MODULE := engines/agos MODULE_OBJS := \ agos.o \ charset.o \ charset-fontdata.o \ contain.o \ cursor.o \ debug.o \ debugger.o \ detection.o \ draw.o \ event.o \ gfx.o \ icons.o \ input.o \ input_pn.o \ items.o \ menus.o \ midi.o \ midiparser_s1d.o \ pn.o \ res.o \ res_ami.o \ res_snd.o \ rooms.o \ saveload.o \ script.o \ script_pn.o \ script_e1.o \ script_e2.o \ script_ww.o \ script_s1.o \ script_s2.o \ sound.o \ string.o \ string_pn.o \ subroutine.o \ verb.o \ verb_pn.o \ vga.o \ vga_pn.o \ vga_e2.o \ vga_ww.o \ vga_s1.o \ vga_s2.o \ window.o \ zones.o ifdef ENABLE_AGOS2 MODULE_OBJS += \ animation.o \ feeble.o \ oracle.o \ script_dp.o \ script_ff.o \ script_pp.o \ vga_ff.o endif # This module can be built as a plugin ifeq ($(ENABLE_AGOS), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk