/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/savefile.h" #include "common/system.h" #include "gui/about.h" #include "gui/message.h" #include "agos/agos.h" #include "agos/intern.h" namespace AGOS { int AGOSEngine::countSaveGames() { Common::InSaveFile *f; uint i = 1; bool marks[256]; char *prefix = genSaveName(998); prefix[strlen(prefix)-3] = '\0'; _saveFileMan->listSavefiles(prefix, marks, 256); while (i < 256) { if (marks[i] && (f = _saveFileMan->openForLoading(genSaveName(i)))) { i++; delete f; } else break; } return i; } char *AGOSEngine::genSaveName(int slot) { static char buf[15]; if (getGameId() == GID_DIMP) { sprintf(buf, "dimp.sav"); } else if (getGameType() == GType_PP) { sprintf(buf, "swampy.sav"); } else if (getGameType() == GType_FF) { sprintf(buf, "feeble.%.3d", slot); } else if (getGameType() == GType_SIMON2) { sprintf(buf, "simon2.%.3d", slot); } else if (getGameType() == GType_SIMON1) { sprintf(buf, "simon1.%.3d", slot); } else if (getGameType() == GType_WW) { sprintf(buf, "waxworks.%.3d", slot); } else if (getGameType() == GType_ELVIRA2) { sprintf(buf, "elvira2.%.3d", slot); } else if (getGameType() == GType_ELVIRA1) { sprintf(buf, "elvira1.%.3d", slot); } return buf; } void AGOSEngine::quickLoadOrSave() { // Quick load & save is only supported complete version of Simon the Sorcerer 1/2 if (getGameType() == GType_PP || getGameType() == GType_FF || (getFeatures() & GF_DEMO)) { return; } bool success; char buf[50]; char *filename = genSaveName(_saveLoadSlot); if (_saveLoadType == 2) { Subroutine *sub; success = loadGame(genSaveName(_saveLoadSlot)); if (!success) { sprintf(buf, "Failed to load game state to file:\n\n%s", filename); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { drawIconArray(2, me(), 0, 0); setBitFlag(97, true); sub = getSubroutineByID(100); startSubroutine(sub); } else if (getGameType() == GType_WW) { sub = getSubroutineByID(66); startSubroutine(sub); } else if (getGameType() == GType_ELVIRA2) { sub = getSubroutineByID(87); startSubroutine(sub); setBitFlag(7, false); sub = getSubroutineByID(19); startSubroutine(sub); //oe2_printStats(); sub = getSubroutineByID(28); startSubroutine(sub); setBitFlag(17, false); sub = getSubroutineByID(207); startSubroutine(sub); sub = getSubroutineByID(71); startSubroutine(sub); } else if (getGameType() == GType_ELVIRA1) { drawIconArray(2, me(), 0, 0); sub = getSubroutineByID(265); startSubroutine(sub); sub = getSubroutineByID(129); startSubroutine(sub); sub = getSubroutineByID(131); startSubroutine(sub); } } else { success = saveGame(_saveLoadSlot, _saveLoadName); if (!success) sprintf(buf, "Failed to save game state to file:\n\n%s", filename); } if (!success) { GUI::MessageDialog dialog(buf, "OK"); dialog.runModal(); } else if (_saveLoadType == 1) { sprintf(buf, "Successfully saved game state in file:\n\n%s", filename); GUI::TimedMessageDialog dialog(buf, 1500); dialog.runModal(); } _saveLoadType = 0; } void AGOSEngine::listSaveGames(char *dst) { Common::InSaveFile *in; uint y, slot; const uint8 num = (getGameType() == GType_WW) ? 