/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/savefile.h" #include "common/system.h" #include "gui/about.h" #include "gui/message.h" #include "agos/agos.h" #include "agos/intern.h" namespace AGOS { int AGOSEngine::countSaveGames() { Common::InSaveFile *f; uint i = 1; bool marks[256]; char *prefix = genSaveName(999); prefix[strlen(prefix)-3] = '\0'; _saveFileMan->listSavefiles(prefix, marks, 256); while (i < 256) { if (marks[i] && (f = _saveFileMan->openForLoading(genSaveName(i)))) { i++; delete f; } else break; } return i; } int AGOSEngine::displaySaveGameList(int curpos, bool load, char *dst) { int slot, last_slot; Common::InSaveFile *in; showMessageFormat("\xC"); memset(dst, 0, 108); slot = curpos; while (curpos + 6 > slot) { if (!(in = _saveFileMan->openForLoading(genSaveName(slot)))) break; in->read(dst, 18); delete in; last_slot = slot; if (slot < 10) { showMessageFormat(" "); } else if (_language == Common::HB_ISR) { last_slot = (slot % 10) * 10; last_slot += slot / 10; } if (_language == Common::HB_ISR && !(slot % 10)) showMessageFormat("0"); showMessageFormat("%d", last_slot); showMessageFormat(".%s\n", dst); dst += 18; slot++; } // while_break if (!load) { if (curpos + 6 == slot) slot++; else { if (slot < 10) showMessageFormat(" "); showMessageFormat("%d.\n", slot); } } else { if (curpos + 6 == slot) { if ((in = _saveFileMan->openForLoading(genSaveName(slot)))) { slot++; delete in; } } } return slot - curpos; } char *AGOSEngine::genSaveName(int slot) { static char buf[15]; if (getGameId() == GID_DIMP) { sprintf(buf, "dimp.sav"); } else if (getGameType() == GType_PP) { sprintf(buf, "swampy.sav"); } else if (getGameType() == GType_FF) { if (slot == 999) { // Restart state if (getPlatform() == Common::kPlatformWindows) sprintf(buf, "save.%.3d", slot); else sprintf(buf, "setup"); } else { sprintf(buf, "feeble.%.3d", slot); } } else if (getGameType() == GType_SIMON2) { sprintf(buf, "simon2.%.3d", slot); } else { sprintf(buf, "simon1.%.3d", slot); } return buf; } void AGOSEngine::quickLoadOrSave() { // The demo of Simon 1 (DOS Floppy) is missing too many segments // and the Feeble Files doesn't always allow a load or save if (getGameId() == GID_SIMON1DEMO || getGameType() == GType_FF) return; bool success; char buf[50]; char *filename = genSaveName(_saveLoadSlot); if (_saveLoadType == 2) { Subroutine *sub; success = loadGame(_saveLoadSlot); if (!success) { sprintf(buf, "Failed to load game state to file:\n\n%s", filename); } else { // Redraw Inventory mouseOff(); drawIconArray(2, me(), 0, 0); mouseOn(); // Reset engine? setBitFlag(97, true); sub = getSubroutineByID(100); startSubroutine(sub); } } else { success = saveGame(_saveLoadSlot, _saveLoadName); if (!success) sprintf(buf, "Failed to save game state to file:\n\n%s", filename); } if (!success) { GUI::MessageDialog dialog(buf, "OK"); dialog.runModal(); } else if (_saveLoadType == 1) { sprintf(buf, "Successfully saved game state in file:\n\n%s", filename); GUI::TimedMessageDialog dialog(buf, 1500); dialog.runModal(); } _saveLoadType = 0; } void AGOSEngine::listSaveGames(char *buf) { int i; disableFileBoxes(); i = displaySaveGameList(_saveLoadRowCurPos, _saveOrLoad, buf); _saveDialogFlag = true; if (i != 7) { i++; if (!_saveOrLoad) i++; _saveDialogFlag = false; } if (!--i) return; do { enableBox(208 + i - 1); } while (--i); } const byte hebrewKeyTable[96] = { 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 90, 45, 85, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 83, 83, 90, 61, 85, 63, 35, 89, 80, 65, 66, 87, 75, 82, 73, 79, 71, 76, 74, 86, 78, 77, 84, 47, 88, 67, 64, 69, 68, 44, 81, 72, 70, 91, 92, 93, 94, 95, 96, 89, 80, 65, 66, 87, 75, 82, 73, 79, 71, 76, 74, 86, 78, 77, 84, 47, 88, 67, 64, 69, 68, 44, 81, 72, 70, 123, 124, 125, 126, 127, }; void AGOSEngine::userGame(bool load) { time_t save_time; int number_of_savegames; int i, name_len, result; WindowBlock *window; char *name; bool b; char buf[108]; int maxChar = (_language == Common::HB_ISR) ? 