/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/file.h" #include "common/system.h" #include "common/textconsole.h" #include "agos/agos.h" namespace AGOS { // MidiParser_S1D is not considered part of the standard // MidiParser suite, but we still try to mask its details // and just provide a factory function. extern MidiParser *MidiParser_createS1D(); MidiPlayer::MidiPlayer() { // Since initialize() is called every time the music changes, // this is where we'll initialize stuff that must persist // between songs. _driver = 0; _map_mt32_to_gm = false; _enable_sfx = true; _current = 0; _musicVolume = 255; _sfxVolume = 255; resetVolumeTable(); _paused = false; _currentTrack = 255; _loopTrack = 0; _queuedTrack = 255; _loopQueuedTrack = 0; } MidiPlayer::~MidiPlayer() { stop(); Common::StackLock lock(_mutex); if (_driver) { _driver->close(); delete _driver; } _driver = NULL; clearConstructs(); } int MidiPlayer::open(int gameType) { // Don't call open() twice! assert(!_driver); // Setup midi driver MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_ADLIB | MDT_MIDI | (gameType == GType_SIMON1 ? MDT_PREFER_MT32 : MDT_PREFER_GM)); _nativeMT32 = ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32")); _driver = MidiDriver::createMidi(dev); if (!_driver) return 255; if (_nativeMT32) _driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); _map_mt32_to_gm = (gameType != GType_SIMON2 && !_nativeMT32); int ret = _driver->open(); if (ret) return ret; _driver->setTimerCallback(this, &onTimer); if (_nativeMT32) _driver->sendMT32Reset(); else _driver->sendGMReset(); return 0; } void MidiPlayer::send(uint32 b) { if (!_current) return; byte channel = (byte)(b & 0x0F); if ((b & 0xFFF0) == 0x07B0) { // Adjust volume changes by master music and master sfx volume. byte volume = (byte)((b >> 16) & 0x7F); _current->volume[channel] = volume; if (_current == &_sfx) volume = volume * _sfxVolume / 255; else if (_current == &_music) volume = volume * _musicVolume / 255; b = (b & 0xFF00FFFF) | (volume << 16); } else if ((b & 0xF0) == 0xC0 && _map_mt32_to_gm) { b = (b & 0xFFFF00FF) | (MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8); } else if ((b & 0xFFF0) == 0x007BB0) { // Only respond to an All Notes Off if this channel // has already been allocated. if (!_current->channel[b & 0x0F]) return; } else if ((b & 0xFFF0) == 0x79B0) { // "Reset All Controllers". There seems to be some confusion // about what this message should do to the volume controller. // See http://www.midi.org/about-midi/rp15.shtml for more // information. // // If I understand it correctly, the current standard indicates // that the volume should be reset, but the next revision will // exclude it. On my system, both ALSA and FluidSynth seem to // reset it, while AdLib does not. Let's follow the majority. _current->volume[channel] = 127; } if (!_current->channel[channel]) _current->channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel(); if (_current->channel[channel]) { if (channel == 9) { if (_current == &_sfx) _current->channel[9]->volume(_current->volume[9] * _sfxVolume / 255); else if (_current == &_music) _current->channel[9]->volume(_current->volume[9] * _musicVolume / 255); } _current->channel[channel]->send(b); if ((b & 0xFFF0) == 0x79B0) { // We have received a "Reset All Controllers" message // and passed it on to the MIDI driver. This may or may // not have affected the volume controller. To ensure // consistent behaviour, explicitly set the volume to // what we think it should be. if (_current == &_sfx) _current->channel[channel]->volume(_current->volume[channel] * _sfxVolume / 255); else if (_current == &_music) _current->channel[channel]->volume(_current->volume[channel] * _musicVolume / 255); } } } void MidiPlayer::metaEvent(byte type, byte *data, uint16 length) { // Only thing we care about is End of Track. if (!_current || type != 0x2F) { return; } else if (_current == &_sfx) { clearConstructs(_sfx); } else if (_loopTrack) { _current->parser->jumpToTick(0); } else if (_queuedTrack != 255) { _currentTrack = 255; byte destination = _queuedTrack; _queuedTrack = 255; _loopTrack = _loopQueuedTrack; _loopQueuedTrack = false; // Remember, we're still inside the locked mutex. // Have to unlock it before calling jump() // (which locks it itself), and then relock it // upon returning. _mutex.unlock(); startTrack(destination); _mutex.lock(); } else { stop(); } } void MidiPlayer::onTimer(void *data) { MidiPlayer *p = (MidiPlayer *)data; Common::StackLock lock(p->_mutex); if (!p->_paused) { if (p->_music.parser && p->_currentTrack != 255) { p->_current = &p->_music; p->_music.parser->onTimer(); } } if (p->_sfx.parser) { p->_current = &p->_sfx; p->_sfx.parser->onTimer(); } p->_current = 0; } void MidiPlayer::startTrack(int track) { Common::StackLock lock(_mutex); if (track == _currentTrack) return; if (_music.num_songs > 0) { if (track >= _music.num_songs) return; if (_music.parser) { _current = &_music; delete _music.parser; _current = 0; _music.parser = 0; } MidiParser *parser = MidiParser::createParser_SMF(); parser->property (MidiParser::mpMalformedPitchBends, 1); parser->setMidiDriver(this); parser->setTimerRate(_driver->getBaseTempo()); if (!parser->loadMusic(_music.songs[track], _music.song_sizes[track])) { warning("Error reading track %d", track); delete parser; parser = 0; } _currentTrack = (byte)track; _music.parser = parser; // That plugs the power cord into the wall } else if (_music.parser) { if (!_music.parser->setTrack(track)) { return; } _currentTrack = (byte)track; _current = &_music; _music.parser->jumpToTick(0); _current = 0; } } void MidiPlayer::stop() { Common::StackLock lock(_mutex); if (_music.parser) { _current = &_music; _music.parser->jumpToTick(0); } _current = 0; _currentTrack = 255; } void MidiPlayer::pause(bool b) { if (_paused == b || !_driver) return; _paused = b; Common::StackLock lock(_mutex); for (int i = 0; i < 16; ++i) { if (_music.channel[i]) _music.channel[i]->volume(_paused ? 0 : (_music.volume[i] * _musicVolume / 255)); if (_sfx.channel[i]) _sfx.channel[i]->volume(_paused ? 0 : (_sfx.volume[i] * _sfxVolume / 255)); } } void MidiPlayer::setVolume(int musicVol, int sfxVol) { if (musicVol < 0) musicVol = 0; else if (musicVol > 255) musicVol = 255; if (sfxVol < 0) sfxVol = 0; else if (sfxVol > 255) sfxVol = 255; if (_musicVolume == musicVol && _sfxVolume == sfxVol) return; _musicVolume = musicVol; _sfxVolume = sfxVol; // Now tell all the channels this. Common::StackLock lock(_mutex); if (_driver && !_paused) { for (int i = 0; i < 16; ++i) { if (_music.channel[i]) _music.channel[i]->volume(_music.volume[i] * _musicVolume / 255); if (_sfx.channel[i]) _sfx.channel[i]->volume(_sfx.volume[i] * _sfxVolume / 255); } } } void MidiPlayer::setLoop(bool loop) { Common::StackLock lock(_mutex); _loopTrack = loop; } void MidiPlayer::queueTrack(int track, bool loop) { _mutex.lock(); if (_currentTrack == 255) { _mutex.unlock(); setLoop(loop); startTrack(track); } else { _queuedTrack = track; _loopQueuedTrack = loop; _mutex.unlock(); } } void MidiPlayer::clearConstructs() { clearConstructs(_music); clearConstructs(_sfx); } void MidiPlayer::clearConstructs(MusicInfo &info) { int i; if (info.num_songs > 0) { for (i = 0; i < info.num_songs; ++i) free(info.songs[i]); info.num_songs = 0; } free(info.data); info.data = 0; delete info.parser; info.parser = 0; if (_driver) { for (i = 0; i < 16; ++i) { if (info.channel[i]) { info.channel[i]->allNotesOff(); info.channel[i]->release(); } } } info.clear(); } void MidiPlayer::resetVolumeTable() { int i; for (i = 0; i < 16; ++i) { _music.volume[i] = _sfx.volume[i] = 127; if (_driver) _driver->send(((_musicVolume >> 1) << 16) | 0x7B0 | i); } } static const int simon1_gmf_size[] = { 8900, 12166, 2848, 3442, 4034, 4508, 7064, 9730, 6014, 4742, 3138, 6570, 5384, 8909, 6457, 16321, 2742, 8968, 4804, 8442, 7717, 9444, 5800, 1381, 5660, 6684, 2456, 4744, 2455, 1177, 1232, 17256, 5103, 8794, 4884, 16 }; void MidiPlayer::loadSMF(Common::File *in, int song, bool sfx) { Common::StackLock lock(_mutex); MusicInfo *p = sfx ? &_sfx : &_music; clearConstructs(*p); uint32 startpos = in->pos(); byte header[4]; in->read(header, 4); bool isGMF = !memcmp(header, "GMF\x1", 4); in->seek(startpos, SEEK_SET); uint32 size = in->size() - in->pos(); if (isGMF) { if (sfx) { // Multiple GMF resources are stored in the SFX files, // but each one is referenced by a pointer at the // beginning of the file. Those pointers can be used // to determine file size. in->seek(0, SEEK_SET); uint16 value = in->readUint16LE() >> 2; // Number of resources if (song != value - 1) { in->seek(song * 2 + 2, SEEK_SET); value = in->readUint16LE(); size = value - startpos; } in->seek(startpos, SEEK_SET); } else if (size >= 64000) { // For GMF resources not in separate // files, we're going to have to use // hardcoded size tables. size = simon1_gmf_size[song]; } } // When allocating space, add 4 bytes in case // this is a GMF and we have to tack on our own // End of Track event. p->data = (byte *)calloc(size + 4, 1); in->read(p->data, size); uint32 timerRate = _driver->getBaseTempo(); if (!memcmp(p->data, "GMF\x1", 4)) { // The GMF header // 3 BYTES: 'GMF' // 1 BYTE : Major version // 1 BYTE : Minor version // 1 BYTE : Ticks (Ranges from 2 - 8, always 2 for SFX) // 1 BYTE : Loop control. 