/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "agos/agos.h" namespace AGOS { void AGOSEngine::setupElvira1Opcodes(OpcodeProc *op) { op[0] = &AGOSEngine::o_at; op[1] = &AGOSEngine::o_notAt; op[2] = &AGOSEngine::oe1_present; op[3] = &AGOSEngine::oe1_notPresent; op[4] = &AGOSEngine::oe1_worn; op[5] = &AGOSEngine::oe1_notWorn; op[6] = &AGOSEngine::o_carried; op[7] = &AGOSEngine::o_notCarried; op[8] = &AGOSEngine::o_isAt; op[9] = &AGOSEngine::oe1_isNotAt; op[10] = &AGOSEngine::oe1_sibling; op[11] = &AGOSEngine::oe1_notSibling; op[12] = &AGOSEngine::o_zero; op[13] = &AGOSEngine::o_notZero; op[14] = &AGOSEngine::o_eq; op[15] = &AGOSEngine::o_notEq; op[16] = &AGOSEngine::o_gt; op[17] = &AGOSEngine::o_lt; op[18] = &AGOSEngine::o_eqf; op[19] = &AGOSEngine::o_notEqf; op[20] = &AGOSEngine::o_ltf; op[21] = &AGOSEngine::o_gtf; op[22] = &AGOSEngine::oe1_isIn; op[23] = &AGOSEngine::oe1_isNotIn; op[29] = &AGOSEngine::o_chance; op[30] = &AGOSEngine::oe1_isPlayer; op[32] = &AGOSEngine::o_isRoom; op[33] = &AGOSEngine::o_isObject; op[34] = &AGOSEngine::o_state; op[36] = &AGOSEngine::o_oflag; op[37] = &AGOSEngine::oe1_canPut; op[47] = &AGOSEngine::oe1_create; op[48] = &AGOSEngine::o_destroy; op[51] = &AGOSEngine::o_place; op[54] = &AGOSEngine::oe1_copyof; op[55] = &AGOSEngine::oe1_copyfo; op[56] = &AGOSEngine::o_copyff; op[57] = &AGOSEngine::oe1_whatO; op[59] = &AGOSEngine::oe1_weigh; op[60] = &AGOSEngine::oe1_setFF; op[61] = &AGOSEngine::o_clear; op[64] = &AGOSEngine::o_let; op[65] = &AGOSEngine::o_add; op[66] = &AGOSEngine::o_sub; op[67] = &AGOSEngine::o_addf; op[68] = &AGOSEngine::o_subf; op[69] = &AGOSEngine::o_mul; op[70] = &AGOSEngine::o_div; op[71] = &AGOSEngine::o_mulf; op[72] = &AGOSEngine::o_divf; op[73] = &AGOSEngine::o_mod; op[74] = &AGOSEngine::o_modf; op[75] = &AGOSEngine::o_random; op[76] = &AGOSEngine::oe1_moveDirn; op[77] = &AGOSEngine::o_goto; op[80] = &AGOSEngine::o_oset; op[81] = &AGOSEngine::o_oclear; op[84] = &AGOSEngine::o_putBy; op[85] = &AGOSEngine::o_inc; op[86] = &AGOSEngine::o_dec; op[87] = &AGOSEngine::o_setState; op[89] = &AGOSEngine::o_print; op[90] = &AGOSEngine::oe1_score; op[91] = &AGOSEngine::o_message; op[92] = &AGOSEngine::o_msg; op[96] = &AGOSEngine::oe1_look; op[97] = &AGOSEngine::o_end; op[98] = &AGOSEngine::o_done; op[105] = &AGOSEngine::o_process; op[106] = &AGOSEngine::oe1_doClass; op[112] = &AGOSEngine::oe1_pObj; op[114] = &AGOSEngine::oe1_pName; op[115] = &AGOSEngine::oe1_pcName; op[119] = &AGOSEngine::o_when; op[128] = &AGOSEngine::o_if1; op[129] = &AGOSEngine::o_if2; op[135] = &AGOSEngine::o_isCalled; op[136] = &AGOSEngine::o_is; op[152] = &AGOSEngine::o_debug; op[162] = &AGOSEngine::oe1_cFlag; op[164] = &AGOSEngine::oe1_rescan; op[176] = &AGOSEngine::oe1_setUserItem; op[177] = &AGOSEngine::oe1_getUserItem; op[178] = &AGOSEngine::oe1_clearUserItem; op[180] = &AGOSEngine::oe1_whereTo; op[181] = &AGOSEngine::oe1_doorExit; op[198] = &AGOSEngine::o_comment; op[201] = &AGOSEngine::oe1_saveGame; op[202] = &AGOSEngine::oe1_loadGame; op[206] = &AGOSEngine::o_getParent; op[207] = &AGOSEngine::o_getNext; op[208] = &AGOSEngine::o_getChildren; op[219] = &AGOSEngine::oe1_findMaster; op[220] = &AGOSEngine::oe1_nextMaster; op[224] = &AGOSEngine::o_picture; op[225] = &AGOSEngine::o_loadZone; op[226] = &AGOSEngine::oe1_animate; op[227] = &AGOSEngine::oe1_stopAnimate; op[228] = &AGOSEngine::o_killAnimate; op[229] = &AGOSEngine::o_defWindow; op[230] = &AGOSEngine::o_window; op[231] = &AGOSEngine::o_cls; op[232] = &AGOSEngine::o_closeWindow; op[233] = &AGOSEngine::oe1_menu; op[235] = &AGOSEngine::o_addBox; op[236] = &AGOSEngine::o_delBox; op[237] = &AGOSEngine::o_enableBox; op[238] = &AGOSEngine::o_disableBox; op[239] = &AGOSEngine::o_moveBox; op[242] = &AGOSEngine::o_doIcons; op[243] = &AGOSEngine::o_isClass; op[249] = &AGOSEngine::o_setClass; op[250] = &AGOSEngine::o_unsetClass; op[251] = &AGOSEngine::oe1_bitClear; op[252] = &AGOSEngine::oe1_bitSet; op[253] = &AGOSEngine::oe1_bitTest; op[255] = &AGOSEngine::o_waitSync; op[256] = &AGOSEngine::o_sync; op[257] = &AGOSEngine::o_defObj; op[258] = &AGOSEngine::oe1_enableInput; op[259] = &AGOSEngine::oe1_setTime; op[260] = &AGOSEngine::oe1_ifTime; op[261] = &AGOSEngine::o_here; op[262] = &AGOSEngine::o_doClassIcons; op[263] = &AGOSEngine::os1_playTune; op[266] = &AGOSEngine::o_setAdjNoun; op[267] = &AGOSEngine::oe1_zoneDisk; op[268] = &AGOSEngine::o_saveUserGame; op[269] = &AGOSEngine::o_loadUserGame; op[270] = &AGOSEngine::oe1_printStats; op[271] = &AGOSEngine::oe1_stopTune; op[272] = &AGOSEngine::oe1_printPlayerDamage; op[273] = &AGOSEngine::oe1_printMonsterDamage; op[274] = &AGOSEngine::o_pauseGame; op[275] = &AGOSEngine::o_copysf; op[276] = &AGOSEngine::o_restoreIcons; op[277] = &AGOSEngine::oe1_printPlayerHit; op[278] = &AGOSEngine::oe1_printMonsterHit; op[279] = &AGOSEngine::o_freezeZones; op[280] = &AGOSEngine::o_placeNoIcons; op[281] = &AGOSEngine::o_clearTimers; op[282] = &AGOSEngine::o_setDollar; op[283] = &AGOSEngine::o_isBox; } // ----------------------------------------------------------------------- // Elvira 1 Opcodes // ----------------------------------------------------------------------- void AGOSEngine::oe1_present() { // 2: present (here or carried) Item *item = getNextItemPtr(); setScriptCondition(item->parent == getItem1ID() || item->parent == me()->parent); } void AGOSEngine::oe1_notPresent() { // 3: not present (neither here nor carried) Item *item = getNextItemPtr(); setScriptCondition(item->parent != getItem1ID() && item->parent != me()->parent); } void AGOSEngine::oe1_worn() { // 4: worn Item *item = getNextItemPtr(); SubObject *subObject = (SubObject *)findChildOfType(item, 2); if (item->parent != getItem1ID() || subObject == NULL) setScriptCondition(false); else setScriptCondition((subObject->objectFlags & kOFWorn) != 0); } void AGOSEngine::oe1_notWorn() { // 5: not worn Item *item = getNextItemPtr(); SubObject *subObject = (SubObject *)findChildOfType(item, 2); if (item->parent != getItem1ID() || subObject == NULL) setScriptCondition(false); else setScriptCondition((subObject->objectFlags & kOFWorn) == 0); } void AGOSEngine::oe1_isNotAt() { // 9: parent is not Item *item = getNextItemPtr(); setScriptCondition(item->parent != getNextItemID()); } void AGOSEngine::oe1_sibling() { // 10: sibling Item *item1 = getNextItemPtr(); Item *item2 = getNextItemPtr(); setScriptCondition(item1->parent == item2->parent); } void AGOSEngine::oe1_notSibling() { // 11: not sibling Item *item1 = getNextItemPtr(); Item *item2 = getNextItemPtr(); setScriptCondition(item1->parent != item2->parent); } void AGOSEngine::oe1_isIn() { // 22: is in Item *item1 = getNextItemPtr(); Item *item2 = getNextItemPtr(); setScriptCondition(contains(item1, item2) != 0); } void