3 : 4; disableFileBoxes(); WindowBlock *window = _windowArray[num]; window->textRow = 0; window->textColumn = 0; window->textColumnOffset = 4; windowPutChar(window, 12); memset(dst, 0, 200); slot = _saveLoadRowCurPos; for (y = 0; y < 8; y++) { window->textColumn = 0; window->textColumnOffset = 4; window->textLength = 0; if ((in = _saveFileMan->openForLoading(genSaveName(slot++)))) { in->read(dst, 8); delete in; const char *name = dst; for (; *name; name++) windowPutChar(window, *name); enableBox(200 + y * 3 + 0); } dst+= 8; window->textColumn = 7; window->textColumnOffset = 4; window->textLength = 0; if ((in = _saveFileMan->openForLoading(genSaveName(slot++)))) { in->read(dst, 8); delete in; const char *name = dst; for (; *name; name++) windowPutChar(window, *name); enableBox(200 + y * 3 + 1); } dst+= 8; window->textColumn = 15; window->textColumnOffset = 4; window->textLength = 0; if ((in = _saveFileMan->openForLoading(genSaveName(slot++)))) { in->read(dst, 8); delete in; const char *name = dst; for (; *name; name++) windowPutChar(window, *name); enableBox(200 + y * 3 + 2); } dst+= 8; windowPutChar(window, 13); } window->textRow = 9; window->textColumn = 0; window->textColumnOffset = 4; window->textLength = 0; _saveGameNameLen = 0; } void AGOSEngine::userGame(bool load) { time_t saveTime; int i, numSaveGames; char *name; bool b; char buf[200]; _saveOrLoad = load; saveTime = time(NULL); if (getGameType() == GType_ELVIRA2) haltAnimation(); numSaveGames = countSaveGames(); _numSaveGameRows = numSaveGames; _saveLoadRowCurPos = 1; _saveLoadEdit = false; const uint8 num = (getGameType() == GType_WW) ? 3 : 4; listSaveGames(buf); if (!load) { WindowBlock *window = _windowArray[num]; name = buf + 192; for (;;) { windowPutChar(window, 128); _saveLoadEdit = true; i = userGameGetKey(&b, buf, 128); if (b) { if (i <= 223) { if (getGameType() == GType_WW) { Subroutine *sub = getSubroutineByID(80); if (sub != NULL) startSubroutineEx(sub); if (_variableArray[253] != 0) { listSaveGames(buf); continue; } } if (!saveGame(_saveLoadRowCurPos + i, buf + i * 8)) fileError(_windowArray[num], true); } goto get_out; } userGameBackSpace(_windowArray[num], 8); if (i == 10 || i == 13) break; if (i == 8) { // do_backspace if (_saveGameNameLen) { _saveGameNameLen--; name[_saveGameNameLen] = 0; userGameBackSpace(_windowArray[num], 8); } } else if (i >= 32 && _saveGameNameLen != 8) { name[_saveGameNameLen++] = i; windowPutChar(_windowArray[num], i); } } if (!saveGame(numSaveGames, buf + 192)) fileError(_windowArray[num], true); } else { i = userGameGetKey(&b, buf, 128); if (i != 225) { if (!loadGame(genSaveName(_saveLoadRowCurPos + i))) fileError(_windowArray[num], false); } } get_out:; disableFileBoxes(); _gameStoppedClock = time(NULL) - saveTime + _gameStoppedClock; if (getGameType() == GType_ELVIRA2) restartAnimation(); } int AGOSEngine::userGameGetKey(bool *b, char *buf, uint maxChar) { HitArea *ha; *b = true; _keyPressed = 0; for (;;) { _lastHitArea = NULL; _lastHitArea3 = NULL; do { if (_saveLoadEdit && _keyPressed && _keyPressed < maxChar) { *b = false; return _keyPressed; } delay(10); } while (_lastHitArea3 == 0); ha = _lastHitArea; if (ha == NULL || ha->id < 200) { } else if (ha->id == 225) { return ha->id; } else if (ha->id == 224) { _saveGameNameLen = 0; _saveLoadRowCurPos += 24; if (_saveLoadRowCurPos >= _numSaveGameRows) _saveLoadRowCurPos = 1; listSaveGames(buf); } else if (ha->id < 224) { return ha->id - 200; } } } void AGOSEngine_Simon1::listSaveGames(char *dst) { Common::InSaveFile *in; uint i, slot, lastSlot; disableFileBoxes(); showMessageFormat("\xC"); memset(dst, 0, 108); slot = _saveLoadRowCurPos; while (_saveLoadRowCurPos + 6 > slot) { if (!(in = _saveFileMan->openForLoading(genSaveName(slot)))) break; in->read(dst, 8); delete in; lastSlot = slot; if (slot < 10) { showMessageFormat(" "); } if (_language == Common::HB_ISR && !