/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/system.h" #include "agos/agos.h" namespace AGOS { void AGOSEngine::setupSimon1Opcodes(OpcodeProc *op) { setupCommonOpcodes(op); op[65] = &AGOSEngine::o_addTextBox; op[66] = &AGOSEngine::o_setShortText; op[67] = &AGOSEngine::o_setLongText; op[70] = &AGOSEngine::o1_printLongText; op[83] = &AGOSEngine::o1_rescan; op[98] = &AGOSEngine::o1_animate; op[99] = &AGOSEngine::o1_stopAnimate; op[127] = &AGOSEngine::o1_playTune; op[161] = &AGOSEngine::o_screenTextBox; op[162] = &AGOSEngine::o_screenTextMsg; op[163] = &AGOSEngine::o_playEffect; op[164] = &AGOSEngine::o_getDollar2; op[165] = &AGOSEngine::o_isAdjNoun; op[166] = &AGOSEngine::o_b2Set; op[167] = &AGOSEngine::o_b2Clear; op[168] = &AGOSEngine::o_b2Zero; op[169] = &AGOSEngine::o_b2NotZero; op[175] = &AGOSEngine::o_lockZones; op[176] = &AGOSEngine::o_unlockZones; op[177] = &AGOSEngine::o1_screenTextPObj; op[178] = &AGOSEngine::o_getPathPosn; op[179] = &AGOSEngine::o_scnTxtLongText; op[180] = &AGOSEngine::o_mouseOn; op[181] = &AGOSEngine::o1_mouseOff; op[182] = &AGOSEngine::o1_loadBeard; op[183] = &AGOSEngine::o1_unloadBeard; op[184] = &AGOSEngine::o_unloadZone; op[185] = &AGOSEngine::o1_loadStrings; op[186] = &AGOSEngine::o_unfreezeZones; op[187] = &AGOSEngine::o1_specialFade; } // ----------------------------------------------------------------------- // Simon 1 Opcodes // ----------------------------------------------------------------------- void AGOSEngine::o1_printLongText() { // 70: show string from array const char *str = (const char *)getStringPtrByID(_longText[getVarOrByte()]); showMessageFormat("%s\n", str); } void AGOSEngine::o1_rescan() { // 83: restart subroutine setScriptReturn(-10); } void AGOSEngine::o1_animate() { // 98: start vga uint vgaSpriteId = getVarOrWord(); uint windowNum = getVarOrByte(); uint x = getVarOrWord(); uint y = getVarOrWord(); uint palette = getVarOrWord(); if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) && vgaSpriteId >= 400) { _lastVgaWaitFor = 0; } _lockWord |= 0x40; animate(windowNum, vgaSpriteId / 100, vgaSpriteId, x, y, palette); _lockWord &= ~0x40; } void AGOSEngine::o1_stopAnimate() { // 99: kill sprite stopAnimateSimon1(getVarOrWord()); } void AGOSEngine::o1_playTune() { // 127: deals with music int music = getVarOrWord(); int track = getVarOrWord(); // Jamieson630: // This appears to be a "load or play music" command. // The music resource is specified, and optionally // a track as well. Normally we see two calls being // made, one to load the resource and another to // actually start a track (so the resource is // effectively preloaded so there's no latency when // starting playback). if (music != _lastMusicPlayed) { _lastMusicPlayed = music; loadMusic(music); midi.startTrack(track); } } void AGOSEngine::o1_screenTextPObj() { // 177: inventory descriptions uint vgaSpriteId = getVarOrByte(); uint color = getVarOrByte(); SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2); if (getFeatures() & GF_TALKIE) { if (subObject != NULL && subObject->objectFlags & kOFVoice) { uint offs = getOffsetOfChild2Param(subObject, kOFVoice); playSpeech(subObject->objectFlagValue[offs], vgaSpriteId); } else if (subObject != NULL && subObject->objectFlags & kOFNumber) { uint offs = getOffsetOfChild2Param(subObject, kOFNumber); playSpeech(subObject->objectFlagValue[offs] + 3550, vgaSpriteId); } } if (subObject != NULL && subObject->objectFlags & kOFText && _subtitles) { const char *stringPtr = (const char *)getStringPtrByID(subObject->objectFlagValue[0]); TextLocation *tl = getTextLocation(vgaSpriteId); char buf[256]; int j, k; if (subObject->objectFlags & kOFNumber) { if (_language == Common::HB_ISR) { j = subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)]; k = (j % 10) * 10; k += j / 10; if (!(j % 10)) sprintf(buf,"0%d%s", k, stringPtr); else sprintf(buf,"%d%s", k, stringPtr); } else { sprintf(buf,"%d%s", subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)], stringPtr); } stringPtr = buf; } if (stringPtr != NULL) printScreenText(vgaSpriteId, color, stringPtr, tl->x, tl->y, tl->width); } } void AGOSEngine::o1_mouseOff() { // 181: force mouseOff scriptMouseOff(); } void AGOSEngine::o1_loadBeard() { // 182: load beard if (_beardLoaded == false) { _beardLoaded = true; _lockWord |= 0x8000; loadVGABeardFile(328); _lockWord &= ~0x8000; } } void AGOSEngine::o1_unloadBeard() { // 183: unload beard if (_beardLoaded == true) { _beardLoaded = false; _lockWord |= 0x8000; loadVGABeardFile(23); _lockWord &= ~0x8000; } } void AGOSEngine::o1_loadStrings() { // 185: load sound files _soundFileId = getVarOrWord(); if (getPlatform() == Common::kPlatformAmiga && getFeatures() & GF_TALKIE) { char buf[10]; sprintf(buf, "%d%s", _soundFileId, "Effects"); _sound->readSfxFile(buf); sprintf(buf, "%d%s", _soundFileId, "simon"); _sound->readVoiceFile(buf); } } void AGOSEngine::o1_specialFade() { // 187: fade to black uint i; memcpy(_videoBuf1, _currentPalette, 4 * 256); for (i = 32; i != 0; --i) { paletteFadeOut(_videoBuf1, 32, 8); paletteFadeOut(_videoBuf1 + 4 * 48, 144, 8); paletteFadeOut(_videoBuf1 + 4 * 208, 48, 8); _system->setPalette(_videoBuf1, 0, 256); delay(5); } memcpy(_currentPalette, _videoBuf1, 1024); memcpy(_displayPalette, _videoBuf1, 1024); } } // End of namespace AGOS