screenWidth; src++; } while (++h != state->draw_height); dstPtr++; } while (++w != state->draw_width); if (_vgaCurSpritePriority % 10 != 9) { _scaleX = state->x; _scaleY = state->y; _scaleWidth = state->width; _scaleHeight = state->height; } else { scaleClip(state->height, state->width, state->y, state->x, state->y + _scrollY); } } else if (state->flags & kDFOverlayed) { state->surf_addr = getScaleBuf(); state->surf_pitch = _dxSurfacePitch; state->surf_addr += (state->x + _scrollX) + (state->y + _scrollY) * state->surf_pitch; uint w, h; byte *src, *dst, *dstPtr; state->dl = state->width; state->dh = state->height; dstPtr = state->surf_addr; w = 0; do { byte color; src = vc10_depackColumn(state); dst = dstPtr; h = 0; do { color = *src; if (color != 0) *dst = color; dst += _screenWidth; src++; } while (++h != state->draw_height); dstPtr++; } while (++w != state->draw_width); if (_vgaCurSpritePriority % 10 == 9) { scaleClip(_scaleHeight, _scaleWidth, _scaleY, _scaleX, _scaleY + _scrollY); } } else { if (drawImage_clip(state) == 0) return; state->surf_addr += state->x + state->y * state->surf_pitch; uint w, h; byte *src, *dst, *dstPtr; state->dl = state->width; state->dh = state->height; vc10_skip_cols(state); if (state->flags & kDFMasked) { if (getGameType() == GType_FF && !getBitFlag(81)) { if (state->x > _feebleRect.right) return; if (state->y > _feebleRect.bottom) return; if (state->x + state->width < _feebleRect.left) return; if (state->y + state->height < _feebleRect.top) return; } dstPtr = state->surf_addr; w = 0; do { byte color; src = vc10_depackColumn(state); dst = dstPtr; h = 0; do { color = *src; if (color) *dst = color; dst += _screenWidth; src++; } while (++h != state->draw_height); dstPtr++; } while (++w != state->draw_width); } else { dstPtr = state->surf_addr; w = 0; do { byte color; src = vc10_depackColumn(state); dst = dstPtr; h = 0; do { color = *src; if ((state->flags & kDFNonTrans) || color != 0) *dst = color; dst += _screenWidth; src++; } while (++h != state->draw_height); dstPtr++; } while (++w != state->draw_width); } } } else { if (drawImage_clip(state) == 0) return; state->surf_addr += state->x + state->y * state->surf_pitch; const byte *src; byte *dst; uint count; src = state->srcPtr + state->width * state->y_skip; dst = state->surf_addr; do { for (count = 0; count != state->draw_width; count++) { byte color; color = src[count + state->x_skip]; if (color) { if ((state->flags & kDFShaded) && color == 220) color = 244; dst[count] = color; } } dst += _screenWidth; src += state->width; } while (--state->draw_height); } } void AGOSEngine::drawImage_Simon(VC10_state *state) { const uint16 *vlut = &_videoWindows[_windowNum * 4]; if (drawImage_clip(state) == 0) return; uint xoffs, yoffs; if (getGameType() == GType_SIMON1 && (_subroutine == 2923 || _subroutine == 2926)) { // Allow one section of Simon the Sorcerer 1 introduction to be displayed // in lower half of screen xoffs = state->x * 8; yoffs = state->y; } else { xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8; yoffs = (vlut[1] - _videoWindows[17] + state->y); } state->surf2_addr += xoffs + yoffs * state->surf_pitch; state->surf_addr += xoffs + yoffs * state->surf2_pitch; if (state->flags & kDFMasked) { byte *mask, *src, *dst; byte h; uint w; state->x_skip *= 4; state->dl = state->width; state->dh = state->height; vc10_skip_cols(state); w = 0; do { mask = vc10_depackColumn(state); /* esi */ src = state->surf2_addr + w * 2; /* ebx */ dst = state->surf_addr + w * 2; /* edi */ h = state->draw_height; do { if ((getGameType() == GType_SIMON1) && getBitFlag(88)) { /* transparency */ if (mask[0] & 0xF0) { if ((dst[0] & 0x0F0) == 0x20) dst[0] = src[0]; } if (mask[0] & 0x0F) { if ((dst[1] & 0x0F0) == 0x20) dst[1] = src[1]; } } else { /* no transparency */ if (mask[0] & 0xF0) dst[0] = src[0]; if (mask[0] & 