(slot % 10)) showMessageFormat("0"); showMessageFormat("%d", lastSlot); showMessageFormat(".%s\n", dst); dst += 18; slot++; } if (!_saveOrLoad) { if (_saveLoadRowCurPos + 6 == slot) slot++; else { if (slot < 10) showMessageFormat(" "); showMessageFormat("%d.\n", slot); } } else { if (_saveLoadRowCurPos + 6 == slot) { if ((in = _saveFileMan->openForLoading(genSaveName(slot)))) { slot++; delete in; } } } _saveDialogFlag = true; i = slot - _saveLoadRowCurPos; if (i != 7) { i++; if (!_saveOrLoad) i++; _saveDialogFlag = false; } if (!--i) return; do { enableBox(208 + i - 1); } while (--i); } const byte hebrewKeyTable[96] = { 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 90, 45, 85, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 83, 83, 90, 61, 85, 63, 35, 89, 80, 65, 66, 87, 75, 82, 73, 79, 71, 76, 74, 86, 78, 77, 84, 47, 88, 67, 64, 69, 68, 44, 81, 72, 70, 91, 92, 93, 94, 95, 96, 89, 80, 65, 66, 87, 75, 82, 73, 79, 71, 76, 74, 86, 78, 77, 84, 47, 88, 67, 64, 69, 68, 44, 81, 72, 70, 123, 124, 125, 126, 127, }; void AGOSEngine_Simon1::userGame(bool load) { time_t saveTime; int i, numSaveGames, result; WindowBlock *window; char *name; bool b; char buf[108]; int maxChar = (_language == Common::HB_ISR) ? 155: 128; _saveOrLoad = load; saveTime = time(NULL); numSaveGames = countSaveGames(); if (!load) numSaveGames++; numSaveGames -= 6; if (numSaveGames < 0) numSaveGames = 0; numSaveGames++; _numSaveGameRows = numSaveGames; _saveLoadRowCurPos = 1; if (!load) _saveLoadRowCurPos = numSaveGames; _saveLoadEdit = false; restart:; i = userGameGetKey(&b, buf, maxChar); if (i == 205) goto get_out; if (!load) { // if_1 if_1:; result = i; disableBox(208 + i); leaveHitAreaById(208 + i); window = _windowArray[5]; window->textRow = result; // init x offset with a 2 character savegame number + a period (18 pix) if (_language == Common::HB_ISR) { window->textColumn = 3; window->textColumnOffset = 6; } else { window->textColumn = 2; window->textColumnOffset = 2; } window->textLength = 3; name = buf + i * 18; // now process entire savegame name to get correct x offset for cursor _saveGameNameLen = 0; while (name[_saveGameNameLen]) { if (_language == Common::HB_ISR) { byte width = 6; if (name[_saveGameNameLen] >= 64 && name[_saveGameNameLen] < 91) width = _hebrewCharWidths [name[_saveGameNameLen] - 64]; window->textLength++; window->textColumnOffset -= width; if (window->textColumnOffset < width) { window->textColumnOffset += 8; window->textColumn++; } } else { window->textLength++; window->textColumnOffset += 6; if (name[_saveGameNameLen] == 'i' || name[_saveGameNameLen] == 'l') window->textColumnOffset -= 2; if (window->textColumnOffset >= 8) { window->textColumnOffset -= 8; window->textColumn++; } } _saveGameNameLen++; } for (;;) { windowPutChar(window, 127); _saveLoadEdit = true; i = userGameGetKey(&b, buf, maxChar); if (b) { if (i == 205) goto get_out; enableBox(208 + result); if (_saveLoadEdit) { userGameBackSpace(_windowArray[5], 8); } goto if_1; } if (!_saveLoadEdit) { enableBox(208 + result); goto restart; } if (_language == Common::HB_ISR) { if (i >= 128) i -= 64; else if (i >= 32) i = hebrewKeyTable[i - 32]; } userGameBackSpace(_windowArray[5], 8); if (i == 10 || i == 13) break; if (i == 8) { // do_backspace if (_saveGameNameLen) { byte m, x; _saveGameNameLen--; m = name[_saveGameNameLen]; if (_language == Common::HB_ISR) x = 8; else x = (name[_saveGameNameLen] == 'i' || name[_saveGameNameLen] == 'l') ? 