AGOSEngine::oe1_isNotIn() { // 23: is not in Item *item1 = getNextItemPtr(); Item *item2 = getNextItemPtr(); setScriptCondition(contains(item1, item2) == 0); } void AGOSEngine::oe1_isPlayer() { // 30: is player setScriptCondition(isPlayer(getNextItemPtr())); } void AGOSEngine::oe1_canPut() { // 37: can put Item *item1 = getNextItemPtr(); Item *item2 = getNextItemPtr(); setScriptCondition(canPlace(item1, item2) == 0); } void AGOSEngine::oe1_create() { // 47: create setItemParent(getNextItemPtr(), derefItem(me()->parent)); } void AGOSEngine::oe1_copyof() { // 54: copy of Item *item = getNextItemPtr(); uint tmp = getVarOrByte(); writeNextVarContents(getUserFlag(item, tmp)); } void AGOSEngine::oe1_copyfo() { // 55: copy fo uint tmp = getNextVarContents(); Item *item = getNextItemPtr(); setUserFlag(item, getVarOrByte(), tmp); } void AGOSEngine::oe1_whatO() { // 57: what o int a = getVarOrWord(); if (a == 1) _subjectItem = findMaster(_scriptAdj1,_scriptNoun1); else _objectItem = findMaster(_scriptAdj2, _scriptNoun2); } void AGOSEngine::oe1_weigh() { // 59: weight Item *item = getNextItemPtr(); writeNextVarContents(weighUp(item)); } void AGOSEngine::oe1_setFF() { // 60: set FF writeNextVarContents(255); } void AGOSEngine::oe1_moveDirn() { // 54: move direction int16 d = readVariable(getVarOrWord()); moveDirn_e1(me(), d); } void AGOSEngine::oe1_score() { // 90: score SubPlayer *p = (SubPlayer *) findChildOfType(me(), 3); showMessageFormat("Your score is %ld.\n", p->score); } void AGOSEngine::oe1_look() { // 96: look Item *i = derefItem(me()->parent); if (i == NULL) return; SubRoom *r = (SubRoom *)findChildOfType(i, 1); SubObject *o = (SubObject *)findChildOfType(i, 2); SubPlayer *p = (SubPlayer *)findChildOfType(i, 3); if (p == NULL) return; if ((o) && (!r)) { showMessageFormat("In the %s\n", (const char *)getStringPtrByID(i->itemName)); } else if (p) { showMessageFormat("Carried by %s\n", (const char *)getStringPtrByID(i->itemName)); } if (r) { showMessageFormat("%s", (const char *)getStringPtrByID(r->roomLong)); } showMessageFormat("\n"); Item *l = derefItem(i->child); if (l) { lobjFunc(l, "You can see "); /* Show objects */ } if (r && (r->flags & 4) && levelOf(i) < 10000) { shutdown(); } } void AGOSEngine::oe1_doClass() { // 106: do class Item *i = getNextItemPtr(); int16 cm = getVarOrWord(); int16 num = getVarOrWord(); _classMask = (cm != -1) ? 1 << cm : 0; _classLine = (SubroutineLine *)((byte *)_currentTable + _currentLine->next); if (num == 1) { _subjectItem = findInByClass(i, (1 << cm)); if (_subjectItem) _classMode1 = 1; else _classMode1 = 0; } else { _objectItem = findInByClass(i, (1 << cm)); if (_objectItem) _classMode2 = 1; else _classMode2 = 0; } } void AGOSEngine::oe1_pObj() { // 112: print object SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2); getVarOrWord(); if (subObject != NULL) showMessageFormat("%s", (const char *)getStringPtrByID(subObject->objectName)); } void AGOSEngine::oe1_pName() { // 114: Item *i = getNextItemPtr(); showMessageFormat("%s", (const char *)getStringPtrByID(i->itemName)); } void AGOSEngine::oe1_pcName() { // 115: Item *i = getNextItemPtr(); Common::String name = (const char *)getStringPtrByID(i->itemName); name.toUppercase(); showMessageFormat("%s", name.c_str()); } void AGOSEngine::oe1_cFlag() { // 162: check container flag SubContainer *c = (SubContainer *)findChildOfType(getNextItemPtr(), 7); uint bit = getVarOrWord(); if (c == NULL) setScriptCondition(false); else setScriptCondition((c->flags & (1 << bit)) != 0); } void AGOSEngine::oe1_rescan() { // 164: restart subroutine setScriptReturn(-10); } void AGOSEngine::oe1_setUserItem() { // 176: set user item Item *i = getNextItemPtr(); uint tmp = getVarOrWord(); setUserItem(i, tmp, getNextItemID()); } void AGOSEngine::oe1_getUserItem() { // 177: get user item Item *i = getNextItemPtr(); int n = getVarOrWord(); if (getVarOrWord() == 1) _subjectItem = derefItem(getUserItem(i, n)); else _objectItem = derefItem(getUserItem(i, n)); } void AGOSEngine::oe1_whereTo() { // 180: where to Item *i = getNextItemPtr(); int16 d = getVarOrWord(); int16 f = getVarOrWord(); if (f == 1) _subjectItem = derefItem(getExitOf_e1(i, d)); else _objectItem = derefItem(getExitOf_e1(i, d)); } void AGOSEngine::oe1_doorExit() { // 181: door exit Item *x; Item *a = (Item *)-1; SubUserChain *c; Item *i = getNextItemPtr(); Item *d = getNextItemPtr(); int16 f = getVarOrWord(); int16 ct = 0; c = (SubUserChain *)findChildOfType(d, 8); if (c) a = derefItem(c->chChained); while (ct < 6) { x = derefItem(getDoorOf(i, ct)); if ((x == d) | (x == a)) { writeVariable(f, ct); return; } ct++; } writeVariable(f, 255); } void AGOSEngine::oe1_saveGame() { // 201: save game debug(0, "oe1_saveGame: stub (%s)", getStringPtrByID(getNextStringID())); } void AGOSEngine::oe1_loadGame() { // 202: load game debug(0, "oe1_loadGame: stub (%s)", getStringPtrByID(getNextStringID())); } void AGOSEngine::oe1_clearUserItem() { // 178: clear user item Item *i = getNextItemPtr(); uint tmp = getVarOrWord(); setUserItem(i, tmp, 0); } void AGOSEngine::oe1_findMaster() { // 219: find master int16 ad, no; int16 d = getVarOrByte(); ad = (d == 1) ? _scriptAdj1 : _scriptAdj2; no = (d == 1) ? _scriptNoun1 : _scriptNoun2; d = getVarOrByte(); if (d == 1) _subjectItem = findMaster(ad, no); else _objectItem = findMaster(ad, no); } void AGOSEngine::oe1_nextMaster() { // 220: next master int16 ad, no; Item *item = getNextItemPtr(); int16 d = getVarOrByte(); ad = (d == 1) ? _scriptAdj1 : _scriptAdj2; no = (d == 1) ? _scriptNoun1 : _scriptNoun2; d = getVarOrByte(); if (d == 1) _subjectItem = nextMaster(item, ad, no); else _objectItem = nextMaster(item, ad, no); } void AGOSEngine::oe1_animate() { // 226: animate uint vgaSpriteId = getVarOrWord(); uint windowNum = getVarOrByte(); uint x = getVarOrWord(); uint y = getVarOrWord(); uint palette = getVarOrWord(); if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && vgaSpriteId >= 400) { _lastVgaWaitFor = 0; } _lockWord |= 0x40; animate(windowNum, vgaSpriteId / 100, vgaSpriteId, x, y, palette); _lockWord &= ~0x40; } void AGOSEngine::oe1_stopAnimate() { // 227: stop animate stopAnimateSimon1(getVarOrWord()); } void AGOSEngine::oe1_menu() { // 233: agos menu uint b = getVarOrWord(); uint a = getVarOrWord(); drawMenuStrip(a, b); } void AGOSEngine::oe1_bitClear() { // 251: set bit off int var = getVarOrWord(); int bit = getVarOrWord(); writeVariable(var, _variableArray[var] & ~(1 << bit)); } void AGOSEngine::oe1_bitSet() { // 252: set bit on int var = getVarOrWord(); int bit = getVarOrWord(); writeVariable(var, _variableArray[var] | (1 << bit)); } void AGOSEngine::oe1_bitTest() { // 253: bit test int var = getVarOrWord(); int bit = getVarOrWord(); setScriptCondition((_variableArray[var] & (1 << bit)) != 0); } void AGOSEngine::oe1_enableInput() { // 258: enable input _variableArray[500] = 0; for (int i = 120; i != 130; i++) disableBox(i); _verbHitArea = 0; _hitAreaSubjectItem = 0; _hitAreaObjectItem = 0; _dragFlag = 0; _dragAccept = 0; _dragCount = 0; _dragMode = 0; _lastHitArea3 = 0; _lastHitArea = 0; } void AGOSEngine::oe1_setTime() { // 259: set time time(&_timeStore); } void AGOSEngine::oe1_ifTime() { // 260: if time time_t t; uint a = getVarOrWord(); time(&t); t -= a; if (t >= _timeStore) setScriptCondition(true); else setScriptCondition(false); } void AGOSEngine::oe1_zoneDisk() { // 267: set disk number of each zone getVarOrWord(); getVarOrWord(); } void AGOSEngine::oe1_printStats() { // 270: print stats WindowBlock *window = _dummyWindow; int val; window->flags = 1; mouseOff(); // Strength val = _variableArray[0]; if (val < -99) val = -99; if (val > 99) val = 99; writeChar(window, 5, 133, 6, val); // Resolution val = _variableArray[1]; if (val < -99) val = -99; if (val > 99) val = 99; writeChar(window, 11, 133, 6, val); // Dexterity val = _variableArray[2]; if (val < -99) val = -99; if (val > 99) val = 99; writeChar(window, 18, 133, 0, val); // Skill val = _variableArray[3]; if (val < -99) val = -99; if (val > 99) val = 99; writeChar(window, 24, 133, 0, val); // Life val = _variableArray[5]; if (val < -99) val = -99; if (val > 99) val = 99; writeChar(window, 30, 133, 2, val); // Experience val = _variableArray[6]; if (val < -99) val = -99; if (val > 99) val = 99; writeChar(window, 36, 133, 4, val); mouseOn(); } void AGOSEngine::oe1_stopTune() { // 271: stop tune } void AGOSEngine::oe1_printPlayerDamage() { // 272: print player damage WindowBlock *window = _dummyWindow; window->flags = 1; mouseOff(); writeChar(window, 36, 38, 2, _variableArray[441]); mouseOn(); } void AGOSEngine::oe1_printMonsterDamage() { // 273: print monster damage WindowBlock *window = _dummyWindow; window->flags = 1; mouseOff(); writeChar(window, 36, 88, 2, _variableArray[442]); mouseOn(); } void AGOSEngine::oe1_printPlayerHit() { // 277: print player hit WindowBlock *window = _dummyWindow; window->flags = 1; mouseOff(); writeChar(window, 3, 166, 0, _variableArray[414]); mouseOn(); } void AGOSEngine::oe1_printMonsterHit() { // 278: print monster hit WindowBlock *window = _dummyWindow; window->flags = 1; mouseOff(); writeChar(window, 35, 166, 4, _variableArray[415]); mouseOn(); } int16 AGOSEngine::levelOf(Item *item) { SubPlayer *p = (SubPlayer *) findChildOfType(item, 3); if (p == NULL) return 0; return p->level; } int16 AGOSEngine::moreText(Item *i) { SubObject *o; i = derefItem(i->next); while (i) { o = (SubObject *)findChildOfType(i, 2); if ((o) && (o->objectFlags & 1)) goto l1; if (i != me()) return 1; l1: i = derefItem(i->next); } return 0; } void AGOSEngine::lobjFunc(Item *i, const char *f) { int n = 0; SubObject *o; while (i) { o = (SubObject *)findChildOfType(i, 2); if ((o) && (o->objectFlags & 1)) goto l1; if (i == me()) goto l1; if (n == 0) { if (f) showMessageFormat("%s", f); n = 1; } else { if (moreText(i)) showMessageFormat(", "); else showMessageFormat(" and "); } showMessageFormat("%s", (const char *)getStringPtrByID(i->itemName)); l1: i = derefItem(i->next); } if (f) { if (n == 1) showMessageFormat(".\n"); } else { if (n == 0) showMessageFormat("nothing"); } } } // End of namespace AGOS