0 = no loop, 1 = loop // In the original, the ticks value indicated how many // times the music timer was called before it actually // did something. The larger the value the slower the // music. // // We, on the other hand, have a timer rate which is // used to control by how much the music advances on // each onTimer() call. The larger the value, the // faster the music. // // It seems that 4 corresponds to our base tempo, so // this should be the right way to calculate it. timerRate = (4 * _driver->getBaseTempo()) / p->data[5]; // According to bug #1004919 calling setLoop() from // within a lock causes a lockup, though I have no // idea when this actually happens. _loopTrack = (p->data[6] != 0); } MidiParser *parser = MidiParser::createParser_SMF(); parser->property(MidiParser::mpMalformedPitchBends, 1); parser->setMidiDriver(this); parser->setTimerRate(timerRate); if (!parser->loadMusic(p->data, size)) { warning("Error reading track"); delete parser; parser = 0; } if (!sfx) { _currentTrack = 255; resetVolumeTable(); } p->parser = parser; // That plugs the power cord into the wall } void MidiPlayer::loadMultipleSMF(Common::File *in, bool sfx) { // This is a special case for Simon 2 Windows. // Instead of having multiple sequences as // separate tracks in a Type 2 file, simon2win // has multiple songs, each of which is a Type 1 // file. Thus, preceding the songs is a single // byte specifying how many songs are coming. // We need to load ALL the songs and then // treat them as separate tracks -- for the // purpose of jumps, anyway. Common::StackLock lock(_mutex); MusicInfo *p = sfx ? &_sfx : &_music; clearConstructs(*p); p->num_songs = in->readByte(); if (p->num_songs > 16) { warning("playMultipleSMF: %d is too many songs to keep track of", (int)p->num_songs); return; } byte i; for (i = 0; i < p->num_songs; ++i) { byte buf[5]; uint32 pos = in->pos(); // Make sure there's a MThd in->read(buf, 4); if (memcmp(buf, "MThd", 4)) { warning("Expected MThd but found '%c%c%c%c' instead", buf[0], buf[1], buf[2], buf[3]); return; } in->seek(in->readUint32BE(), SEEK_CUR); // Now skip all the MTrk blocks while (true) { in->read(buf, 4); if (memcmp(buf, "MTrk", 4)) break; in->seek(in->readUint32BE(), SEEK_CUR); } uint32 pos2 = in->pos() - 4; uint32 size = pos2 - pos; p->songs[i] = (byte *)calloc(size, 1); in->seek(pos, SEEK_SET); in->read(p->songs[i], size); p->song_sizes[i] = size; } if (!sfx) { _currentTrack = 255; resetVolumeTable(); } } void MidiPlayer::loadXMIDI(Common::File *in, bool sfx) { Common::StackLock lock(_mutex); MusicInfo *p = sfx ? &_sfx : &_music; clearConstructs(*p); char buf[4]; uint32 pos = in->pos(); uint32 size = 4; in->read(buf, 4); if (!memcmp(buf, "FORM", 4)) { int i; for (i = 0; i < 16; ++i) { if (!memcmp(buf, "CAT ", 4)) break; size += 2; memcpy(buf, &buf[2], 2); in->read(&buf[2], 2); } if (memcmp(buf, "CAT ", 4)) { error("Could not find 'CAT ' tag to determine resource size"); } size += 4 + in->readUint32BE(); in->seek(pos, 0); p->data = (byte *)calloc(size, 1); in->read(p->data, size); } else { error("Expected 'FORM' tag but found '%c%c%c%c' instead", buf[0], buf[1], buf[2], buf[3]); } // In the DOS version of Simon the Sorcerer 2, the music contains lots // of XMIDI callback controller events. As far as we know, they aren't // actually used, so we disable the callback handler explicitly. MidiParser *parser = MidiParser::createParser_XMIDI(NULL); parser->setMidiDriver(this); parser->setTimerRate(_driver->getBaseTempo()); if (!parser->loadMusic(p->data, size)) error("Error reading track"); if (!sfx) { _currentTrack = 255; resetVolumeTable(); } p->parser = parser; // That plugs the power cord into the wall } void MidiPlayer::loadS1D(Common::File *in, bool sfx) { Common::StackLock lock(_mutex); MusicInfo *p = sfx ? &_sfx : &_music; clearConstructs(*p); uint16 size = in->readUint16LE(); if (size != in->size() - 2) { error("Size mismatch in MUS file (%ld versus reported %d)", (long)in->size() - 2, (int)size); } p->data = (byte *)calloc(size, 1); in->read(p->data, size); MidiParser *parser = MidiParser_createS1D(); parser->setMidiDriver(this); parser->setTimerRate(_driver->getBaseTempo()); if (!parser->loadMusic(p->data, size)) error("Error reading track"); if (!sfx) { _currentTrack = 255; resetVolumeTable(); } p->parser = parser; // That plugs the power cord into the wall } } // End of namespace AGOS