0x0F) dst[1] = src[1]; } mask++; dst += state->surf_pitch; src += state->surf2_pitch; } while (--h); } while (++w != state->draw_width); } else if ((((_lockWord & 0x20) && state->palette == 0) || state->palette == 0xC0)) { const byte *src; byte *dst; uint h, i; if (state->flags & kDFCompressed) { byte *dstPtr = state->surf_addr; src = state->srcPtr; /* AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD EEEEEEEE * aaaaabbb bbcccccd ddddeeee efffffgg ggghhhhh */ do { uint count = state->draw_width / 4; dst = dstPtr; do { uint32 bits = (src[0] << 24) | (src[1] << 16) | (src[2] << 8) | (src[3]); byte color; color = (byte)((bits >> (32 - 5)) & 31); if ((state->flags & kDFNonTrans) || color) dst[0] = color; color = (byte)((bits >> (32 - 10)) & 31); if ((state->flags & kDFNonTrans) || color) dst[1] = color; color = (byte)((bits >> (32 - 15)) & 31); if ((state->flags & kDFNonTrans) || color) dst[2] = color; color = (byte)((bits >> (32 - 20)) & 31); if ((state->flags & kDFNonTrans) || color) dst[3] = color; color = (byte)((bits >> (32 - 25)) & 31); if ((state->flags & kDFNonTrans) || color) dst[4] = color; color = (byte)((bits >> (32 - 30)) & 31); if ((state->flags & kDFNonTrans) || color) dst[5] = color; bits = (bits << 8) | src[4]; color = (byte)((bits >> (40 - 35)) & 31); if ((state->flags & kDFNonTrans) || color) dst[6] = color; color = (byte)((bits) & 31); if ((state->flags & kDFNonTrans) || color) dst[7] = color; dst += 8; src += 5; } while (--count); dstPtr += _screenWidth; } while (--state->draw_height); } else { src = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8); dst = state->surf_addr; state->draw_width *= 2; h = state->draw_height; do { for (i = 0; i != state->draw_width; i++) if ((state->flags & kDFNonTrans) || src[i]) dst[i] = src[i]; dst += _screenWidth; src += state->width * 16; } while (--h); } } else { if (getGameType() == GType_SIMON2 && state->flags & kDFUseFrontBuf && getBitFlag(171)) { state->surf_addr = state->surf2_addr; state->surf_pitch = state->surf2_pitch; } if (state->flags & kDFCompressed) { uint w, h; byte *src, *dst, *dstPtr; state->x_skip *= 4; /* reached */ state->dl = state->width; state->dh = state->height; vc10_skip_cols(state); dstPtr = state->surf_addr; if (!(state->flags & kDFNonTrans) && (state->flags & 0x40)) { /* reached */ dstPtr += vcReadVar(252); } w = 0; do { byte color; src = vc10_depackColumn(state); dst = dstPtr; h = 0; do { color = (*src / 16); if ((state->flags & kDFNonTrans) || color != 0) dst[0] = color | state->palette; color = (*src & 15); if ((state->flags & kDFNonTrans) || color != 0) dst[1] = color | state->palette; dst += _screenWidth; src++; } while (++h != state->draw_height); dstPtr += 2; } while (++w != state->draw_width); } else { const byte *src; byte *dst; uint count; src = state->srcPtr + (state->width * state->y_skip) * 8; dst = state->surf_addr; state->x_skip *= 4; do { for (count = 0; count != state->draw_width; count++) { byte color; color = (src[count + state->x_skip] / 16); if ((state->flags & kDFNonTrans) || color) dst[count * 2] = color | state->palette; color = (src[count + state->x_skip] & 15); if ((state->flags & kDFNonTrans) || color) dst[count * 2 + 1] = color | state->palette; } dst += _screenWidth; src += state->width * 8; } while (--state->draw_height); } } } void AGOSEngine::drawImage_Amiga(VC10_state *state) { uint8 *dst; const byte *src; const uint16 *vlut = &_videoWindows[_windowNum * 4]; if (drawImage_clip(state) == 0) return; uint xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8; uint yoffs = (vlut[1] - _videoWindows[17] + state->y); state->surf2_addr += xoffs + yoffs * state->surf_pitch; state->surf_addr += xoffs + yoffs * state->surf2_pitch; if (state->flags & kDFMasked) { const byte *mask = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8); src = state->surf2_addr; dst = state->surf_addr; state->draw_width *= 2; uint h = state->draw_height; do { for (uint i = 0; i != state->draw_width; i++) { if ((getGameType() == GType_SIMON1) && getBitFlag(88)) { /* transparency */ if (mask[i] & 1 && (dst[i] & 1) == 0x20) dst[i] = src[i]; } else { /* no transparency */ if (mask[i] & 1) dst[i] = src[i]; } } dst += state->surf_pitch; src += state->surf2_pitch; mask += state->width * 16; } while (--h); } else { src = state->srcPtr + (state->width * state->y_skip * 16) + (state->x_skip * 8); dst = state->surf_addr; state->draw_width *= 2; uint h = state->draw_height; do { for (uint i = 0; i != state->draw_width; i++) if ((state->flags & kDFNonTrans) || src[i]) dst[i] = src[i]; dst += _screenWidth; src += state->width * 16; } while (--h); } } void AGOSEngine::drawImage(VC10_state *state) { const uint16 *vlut = &_videoWindows[_windowNum * 4]; if (drawImage_clip(state) == 0) return; uint xoffs, yoffs; if (getGameType() == GType_ELVIRA1) { //if (_windowNum != 2 && _windowNum != 3 && _windowNum != 6) { // xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8; // yoffs = (vlut[1] - _videoWindows[17] + state->y); //} else { xoffs = (vlut[0] * 2 + state->x) * 8; yoffs = vlut[1] + state->y; //} } else if (getGameType() == GType_ELVIRA2) { //if (_windowNum == 4 || _windowNum >= 10) { // xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8; // yoffs = (vlut[1] - _videoWindows[17] + state->y); //} else { xoffs = (vlut[0] * 2 + state->x) * 8; yoffs = vlut[1] + state->y; //} } else if (getGameType() == GType_WW) { //if (_windowNum == 4 || (_windowNum >= 10 && _windowNum < 28)) { // xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8; // yoffs = (vlut[1] - _videoWindows[17] + state->y); //} else { xoffs = (vlut[0] * 2 + state->x) * 8; yoffs = vlut[1] + state->y; //} } else { xoffs = ((vlut[0] - _videoWindows[16]) * 2 + state->x) * 8; yoffs = (vlut[1] - _videoWindows[17] + state->y); } state->surf2_addr += xoffs + yoffs * state->surf_pitch; state->surf_addr += xoffs + yoffs * state->surf2_pitch; if (state->flags & kDFUseFrontBuf) { state->surf_addr = state->surf2_addr; state->surf_pitch = state->surf2_pitch; } if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) state->palette = state->surf_addr[0] & 0xF0; if (state->flags & kDFCompressed) { uint w, h; byte *src, *dst, *dstPtr; state->x_skip *= 4; /* reached */ state->dl = state->width; state->dh = state->height; vc10_skip_cols(state); dstPtr = state->surf_addr; w = 0; do { byte color; src = vc10_depackColumn(state); dst = dstPtr; h = 0; do { color = (*src / 16); if ((state->flags & kDFNonTrans) || color != 0) dst[0] = color | state->palette; color = (*src & 15); if ((state->flags & kDFNonTrans) || color != 0) dst[1] = color | state->palette; dst += _screenWidth; src++; } while (++h != state->draw_height); dstPtr += 2; } while (++w != state->draw_width); } else { const byte *src; byte *dst; uint count; src = state->srcPtr + (state->width * state->y_skip) * 8; dst = state->surf_addr; state->x_skip *= 4; do { for (count = 0; count != state->draw_width; count++) { byte color; color = (src[count + state->x_skip] / 16); if ((state->flags & kDFNonTrans) || color) dst[count * 2] = color | state->palette; color = (src[count + state->x_skip] & 15); if ((state->flags & kDFNonTrans) || color) dst[count * 2 + 1] = color | state->palette; } dst += _screenWidth; src += state->width * 8; } while (--state->draw_height); } } void AGOSEngine::horizontalScroll(VC10_state *state) { const byte *src; byte *dst; int w; if (getGameType() == GType_FF) _scrollXMax = state->width - 640; else _scrollXMax = state->width * 2 - 40; _scrollYMax = 0; _scrollImage = state->srcPtr; _scrollHeight = state->height; if (_variableArrayPtr[34] < 0) state->x = _variableArrayPtr[251]; _scrollX = state->x; vcWriteVar(251, _scrollX); dst = getBackBuf(); if (getGameType() == GType_FF) src = state->srcPtr + _scrollX / 2; else src = state->srcPtr + _scrollX * 4; for (w = 0; w < _screenWidth; w += 8) { decodeColumn(dst, src + readUint32Wrapper(src), state->height); dst += 8; src += 4; } } void AGOSEngine::verticalScroll(VC10_state *state) { const byte *src; byte *dst; int h; _scrollXMax = 0; _scrollYMax = state->height - 480; _scrollImage = state->srcPtr; _scrollWidth = state->width; if (_variableArrayPtr[34] < 0) state->y = _variableArrayPtr[250]; _scrollY = state->y; vcWriteVar(250, _scrollY); dst = getBackBuf(); src = state->srcPtr + _scrollY / 2; for (h = 0; h < _screenHeight; h += 8) { decodeRow(dst, src + READ_LE_UINT32(src), state->width); dst += 8 * state->width; src += 4; } } void AGOSEngine::scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY) { Common::Rect srcRect, dstRect; float factor, xscale; srcRect.left = 0; srcRect.top = 0; srcRect.right = w; srcRect.bottom = h; if (scrollY > _baseY) factor = 1 + ((scrollY - _baseY) * _scale); else factor = 1 - ((_baseY - scrollY) * _scale); xscale = ((w * factor) / 2); dstRect.left = (int16)(x - xscale); if (dstRect.left > _screenWidth - 1) return; dstRect.top = (int16)(y - (h * factor)); if (dstRect.top > _screenHeight - 1) return; dstRect.right = (int16)(x + xscale); dstRect.bottom = y; _feebleRect = dstRect; _variableArray[20] = _feebleRect.top; _variableArray[21] = _feebleRect.left; _variableArray[22] = _feebleRect.bottom; _variableArray[23] = _feebleRect.right; debug(5, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom); // Unlike normal rectangles in ScummVM, it seems that in the case of // the destination rectangle the bottom and right coordinates are // considered to be inside the rectangle. For the source rectangle, // I believe that they are not. int scaledW = dstRect.width() + 1; int scaledH = dstRect.height() + 1; byte *src = getScaleBuf(); byte *dst = getBackBuf(); dst += _dxSurfacePitch * dstRect.top + dstRect.left; for (int dstY = 0; dstY < scaledH; dstY++) { if (dstRect.top + dstY >= 0 && dstRect.top + dstY < _screenHeight) { int srcY = (dstY * h) / scaledH; byte *srcPtr = src + _dxSurfacePitch * srcY; byte *dstPtr = dst + _dxSurfacePitch * dstY; for (int dstX = 0; dstX < scaledW; dstX++) { if (dstRect.left + dstX >= 0 && dstRect.left + dstX < _screenWidth) { int srcX = (dstX * w) / scaledW; if (srcPtr[srcX]) dstPtr[dstX] = srcPtr[srcX]; } } } } } void AGOSEngine::paletteFadeOut(byte *palPtr, uint num, uint size) { byte *p = palPtr; do { if (p[0] >= size) p[0] -= size; else p[0] = 0; if (p[1] >= size) p[1] -= size; else p[1] = 0; if (p[2] >= size) p[2] -= size; else p[2] = 0; p += 4; } while (--num); } void AGOSEngine::animate(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette, bool vgaScript) { VgaSprite *vsp; VgaPointersEntry *vpe; byte *p, *pp; uint count; if (isSpriteLoaded(vgaSpriteId, zoneNum)) return; vsp = _vgaSprites; while (vsp->id != 0) vsp++; vsp->windowNum = windowNum; vsp->priority = 0; vsp->flags = 0; vsp->y = y; vsp->x = x; vsp->image = 0; if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) vsp->palette = 0; else vsp->palette = palette; vsp->id = vgaSpriteId; if (getGameType() == GType_SIMON2 || getGameType() == GType_FF || getGameType() == GType_PP) vsp->zoneNum = zoneNum; else vsp->zoneNum = zoneNum = vgaSpriteId / 100; for (;;) { vpe = &_vgaBufferPointers[zoneNum]; _curVgaFile1 = vpe->vgaFile1; if (vgaScript) { if (vpe->vgaFile1 != NULL) break; if (_zoneNumber != zoneNum) _noOverWrite = _zoneNumber; loadZone(zoneNum); _noOverWrite = 0xFFFF; } else { _zoneNumber = zoneNum; if (vpe->vgaFile1 != NULL) break; loadZone(zoneNum); } } pp = _curVgaFile1; if (getGameType() == GType_FF || getGameType() == GType_PP) { p = pp + READ_LE_UINT16(pp + 2); count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount); p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable); while (count--) { if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId) break; p += sizeof(AnimationHeader_Feeble); } assert(READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { p = pp + READ_BE_UINT16(pp + 4); count = READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationCount); p = pp + READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationTable); while (count--) { if (READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId) break; p += sizeof(AnimationHeader_Simon); } assert(READ_BE_UINT16(&((AnimationHeader_Simon *) p)->id) == vgaSpriteId); } else { p = pp + READ_BE_UINT16(pp + 10); p += 20; count = READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationCount); p = pp + READ_BE_UINT16(&((VgaFileHeader2_Common *) p)->animationTable); while (count--) { if (READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId) break; p += sizeof(AnimationHeader_WW); } assert(READ_BE_UINT16(&((AnimationHeader_WW *) p)->id) == vgaSpriteId); } #ifdef DUMP_FILE_NR { static bool dumped = false; if (res == DUMP_FILE_NR && !dumped) { dumped = true; dumpVgaFile(_curVgaFile1); } } #endif #ifdef DUMP_BITMAPS_FILE_NR { static bool dumped = false; if (res == DUMP_BITMAPS_FILE_NR && !dumped) { dumped = true; dumpVgaBitmaps(_curVgaFile2, _curVgaFile1, zoneNum); } } #endif if (_startVgaScript) { if (getGameType() == GType_FF || getGameType() == GType_PP) { dumpVgaScript(_curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), zoneNum, vgaSpriteId); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { dumpVgaScript(_curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon*)p)->scriptOffs), zoneNum, vgaSpriteId); } else { dumpVgaScript(_curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_WW*)p)->scriptOffs), zoneNum, vgaSpriteId); } } if (getGameType() == GType_FF || getGameType() == GType_PP) { addVgaEvent(_vgaBaseDelay, _curVgaFile1 + READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->scriptOffs), vgaSpriteId, zoneNum); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { addVgaEvent(_vgaBaseDelay, _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_Simon *) p)->scriptOffs), vgaSpriteId, zoneNum); } else { addVgaEvent(_vgaBaseDelay, _curVgaFile1 + READ_BE_UINT16(&((AnimationHeader_WW *) p)->scriptOffs), vgaSpriteId, zoneNum); } } void AGOSEngine::setImage(uint16 vga_res_id, bool vgaScript) { uint zoneNum; VgaPointersEntry *vpe; byte *bb, *b; uint16 count; const byte *vc_ptr_org; zoneNum = vga_res_id / 100; for (;;) { vpe = &_vgaBufferPointers[zoneNum]; _curVgaFile1 = vpe->vgaFile1; _curVgaFile2 = vpe->vgaFile2; if (vgaScript) { if (vpe->vgaFile1 != NULL) break; if (_zoneNumber != zoneNum) _noOverWrite = _zoneNumber; loadZone(zoneNum); _noOverWrite = 0xFFFF; } else { _curSfxFile = vpe->sfxFile; _zoneNumber = zoneNum; if (vpe->vgaFile1 != NULL) break; loadZone(zoneNum); } } bb = _curVgaFile1; if (getGameType() == GType_FF || getGameType() == GType_PP) { b = bb + READ_LE_UINT16(bb + 2); count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount); b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable); while (count--) { if (READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == vga_res_id) break; b += sizeof(ImageHeader_Feeble); } assert(READ_LE_UINT16(&((ImageHeader_Feeble *) b)->id) == vga_res_id); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { b = bb + READ_BE_UINT16(bb + 4); count = READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageCount); b = bb + READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageTable); while (count--) { if (READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == vga_res_id) break; b += sizeof(ImageHeader_Simon); } assert(READ_BE_UINT16(&((ImageHeader_Simon *) b)->id) == vga_res_id); } else { b = bb + READ_BE_UINT16(bb + 10); b += 20; count = READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageCount); b = bb + READ_BE_UINT16(&((VgaFileHeader2_Common *) b)->imageTable); while (count--) { if (READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == vga_res_id) break; b += sizeof(ImageHeader_WW); } assert(READ_BE_UINT16(&((ImageHeader_WW *) b)->id) == vga_res_id); if (!vgaScript) clearWindow(_windowNum, READ_BE_UINT16(&((ImageHeader_WW *) b)->color)); } if (_startVgaScript) { if (getGameType() == GType_FF || getGameType() == GType_PP) { dumpVgaScript(_curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble*)b)->scriptOffs), zoneNum, vga_res_id); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { dumpVgaScript(_curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon*)b)->scriptOffs), zoneNum, vga_res_id); } else { dumpVgaScript(_curVgaFile1 + READ_BE_UINT16(&((ImageHeader_WW*)b)->scriptOffs), zoneNum, vga_res_id); } } vc_ptr_org = _vcPtr; if (getGameType() == GType_FF || getGameType() == GType_PP) { _vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs); } else { _vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_WW *) b)->scriptOffs); } runVgaScript(); _vcPtr = vc_ptr_org; } void AGOSEngine::setWindowImageEx(uint16 mode, uint16 vga_res) { if (mode == 4) { vc29_stopAllSounds(); if (getGameType() == GType_ELVIRA1) { if (_variableArray[299] == 0) { _variableArray[293] = 0; _wallOn = 0; } } else if (getGameType() == GType_ELVIRA2) { if (_variableArray[70] == 0) { _variableArray[71] = 0; _wallOn = 0; } } } if (_lockWord & 0x10) error("setWindowImageEx: _lockWord & 0x10"); setWindowImage(mode, vga_res); } void AGOSEngine::setWindowImage(uint16 mode, uint16 vga_res_id) { uint num_lines; uint16 updateWindow; _windowNum = updateWindow = mode; _lockWord |= 0x20; if (getGameType() == GType_FF || getGameType() == GType_PP) { vc27_resetSprite(); } if (vga_res_id == 0) { if (getGameType() == GType_SIMON1) { _unkPalFlag = true; } else if (getGameType() == GType_SIMON2) { _useBackGround = true; _restoreWindow6 = true; } } if (getGameType() == GType_SIMON1) { if (vga_res_id == 16300) { clearBackFromTop(134); _usePaletteDelay = true; } } else if (getGameType() == GType_SIMON2 || getGameType() == GType_FF) { _scrollX = 0; _scrollY = 0; _scrollXMax = 0; _scrollYMax = 0; _scrollCount = 0; _scrollFlag = 0; _scrollHeight = 134; _variableArrayPtr = _variableArray; if (_variableArray[34] >= 0) { if (getGameType() == GType_FF) _variableArray[250] = 0; _variableArray[251] = 0; } } setImage(vga_res_id); if (getGameType() == GType_FF || getGameType() == GType_PP) { fillFrontFromBack(0, 0, _screenWidth, _screenHeight); fillBackGroundFromBack(_screenHeight); _syncFlag2 = 1; } else if (getGameType() == GType_SIMON2) { if (!_useBackGround) { num_lines = _windowNum == 4 ? 134 : 200; _boxStarHeight = num_lines; fillFrontFromBack(0, 0, _screenWidth, num_lines); fillBackGroundFromBack(num_lines); _syncFlag2 = 1; } _useBackGround = false; } else if (getGameType() == GType_SIMON1) { // Allow one section of Simon the Sorcerer 1 introduction to be displayed // in lower half of screen if (_subroutine == 2923 || _subroutine == 2926) num_lines = 200; else num_lines = _windowNum == 4 ? 134 : 200; fillFrontFromBack(0, 0, _screenWidth, num_lines); fillBackGroundFromBack(num_lines); _syncFlag2 = 1; _timer5 = 0; } else { num_lines = _windowNum == 4 ? 134 : 200; fillFrontFromBack(0, 0, _screenWidth, num_lines); fillBackGroundFromBack(num_lines); _syncFlag2 = 1; _timer5 = 0; } if (getGameType() == GType_ELVIRA1 && updateWindow == 3 && _bottomPalette != 0) { byte *dst = getBackBuf() + 42560; int size = 21440; while (size--) { *dst += 0x10; dst++; } } _lockWord &= ~0x20; if (getGameType() == GType_SIMON1) { if (_unkPalFlag) { _unkPalFlag = false; while (_fastFadeInFlag != 0) { delay(10); } } } } } // End of namespace AGOS