/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_AGOS2 #include "agos/agos.h" namespace AGOS { #define OPCODE(x) _OPCODE(AGOSEngine_DIMP, x) void AGOSEngine_DIMP::setupOpcodes() { static const OpcodeEntryDIMP opcodes[] = { /* 00 */ OPCODE(o_invalid), OPCODE(o_at), OPCODE(o_notAt), OPCODE(o_invalid), /* 04 */ OPCODE(o_invalid), OPCODE(o_carried), OPCODE(o_notCarried), OPCODE(o_isAt), /* 08 */ OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_zero), /* 12 */ OPCODE(o_notZero), OPCODE(o_eq), OPCODE(o_notEq), OPCODE(o_gt), /* 16 */ OPCODE(o_lt), OPCODE(o_eqf), OPCODE(o_notEqf), OPCODE(o_ltf), /* 20 */ OPCODE(o_gtf), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(off_chance), /* 24 */ OPCODE(o_invalid), OPCODE(o_isRoom), OPCODE(o_isObject), OPCODE(o_state), /* 28 */ OPCODE(o_oflag), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_destroy), /* 32 */ OPCODE(o_invalid), OPCODE(o_place), OPCODE(o_invalid), OPCODE(o_invalid), /* 36 */ OPCODE(o_copyff), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), /* 40 */ OPCODE(o_invalid), OPCODE(o_clear), OPCODE(o_let), OPCODE(o_add), /* 44 */ OPCODE(o_sub), OPCODE(o_addf), OPCODE(o_subf), OPCODE(o_mul), /* 48 */ OPCODE(o_div), OPCODE(o_mulf), OPCODE(o_divf), OPCODE(o_mod), /* 52 */ OPCODE(o_modf), OPCODE(o_random), OPCODE(o_invalid), OPCODE(o_goto), /* 56 */ OPCODE(o_oset), OPCODE(o_oclear), OPCODE(o_putBy), OPCODE(o_inc), /* 60 */ OPCODE(o_dec), OPCODE(o_setState), OPCODE(o_print), OPCODE(o_message), /* 64 */ OPCODE(o_msg), OPCODE(off_addTextBox), OPCODE(opp_setShortText), OPCODE(oww_setLongText), /* 68 */ OPCODE(o_end), OPCODE(o_done), OPCODE(off_printLongText), OPCODE(o_process), /* 72 */ OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), /* 76 */ OPCODE(o_when), OPCODE(o_if1), OPCODE(o_if2), OPCODE(o_isCalled), /* 80 */ OPCODE(o_is), OPCODE(o_invalid), OPCODE(o_debug), OPCODE(os2_rescan), /* 84 */ OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_comment), /* 88 */ OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_getParent), OPCODE(o_getNext), /* 92 */ OPCODE(o_getChildren), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), /* 96 */ OPCODE(o_picture), OPCODE(o_loadZone), OPCODE(os2_animate), OPCODE(os2_stopAnimate), /* 100 */ OPCODE(o_killAnimate), OPCODE(o_defWindow), OPCODE(o_window), OPCODE(o_cls), /* 104 */ OPCODE(o_closeWindow), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(off_addBox), /* 108 */ OPCODE(o_delBox), OPCODE(o_enableBox), OPCODE(o_disableBox), OPCODE(o_moveBox), /* 112 */ OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_doIcons), OPCODE(o_isClass), /* 116 */ OPCODE(o_setClass), OPCODE(o_unsetClass), OPCODE(o_invalid), OPCODE(o_waitSync), /* 120 */ OPCODE(o_sync), OPCODE(o_defObj), OPCODE(o_invalid), OPCODE(o_invalid), /* 124 */ OPCODE(off_ifTime), OPCODE(o_here), OPCODE(o_doClassIcons), OPCODE(o_invalid), /* 128 */ OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_setAdjNoun), OPCODE(off_setTime), /* 132 */ OPCODE(odp_saveUserGame), OPCODE(odp_loadUserGame), OPCODE(off_listSaveGames), OPCODE(o_invalid), /* 136 */ OPCODE(o_copysf), OPCODE(o_restoreIcons), OPCODE(o_freezeZones), OPCODE(o_placeNoIcons), /* 140 */ OPCODE(o_clearTimers), OPCODE(o_setDollar), OPCODE(o_isBox), OPCODE(oe2_doTable), /* 144 */ OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), /* 148 */ OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(oe2_storeItem), /* 152 */ OPCODE(oe2_getItem), OPCODE(oe2_bSet), OPCODE(oe2_bClear), OPCODE(oe2_bZero), /* 156 */ OPCODE(oe2_bNotZero), OPCODE(oe2_getOValue), OPCODE(oe2_setOValue), OPCODE(o_invalid), /* 160 */ OPCODE(oe2_ink), OPCODE(off_screenTextBox), OPCODE(opp_playTune), OPCODE(o_invalid), /* 164 */ OPCODE(oe2_getDollar2), OPCODE(off_isAdjNoun), OPCODE(o_invalid), OPCODE(o_invalid), /* 168 */ OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), /* 172 */ OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(o_invalid), OPCODE(oww_lockZones), /* 176 */ OPCODE(oww_unlockZones), OPCODE(off_screenTextPObj), OPCODE(os1_getPathPosn), OPCODE(os1_scnTxtLongText), /* 180 */ OPCODE(os1_mouseOn), OPCODE(off_mouseOff), OPCODE(o_invalid), OPCODE(o_invalid), /* 184 */ OPCODE(os1_unloadZone), OPCODE(o_invalid), OPCODE(os1_unfreezeZones), OPCODE(off_centerScroll), /* 188 */ OPCODE(os2_isShortText), OPCODE(os2_clearMarks), OPCODE(os2_waitMark), OPCODE(opp_resetPVCount), /* 192 */ OPCODE(opp_setPathValues), OPCODE(off_stopClock), OPCODE(off_restartClock), OPCODE(off_setColor), }; _opcodesDIMP = opcodes; _numOpcodes = 196; } void AGOSEngine_DIMP::executeOpcode(int opcode) { OpcodeProcDIMP op = _opcodesDIMP[opcode].proc; (this->*op) (); } // ----------------------------------------------------------------------- // DIMP Opcodes // ----------------------------------------------------------------------- void AGOSEngine_DIMP::odp_saveUserGame() { // 132: save game saveGame(1, NULL); } void AGOSEngine_DIMP::odp_loadUserGame() { // 133: load usergame loadGame(genSaveName(1)); } } // End of namespace AGOS #endif // ENABLE_AGOS2