1 : 8; name[_saveGameNameLen] = 0; userGameBackSpace(_windowArray[5], x, m); } } else if (i >= 32 && _saveGameNameLen != 17) { name[_saveGameNameLen++] = i; windowPutChar(_windowArray[5], i); } } if (!saveGame(_saveLoadRowCurPos + result, buf + result * 18)) fileError(_windowArray[5], true); } else { if (!loadGame(genSaveName(_saveLoadRowCurPos + i))) fileError(_windowArray[5], false); } get_out:; disableFileBoxes(); _gameStoppedClock = time(NULL) - saveTime + _gameStoppedClock; } int AGOSEngine_Simon1::userGameGetKey(bool *b, char *buf, uint maxChar) { HitArea *ha; *b = true; if (!_saveLoadEdit) { listSaveGames(buf); } _keyPressed = 0; for (;;) { _lastHitArea = NULL; _lastHitArea3 = NULL; do { if (_saveLoadEdit && _keyPressed && _keyPressed < maxChar) { *b = false; return _keyPressed; } delay(10); } while (_lastHitArea3 == 0); ha = _lastHitArea; if (ha == NULL || ha->id < 205) { } else if (ha->id == 205) { return ha->id; } else if (ha->id == 206) { if (_saveLoadRowCurPos != 1) { if (_saveLoadRowCurPos < 7) _saveLoadRowCurPos = 1; else _saveLoadRowCurPos -= 6; _saveLoadEdit = false; listSaveGames(buf); } } else if (ha->id == 207) { if (_saveDialogFlag) { _saveLoadRowCurPos += 6; if (_saveLoadRowCurPos >= _numSaveGameRows) _saveLoadRowCurPos = _numSaveGameRows; _saveLoadEdit = false; listSaveGames(buf); } } else if (ha->id < 214) { return ha->id - 208; } } } void AGOSEngine::disableFileBoxes() { int i; if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { for (i = 208; i != 214; i++) disableBox(i); } else { for (i = 200; i != 224; i++) disableBox(i); } } void AGOSEngine::userGameBackSpace(WindowBlock *window, int x, byte b) { byte old_text; windowPutChar(window, x, b); old_text = window->text_color; window->text_color = window->fill_color; if (_language == Common::HB_ISR) { x = 128; } else { x += 120; if (x != 128) x = 129; } windowPutChar(window, x); window->text_color = old_text; windowPutChar(window, 8); } void AGOSEngine::fileError(WindowBlock *window, bool save_error) { const char *message1, *message2; if (save_error) { switch (_language) { case Common::RU_RUS: if (getGameType() == GType_SIMON2) { message1 = "\r Mf sowrap+fts+."; message2 = "\r Nzjb#a ejs#a."; } else { message1 = "\r Mf sowrap]fts]."; message2 = "\r Nzjb_a ejs_a."; } break; case Common::PL_POL: message1 = "\r Blad zapisu. "; message2 = "\rBlad dysku. "; break; case Common::ES_ESP: message1 = "\r Error al salvar"; message2 = "\r Intenta con otro disco"; break; case Common::IT_ITA: message1 = "\r Salvataggio non riuscito"; message2 = "\r Prova un""\x27""altro disco"; break; case Common::FR_FRA: message1 = "\r Echec sauvegarde"; message2 = "\rEssayez une autre disquette"; break; case Common::DE_DEU: message1 = "\r Sicherung erfolglos."; message2 = "\rVersuche eine andere Diskette."; break; default: message1 = "\r Save failed."; message2 = "\r Disk error."; break; } } else { switch (_language) { case Common::RU_RUS: if (getGameType() == GType_SIMON2) { message1 = "\r Mf ^adruhafts+."; message2 = "\r Takm pf pakefp."; } else { message1 = "\r Mf ^adruhafts]."; message2 = "\r Takm pf pakefp."; } break; case Common::PL_POL: message1 = "\r Blad odczytu. "; message2 = "\r Nie znaleziono pliku."; break; case Common::ES_ESP: message1 = "\r Error al cargar"; message2 = "\r Archivo no encontrado"; break; case Common::IT_ITA: message1 = "\r Caricamento non riuscito"; message2 = "\r File non trovato"; break; case Common::FR_FRA: message1 = "\r Echec chargement"; message2 = "\r Fichier introuvable"; break; case Common::DE_DEU: message1 = "\r Laden erfolglos."; message2 = "\r Datei nicht gefunden."; break; default: message1 = "\r Load failed."; message2 = "\r File not found."; break; } } windowPutChar(window, 0xC); for (; *message1; message1++) windowPutChar(window, *message1); for (; *message2; message2++) windowPutChar(window, *message2); waitWindow(window); } uint16 readItemID(Common::SeekableReadStream *f) { uint32 val = f->readUint32BE(); if (val == 0xFFFFFFFF) return 0; return val + 1; } void writeItemID(Common::WriteStream *f, uint16 val) { if (val == 0) f->writeUint32BE(0xFFFFFFFF); else f->writeUint32BE(val - 1); } bool AGOSEngine::loadGame(const char *filename, bool restartMode) { char ident[100]; Common::SeekableReadStream *f = NULL; uint num, item_index, i; _lockWord |= 0x100; if (restartMode) { // Load restart state Common::File *file = new Common::File(); file->open(filename, Common::File::kFileReadMode); f = file; } else { f = _saveFileMan->openForLoading(filename); } if (f == NULL) { _lockWord &= ~0x100; return false; } if (!restartMode) { f->read(ident, 8); } num = f->readUint32BE(); if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) { delete f; _lockWord &= ~0x100; return false; } f->readUint32BE(); f->readUint32BE(); _noParentNotify = true; // add all timers killAllTimers(); for (num = f->readUint32BE(); num; num--) { uint32 timeout = f->readUint32BE(); uint16 subroutine_id = f->readUint16BE(); addTimeEvent(timeout, subroutine_id); } item_index = 1; for (num = _itemArrayInited - 1; num; num--) { Item *item = _itemArrayPtr[item_index++], *parent_item; parent_item = derefItem(readItemID(f)); setItemParent(item, parent_item); item->state = f->readUint16BE(); item->classFlags = f->readUint16BE(); SubObject *o = (SubObject *)findChildOfType(item, 2); if (o) { o->objectSize = f->readUint16BE(); o->objectWeight = f->readUint16BE(); } SubPlayer *p = (SubPlayer *)findChildOfType(item, 3); if (p) { p->score = f->readUint32BE(); p->level = f->readUint16BE(); p->size = f->readUint16BE(); p->weight = f->readUint16BE(); p->strength = f->readUint16BE(); } SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9); if (u) { for (i = 0; i != 8; i++) { u->userFlags[i] = f->readUint16BE(); } u->userItems[0] = readItemID(f); } } // read the variables for (i = 0; i != _numVars; i++) { writeVariable(i, f->readUint16BE()); } if (f->ioFailed()) { error("load failed"); } delete f; _noParentNotify = false; _lockWord &= ~0x100; return true; } bool AGOSEngine::saveGame(uint slot, const char *caption) { Common::OutSaveFile *f; uint item_index, num_item, i; TimeEvent *te; uint32 curTime = 0; uint32 gsc = _gameStoppedClock; _lockWord |= 0x100; f = _saveFileMan->openForSaving(genSaveName(slot)); if (f == NULL) { warning("saveGame: Failed to save slot %d", slot); _lockWord &= ~0x100; return false; } f->write(caption, 8); f->writeUint32BE(_itemArrayInited - 1); f->writeUint32BE(0xFFFFFFFF); f->writeUint32BE(0); f->writeUint32BE(0); i = 0; for (te = _firstTimeStruct; te; te = te->next) i++; f->writeUint32BE(i); for (te = _firstTimeStruct; te; te = te->next) { f->writeUint32BE(te->time - curTime + gsc); f->writeUint16BE(te->subroutine_id); } item_index = 1; for (num_item = _itemArrayInited - 1; num_item; num_item--) { Item *item = _itemArrayPtr[item_index++]; writeItemID(f, item->parent); f->writeUint16BE(item->state); f->writeUint16BE(item->classFlags); SubObject *o = (SubObject *)findChildOfType(item, 2); if (o) { f->writeUint16BE(o->objectSize); f->writeUint16BE(o->objectWeight); } SubPlayer *p = (SubPlayer *)findChildOfType(item, 3); if (p) { f->writeUint32BE(p->score); f->writeUint16BE(p->level); f->writeUint16BE(p->size); f->writeUint16BE(p->weight); f->writeUint16BE(p->strength); } SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9); if (u) { for (i = 0; i != 8; i++) { f->writeUint16BE(u->userFlags[i]); } writeItemID(f, u->userItems[0]); } } // write the variables for (i = 0; i != _numVars; i++) { f->writeUint16BE(readVariable(i)); } f->finalize(); bool result = !f->ioFailed(); delete f; _lockWord &= ~0x100; return result; } bool AGOSEngine_Elvira2::loadGame(const char *filename, bool restartMode) { char ident[100]; Common::SeekableReadStream *f = NULL; uint num, item_index, i, j; _lockWord |= 0x100; if (restartMode) { // Load restart state Common::File *file = new Common::File(); file->open(filename, Common::File::kFileReadMode); f = file; } else { f = _saveFileMan->openForLoading(filename); } if (f == NULL) { warning("loadGame: Failed to load %s", filename); _lockWord &= ~0x100; return false; } if (getGameType() == GType_FF) { f->read(ident, 100); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { f->read(ident, 18); } else if (!restartMode) { f->read(ident, 8); } num = f->readUint32BE(); if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) { delete f; _lockWord &= ~0x100; return false; } f->readUint32BE(); f->readUint32BE(); _noParentNotify = true; // add all timers killAllTimers(); for (num = f->readUint32BE(); num; num--) { uint32 timeout = f->readUint32BE(); uint16 subroutine_id = f->readUint16BE(); addTimeEvent(timeout, subroutine_id); } if (getGameType() == GType_WW) { // TODO Load room state data for (uint s = 0; s <= _numRoomStates; s++) { f->readUint16BE(); } f->readUint16BE(); } item_index = 1; for (num = _itemArrayInited - 1; num; num--) { Item *item = _itemArrayPtr[item_index++], *parent_item; if (getGameType() == GType_ELVIRA2) { parent_item = derefItem(readItemID(f)); setItemParent(item, parent_item); } else { uint parent = f->readUint16BE(); uint next = f->readUint16BE(); parent_item = derefItem(parent); setItemParent(item, parent_item); if (parent_item == NULL) { item->parent = parent; item->next = next; } } item->state = f->readUint16BE(); item->classFlags = f->readUint16BE(); SubRoom *r = (SubRoom *)findChildOfType(item, 1); if (r) { r->roomExitStates = f->readUint16BE(); } SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(item, 4); if (sr) { uint16 n = sr->roomX * sr->roomY * sr->roomZ; for (i = j = 0; i != n; i++) sr->roomExitStates[j++] = f->readUint16BE(); } SubObject *o = (SubObject *)findChildOfType(item, 2); if (o) { o->objectFlags = f->readUint32BE(); i = o->objectFlags & 1; for (j = 1; j < 16; j++) { if (o->objectFlags & (1 << j)) { o->objectFlagValue[i++] = f->readUint16BE(); } } } SubUserFlag *u = (SubUserFlag *) findChildOfType(item, 9); if (u) { for (i = 0; i != 4; i++) { u->userFlags[i] = f->readUint16BE(); } } } // read the variables for (i = 0; i != _numVars; i++) { writeVariable(i, f->readUint16BE()); } // read the items in item store for (i = 0; i != _numItemStore; i++) { if (getGameType() == GType_ELVIRA2 && getPlatform() == Common::kPlatformPC) { _itemStore[i] = derefItem(readItemID(f)); } else { _itemStore[i] = derefItem(f->readUint16BE()); } } // Read the bits in array 1 for (i = 0; i != _numBitArray1; i++) _bitArray[i] = f->readUint16BE(); // Read the bits in array 2 for (i = 0; i != _numBitArray2; i++) _bitArrayTwo[i] = f->readUint16BE(); // Read the bits in array 3 for (i = 0; i != _numBitArray3; i++) _bitArrayThree[i] = f->readUint16BE(); if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) { _superRoomNumber = f->readUint16BE(); } if (f->ioFailed()) { error("load failed"); } delete f; _noParentNotify = false; _lockWord &= ~0x100; return true; } bool AGOSEngine_Elvira2::saveGame(uint slot, const char *caption) { Common::OutSaveFile *f; uint item_index, num_item, i, j; TimeEvent *te; uint32 curTime = 0; uint32 gsc = _gameStoppedClock; _lockWord |= 0x100; f = _saveFileMan->openForSaving(genSaveName(slot)); if (f == NULL) { warning("saveGame: Failed to save slot %d", slot); _lockWord &= ~0x100; return false; } if (getGameType() == GType_FF) { f->write(caption, 100); curTime = time(NULL); } else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) { f->write(caption, 18); } else { f->write(caption, 8); } f->writeUint32BE(_itemArrayInited - 1); f->writeUint32BE(0xFFFFFFFF); f->writeUint32BE(0); f->writeUint32BE(0); i = 0; for (te = _firstTimeStruct; te; te = te->next) i++; f->writeUint32BE(i); if (getGameType() == GType_FF && _clockStopped) gsc += ((uint32)time(NULL) - _clockStopped); for (te = _firstTimeStruct; te; te = te->next) { f->writeUint32BE(te->time - curTime + gsc); f->writeUint16BE(te->subroutine_id); } if (getGameType() == GType_WW) { // TODO Save room state data for (uint s = 0; s <= _numRoomStates; s++) { f->writeUint16BE(0); } f->writeUint16BE(_currentRoom); } item_index = 1; for (num_item = _itemArrayInited - 1; num_item; num_item--) { Item *item = _itemArrayPtr[item_index++]; if (getGameType() == GType_ELVIRA2) { writeItemID(f, item->parent); } else { f->writeUint16BE(item->parent); f->writeUint16BE(item->next); } f->writeUint16BE(item->state); f->writeUint16BE(item->classFlags); SubRoom *r = (SubRoom *)findChildOfType(item, 1); if (r) { f->writeUint16BE(r->roomExitStates); } SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(item, 4); if (sr) { uint16 n = sr->roomX * sr->roomY * sr->roomZ; for (i = j = 0; i != n; i++) f->writeUint16BE(sr->roomExitStates[j++]); } SubObject *o = (SubObject *)findChildOfType(item, 2); if (o) { f->writeUint32BE(o->objectFlags); i = o->objectFlags & 1; for (j = 1; j < 16; j++) { if (o->objectFlags & (1 << j)) { f->writeUint16BE(o->objectFlagValue[i++]); } } } SubUserFlag *u = (SubUserFlag *)findChildOfType(item, 9); if (u) { for (i = 0; i != 4; i++) { f->writeUint16BE(u->userFlags[i]); } } } // write the variables for (i = 0; i != _numVars; i++) { f->writeUint16BE(readVariable(i)); } // write the items in item store for (i = 0; i != _numItemStore; i++) { if (getGameType() == GType_ELVIRA2 && getPlatform() == Common::kPlatformPC) { writeItemID(f, itemPtrToID(_itemStore[i])); } else { f->writeUint16BE(itemPtrToID(_itemStore[i])); } } // Write the bits in array 1 for (i = 0; i != _numBitArray1; i++) f->writeUint16BE(_bitArray[i]); // Write the bits in array 2 for (i = 0; i != _numBitArray2; i++) f->writeUint16BE(_bitArrayTwo[i]); // Write the bits in array 3 for (i = 0; i != _numBitArray3; i++) f->writeUint16BE(_bitArrayThree[i]); if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) { f->writeUint16BE(_superRoomNumber); } f->finalize(); bool result = !f->ioFailed(); delete f; _lockWord &= ~0x100; return result; } } // End of namespace AGOS