155: 128; _saveOrLoad = load; save_time = time(NULL); _copyPartialMode = 1; number_of_savegames = countSaveGames(); if (!load) number_of_savegames++; number_of_savegames -= 6; if (number_of_savegames < 0) number_of_savegames = 0; number_of_savegames++; _numSaveGameRows = number_of_savegames; _saveLoadRowCurPos = 1; if (!load) _saveLoadRowCurPos = number_of_savegames; _saveLoadEdit = false; restart:; do { i = userGameGetKey(&b, buf); } while (!b); if (i == 205) goto get_out; if (!load) { // if_1 if_1:; result = i; disableBox(208 + i); leaveHitAreaById(208 + i); window = _windowArray[5]; window->textRow = result; // init x offset with a 2 character savegame number + a period (18 pix) if (_language == Common::HB_ISR) { window->textColumn = 3; window->textColumnOffset = 6; window->textLength = 3; } else { window->textColumn = 2; window->textColumnOffset = 2; window->textLength = 3; } name = buf + i * 18; // now process entire savegame name to get correct x offset for cursor name_len = 0; while (name[name_len]) { if (_language == Common::HB_ISR) { byte width = 6; if (name[name_len] >= 64 && name[name_len] < 91) width = _hebrewCharWidths [name[name_len] - 64]; window->textLength++; window->textColumnOffset -= width; if (window->textColumnOffset < width) { window->textColumnOffset += 8; window->textColumn++; } } else { window->textLength++; window->textColumnOffset += 6; if (name[name_len] == 'i' || name[name_len] == 'l') window->textColumnOffset -= 2; if (window->textColumnOffset >= 8) { window->textColumnOffset -= 8; window->textColumn++; } } name_len++; } // while_1_end // do_3_start for (;;) { windowPutChar(window, 0x7f); _saveLoadEdit = true; // do_2 do { i = userGameGetKey(&b, buf); if (b) { if (i == 205) goto get_out; enableBox(208 + result); if (_saveLoadEdit) { userGameBackSpace(_windowArray[5], 8); } goto if_1; } // is_not_b if (!_saveLoadEdit) { enableBox(208 + result); goto restart; } } while (i >= maxChar || i == 0); if (_language == Common::HB_ISR) { if (i >= 128) i -= 64; else if (i >= 32) i = hebrewKeyTable[i - 32]; } // after_do_2 userGameBackSpace(_windowArray[5], 8); if (i == 10 || i == 13) break; if (i == 8) { // do_backspace if (name_len != 0) { int x; byte m; name_len--; m = name[name_len]; if (_language == Common::HB_ISR) x = 8; else x = (name[name_len] == 'i' || name[name_len] == 'l') ? 1 : 8; name[name_len] = 0; userGameBackSpace(_windowArray[5], x, m); } } else if (i >= 32 && name_len != 17) { name[name_len++] = i; windowPutChar(_windowArray[5], i); } } // do_save if (!saveGame(_saveLoadRowCurPos + result, buf + result * 18)) fileError(_windowArray[5], true); } else { if (!loadGame(_saveLoadRowCurPos + i)) fileError(_windowArray[5], false); } get_out:; disableFileBoxes(); _gameStoppedClock = time(NULL) - save_time + _gameStoppedClock; _copyPartialMode = 0; restoreBlock(94, 208, 46, 80); i = _timer4; do { delay(10); } while (i == _timer4); } int AGOSEngine::userGameGetKey(bool *b, char *buf) { HitArea *ha; *b = true; if (!_saveLoadEdit) { listSaveGames(buf); } _keyPressed = 0; for (;;) { _lastHitArea = NULL; _lastHitArea3 = NULL; do { if (_saveLoadEdit && _keyPressed != 0) { *b = false; return _keyPressed; } delay(10); } while (_lastHitArea3 == 0); ha = _lastHitArea; if (ha == NULL || ha->id < 205) { } else if (ha->id == 205) { return ha->id; } else if (ha->id == 206) { if (_saveLoadRowCurPos != 1) { if (_saveLoadRowCurPos < 7) _saveLoadRowCurPos = 1; else _saveLoadRowCurPos -= 6; _saveLoadEdit = false; listSaveGames(buf); } } else if (ha->id == 207) { if (_saveDialogFlag) { _saveLoadRowCurPos += 6; if (_saveLoadRowCurPos >= _numSaveGameRows) _saveLoadRowCurPos = _numSaveGameRows; _saveLoadEdit = false; listSaveGames(buf); } } else if (ha->id < 214) { return ha->id - 208; } } } void AGOSEngine::disableFileBoxes() { for (int i = 208; i != 214; i++) disableBox(i); } void AGOSEngine::userGameBackSpace(WindowBlock *window, int x, byte b) { byte old_text; windowPutChar(window, x, b); old_text = window->text_color; window->text_color = window->fill_color; if (_language == Common::HB_ISR) { x = 128; } else { x += 120; if (x != 128) x = 129; } windowPutChar(window, x); window->text_color = old_text; windowPutChar(window, 8); } void AGOSEngine::fileError(WindowBlock *window, bool save_error) { HitArea *ha; const char *string1, *string2; if (save_error) { switch (_language) { case Common::RU_RUS: if (getGameType() == GType_SIMON2) { string1 = "\r Mf sowrap+fts+."; string2 = "\r Nzjb#a ejs#a."; } else { string1 = "\r Mf sowrap]fts]."; string2 = "\r Nzjb_a ejs_a."; } break; case Common::PL_POL: string1 = "\r Blad zapisu. "; string2 = "\rBlad dysku. "; break; case Common::ES_ESP: string1 = "\r Error al salvar"; string2 = "\r Intenta con otro disco"; break; case Common::IT_ITA: string1 = "\r Salvataggio non riuscito"; string2 = "\r Prova un""\x27""altro disco"; break; case Common::FR_FRA: string1 = "\r Echec sauvegarde"; string2 = "\rEssayez une autre disquette"; break; case Common::DE_DEU: string1 = "\r Sicherung erfolglos."; string2 = "\rVersuche eine andere Diskette."; break; default: string1 = "\r Save failed."; string2 = "\r Disk error."; break; } } else { switch (_language) { case Common::RU_RUS: if (getGameType() == GType_SIMON2) { string1 = "\r Mf ^adruhafts+."; string2 = "\r Takm pf pakefp."; } else { string1 = "\r Mf ^adruhafts]."; string2 = "\r Takm pf pakefp."; } break; case Common::PL_POL: string1 = "\r Blad odczytu. "; string2 = "\r Nie znaleziono pliku."; break; case Common::ES_ESP: string1 = "\r Error al cargar"; string2 = "\r Archivo no encontrado"; break; case Common::IT_ITA: string1 = "\r Caricamento non riuscito"; string2 = "\r File non trovato"; break; case Common::FR_FRA: string1 = "\r Echec chargement"; string2 = "\r Fichier introuvable"; break; case Common::DE_DEU: string1 = "\r Laden erfolglos."; string2 = "\r Datei nicht gefunden."; break; default: string1 = "\r Load failed."; string2 = "\r File not found."; break; } } windowPutChar(window, 0xC); for (; *string1; string1++) windowPutChar(window, *string1); for (; *string2; string2++) windowPutChar(window, *string2); window->textColumn = (window->width / 2) - 3; window->textRow = window->height - 1; window->textLength = 0; string1 = "[ OK ]"; for (; *string1; string1++) windowPutChar(window, *string1); ha = findEmptyHitArea(); ha->x = ((window->width / 2) + (window->x - 3)) * 8; ha->y = (window->height * 8) + window->y - 8; ha->width = 48; ha->height = 8; ha->flags = kBFBoxInUse; ha->id = 0x7FFF; ha->priority = 0x3EF; loop:; _lastHitArea = _lastHitArea3 = 0; do { delay(1); } while (_lastHitArea3 == 0); ha = _lastHitArea; if (ha == NULL || ha->id != 0x7FFF) goto loop; // Return undefineBox(0x7FFF); } bool AGOSEngine::saveGame(uint slot, const char *caption) { Common::WriteStream *f; uint item_index, num_item, i, j; TimeEvent *te; uint32 curTime = 0; uint32 gsc = _gameStoppedClock; _lockWord |= 0x100; f = _saveFileMan->openForSaving(genSaveName(slot)); if (f == NULL) { warning("saveGame: Failed to save slot %d", slot); _lockWord &= ~0x100; return false; } if (getGameType() == GType_FF) { f->write(caption, 100); curTime = time(NULL); } else if (getGameType() != GType_PP) { f->write(caption, 18); } f->writeUint32BE(_itemArrayInited - 1); f->writeUint32BE(0xFFFFFFFF); f->writeUint32BE(0); f->writeUint32BE(0); i = 0; for (te = _firstTimeStruct; te; te = te->next) i++; f->writeUint32BE(i); if (getGameType() == GType_FF && _clockStopped) gsc += ((uint32)time(NULL) - _clockStopped); for (te = _firstTimeStruct; te; te = te->next) { f->writeUint32BE(te->time - curTime + gsc); f->writeUint16BE(te->subroutine_id); } item_index = 1; for (num_item = _itemArrayInited - 1; num_item; num_item--) { Item *item = _itemArrayPtr[item_index++]; f->writeUint16BE(item->parent); f->writeUint16BE(item->sibling); f->writeUint16BE(item->state); f->writeUint16BE(item->classFlags); SubRoom *subRoom = (SubRoom *)findChildOfType(item, 1); if (subRoom) { f->writeUint16BE(subRoom->roomExitStates); } SubObject *subObject = (SubObject *)findChildOfType(item, 2); if (subObject) { f->writeUint32BE(subObject->objectFlags); i = subObject->objectFlags & 1; for (j = 1; j < 16; j++) { if (subObject->objectFlags & (1 << j)) { f->writeUint16BE(subObject->objectFlagValue[i++]); } } } SubUserFlag *subUserFlag = (SubUserFlag *)findChildOfType(item, 9); if (subUserFlag) { for (i = 0; i != 4; i++) { f->writeUint16BE(subUserFlag->userFlags[i]); } } } // write the variables for (i = 0; i != _numVars; i++) { f->writeUint16BE(readVariable(i)); } // write the items in array 6 for (i = 0; i != 10; i++) { f->writeUint16BE(itemPtrToID(_itemStore[i])); } if (getGameType() == GType_PP) { // Write the bits in array 1 for (i = 0; i != 128; i++) f->writeUint16BE(_bitArray[i]); } else { // Write the bits in array 1 for (i = 0; i != 16; i++) f->writeUint16BE(_bitArray[i]); // Write the bits in array 2 for (i = 0; i != 16; i++) f->writeUint16BE(_bitArrayTwo[i]); } // Write the bits in array 3 if (getGameType() == GType_FF) { for (i = 0; i != 16; i++) f->writeUint16BE(_bitArrayThree[i]); } f->flush(); bool result = !f->ioFailed(); delete f; _lockWord &= ~0x100; return result; } bool AGOSEngine::loadGame(uint slot) { char ident[100]; Common::SeekableReadStream *f = NULL; uint num, item_index, i, j; _lockWord |= 0x100; if (getGameType() == GType_FF && slot == 999) { // Load restart state Common::File *file = new Common::File(); file->open(genSaveName(slot), Common::File::kFileReadMode); if (!file->isOpen()) { delete file; } else { f = file; } } else { f = _saveFileMan->openForLoading(genSaveName(slot)); } if (f == NULL) { warning("loadGame: Failed to load slot %d", slot); _lockWord &= ~0x100; return false; } if (getGameType() == GType_FF) { f->read(ident, 100); } else if (getGameType() != GType_PP) { f->read(ident, 18); } num = f->readUint32BE(); if (f->readUint32BE() != 0xFFFFFFFF || num != _itemArrayInited - 1) { delete f; _lockWord &= ~0x100; return false; } f->readUint32BE(); f->readUint32BE(); _noParentNotify = true; // add all timers killAllTimers(); for (num = f->readUint32BE(); num; num--) { uint32 timeout = f->readUint32BE(); uint16 func_to_call = f->readUint16BE(); addTimeEvent(timeout, func_to_call); } item_index = 1; for (num = _itemArrayInited - 1; num; num--) { Item *item = _itemArrayPtr[item_index++], *parent_item; uint parent = f->readUint16BE(); uint sibling = f->readUint16BE(); parent_item = derefItem(parent); setItemParent(item, parent_item); if (parent_item == NULL) { item->parent = parent; item->sibling = sibling; } item->state = f->readUint16BE(); item->classFlags = f->readUint16BE(); SubRoom *subRoom = (SubRoom *)findChildOfType(item, 1); if (subRoom != NULL) { subRoom->roomExitStates = f->readUint16BE(); } SubObject *subObject = (SubObject *)findChildOfType(item, 2); if (subObject != NULL) { subObject->objectFlags = f->readUint32BE(); i = subObject->objectFlags & 1; for (j = 1; j < 16; j++) { if (subObject->objectFlags & (1 << j)) { subObject->objectFlagValue[i++] = f->readUint16BE(); } } } SubUserFlag *subUserFlag = (SubUserFlag *) findChildOfType(item, 9); if (subUserFlag) { for (i = 0; i != 4; i++) { subUserFlag->userFlags[i] = f->readUint16BE(); } } } // read the variables for (i = 0; i != _numVars; i++) { writeVariable(i, f->readUint16BE()); } // read the items in array 6 for (i = 0; i != 10; i++) { _itemStore[i] = derefItem(f->readUint16BE()); } if (getGameType() == GType_PP) { // Read the bits in array 1 for (i = 0; i != 128; i++) _bitArray[i] = f->readUint16BE(); } else { // Read the bits in array 1 for (i = 0; i != 16; i++) _bitArray[i] = f->readUint16BE(); // Read the bits in array 2 for (i = 0; i != 16; i++) _bitArrayTwo[i] = f->readUint16BE(); } // Read the bits in array 3 if (getGameType() == GType_FF) { for (i = 0; i != 16; i++) _bitArrayThree[i] = f->readUint16BE(); } if (f->ioFailed()) { error("load failed"); } delete f; _noParentNotify = false; _lockWord &= ~0x100; return true; } } // End of namespace AGOS