/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGOS_MIDI_H #define AGOS_MIDI_H #include "audio/mididrv.h" #include "audio/midiparser.h" #include "common/mutex.h" namespace Common { class File; } namespace AGOS { enum kMusicMode { kMusicModeDisabled = 0, kMusicModeAccolade = 1, kMusicModeMilesAudio = 2, kMusicModeSimon1 = 3 }; struct MusicInfo { MidiParser *parser; byte *data; byte num_songs; // For Type 1 SMF resources byte *songs[16]; // For Type 1 SMF resources uint32 song_sizes[16]; // For Type 1 SMF resources MidiChannel *channel[16]; // Dynamic remapping of channels to resolve conflicts byte volume[16]; // Current channel volume MusicInfo() { clear(); } void clear() { parser = 0; data = 0; num_songs = 0; memset(songs, 0, sizeof(songs)); memset(song_sizes, 0, sizeof(song_sizes)); memset(channel, 0, sizeof(channel)); } }; class MidiPlayer : public MidiDriver_BASE { protected: Common::Mutex _mutex; MidiDriver *_driver; bool _map_mt32_to_gm; bool _nativeMT32; MusicInfo _music; MusicInfo _sfx; MusicInfo *_current; // Allows us to establish current context for operations. // These are maintained for both music and SFX byte _masterVolume; // 0-255 byte _musicVolume; byte _sfxVolume; bool _paused; // These are only used for music. byte _currentTrack; bool _loopTrack; byte _queuedTrack; bool _loopQueuedTrack; protected: static void onTimer(void *data); void clearConstructs(); void clearConstructs(MusicInfo &info); void resetVolumeTable(); public: bool _adLibMusic; bool _enable_sfx; public: MidiPlayer(); virtual ~MidiPlayer(); void loadSMF(Common::File *in, int song, bool sfx = false); void loadMultipleSMF(Common::File *in, bool sfx = false); void loadXMIDI(Common::File *in, bool sfx = false); void loadS1D(Common::File *in, bool sfx = false); bool hasNativeMT32() const { return _nativeMT32; } void setLoop(bool loop); void startTrack(int track); void queueTrack(int track, bool loop); bool isPlaying(bool check_queued = false) { return (_currentTrack != 255 && (_queuedTrack != 255 || !check_queued)); } void stop(); void pause(bool b); int getMusicVolume() const { return _musicVolume; } int getSFXVolume() const { return _sfxVolume; } void setVolume(int musicVol, int sfxVol); public: int open(int gameType, bool isDemo); // MidiDriver_BASE interface implementation virtual void send(uint32 b); virtual void metaEvent(byte type, byte *data, uint16 length); private: kMusicMode _musicMode; MusicType musicType; private: Common::SeekableReadStream *simon2SetupExtractFile(const Common::String &requestedFileName); }; } // End of namespace AGOS #endif