/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "agos/agos.h" #include "agos/intern.h" using Common::File; namespace AGOS { uint16 AGOSEngine::getDoorState(Item *item, uint16 d) { uint16 mask = 3; uint16 n; SubRoom *subRoom = (SubRoom *)findChildOfType(item, 1); if (subRoom == NULL) return 0; d <<= 1; mask <<= d; n = subRoom->roomExitStates & mask; n >>= d; return n; } uint16 AGOSEngine::getExitOf(Item *item, uint16 d) { uint16 x; uint16 y = 0; SubRoom *subRoom = (SubRoom *)findChildOfType(item, 1); if (subRoom == NULL) return 0; x = d; while (x > y) { if (getDoorState(item, y) == 0) d--; y++; } return subRoom->roomExit[d]; } bool AGOSEngine::loadRoomItems(uint item) { byte *p; uint i, min_num, max_num; char filename[30]; File in; p = _roomsList; if (p == NULL) return 0; while (*p) { for (i = 0; *p; p++, i++) filename[i] = *p; filename[i] = 0; p++; for (;;) { min_num = (p[0] * 256) | p[1]; p += 2; if (min_num == 0) break; max_num = (p[0] * 256) | p[1]; p += 2; if (item >= min_num && item <= max_num) { in.open(filename); if (in.isOpen() == false) { error("loadRoomItems: Can't load rooms file '%s'", filename); } for (i = min_num; i <= max_num; i++) { _itemArrayPtr[i] = (Item *)allocateItem(sizeof(Item)); in.readUint16BE(); readItemFromGamePc(&in, _itemArrayPtr[i]); } in.close(); return 1; } } } debug(1,"loadRoomItems: didn't find %d", item); return 0; } } // End of namespace AGOS