/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "agos/agos.h" namespace AGOS { void AGOSEngine::setupSimon2Opcodes(OpcodeProc *op) { setupCommonOpcodes(op); op[65] = &AGOSEngine::oww_addTextBox; op[66] = &AGOSEngine::oww_setShortText; op[67] = &AGOSEngine::oww_setLongText; op[70] = &AGOSEngine::os2_printLongText; op[83] = &AGOSEngine::os2_rescan; op[88] = &AGOSEngine::o_haltAnimation; op[89] = &AGOSEngine::o_restartAnimation; op[98] = &AGOSEngine::os2_animate; op[99] = &AGOSEngine::os2_stopAnimate; op[127] = &AGOSEngine::os2_playTune; op[161] = &AGOSEngine::os1_screenTextBox; op[162] = &AGOSEngine::os1_screenTextMsg; op[163] = &AGOSEngine::os1_playEffect; op[164] = &AGOSEngine::oe2_getDollar2; op[165] = &AGOSEngine::oe2_isAdjNoun; op[166] = &AGOSEngine::oe2_b2Set; op[167] = &AGOSEngine::oe2_b2Clear; op[168] = &AGOSEngine::oe2_b2Zero; op[169] = &AGOSEngine::oe2_b2NotZero; op[175] = &AGOSEngine::oww_lockZones; op[176] = &AGOSEngine::oww_unlockZones; op[177] = &AGOSEngine::os2_screenTextPObj; op[178] = &AGOSEngine::os1_getPathPosn; op[179] = &AGOSEngine::os1_scnTxtLongText; op[180] = &AGOSEngine::os1_mouseOn; op[181] = &AGOSEngine::os2_mouseOff; op[184] = &AGOSEngine::os1_unloadZone; op[186] = &AGOSEngine::os1_unfreezeZones; op[188] = &AGOSEngine::os2_isShortText; op[189] = &AGOSEngine::os2_clearMarks; op[190] = &AGOSEngine::os2_waitMark; } // ----------------------------------------------------------------------- // Simon 2 Opcodes // ----------------------------------------------------------------------- void AGOSEngine::os2_printLongText() { // 70: show string from array const char *str = (const char *)getStringPtrByID(_longText[getVarOrByte()]); writeVariable(51, strlen(str) / 53 * 8 + 8); showMessageFormat("%s\n", str); } void AGOSEngine::os2_rescan() { // 83: restart subroutine if (_exitCutscene) { if (getBitFlag(9)) { endCutscene(); } } else { processSpecialKeys(); } setScriptReturn(-10); } void AGOSEngine::os2_animate() { // 98: start vga uint zoneNum = getVarOrWord(); uint vgaSpriteId = getVarOrWord(); uint windowNum = getVarOrByte(); uint x = getVarOrWord(); uint y = getVarOrWord(); uint palette = getVarOrWord(); _lockWord |= 0x40; animate(windowNum, zoneNum, vgaSpriteId, x, y, palette); _lockWord &= ~0x40; } void AGOSEngine::os2_stopAnimate() { // 99: kill sprite uint a = getVarOrWord(); uint b = getVarOrWord(); stopAnimateSimon2(a, b); } void AGOSEngine::os2_playTune() { // 127: deals with music int music = getVarOrWord(); int track = getVarOrWord(); int loop = getVarOrByte(); // Jamieson630: // This appears to be a "load or play music" command. // The music resource is specified, and optionally // a track as well. Normally we see two calls being // made, one to load the resource and another to // actually start a track (so the resource is // effectively preloaded so there's no latency when // starting playback). midi.setLoop(loop != 0); if (_lastMusicPlayed != music) _nextMusicToPlay = music; else midi.startTrack(track); } void AGOSEngine::os2_screenTextPObj() { // 177: inventory descriptions uint vgaSpriteId = getVarOrByte(); uint color = getVarOrByte(); SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2); if (getFeatures() & GF_TALKIE) { if (subObject != NULL && subObject->objectFlags & kOFVoice) { uint speechId = subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFVoice)]; if (subObject->objectFlags & kOFNumber) { uint speechIdOffs = subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)]; if (speechId == 116) speechId = speechIdOffs + 115; if (speechId == 92) speechId = speechIdOffs + 98; if (speechId == 99) speechId = 9; if (speechId == 97) { switch (speechIdOffs) { case 12: speechId = 109; break; case 14: speechId = 108; break; case 18: speechId = 107; break; case 20: speechId = 106; break; case 22: speechId = 105; break; case 28: speechId = 104; break; case 90: speechId = 103; break; case 92: speechId = 102; break; case 100: speechId = 51; break; default: error("os2_screenTextPObj: invalid case %d", speechIdOffs); } } } if (_speech) playSpeech(speechId, vgaSpriteId); } } if (subObject != NULL && subObject->objectFlags & kOFText && _subtitles) { const char *stringPtr = (const char *)getStringPtrByID(subObject->objectFlagValue[0]); TextLocation *tl = getTextLocation(vgaSpriteId); char buf[256]; int j, k; if (subObject->objectFlags & kOFNumber) { if (_language == Common::HB_ISR) { j = subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)]; k = (j % 10) * 10; k += j / 10; if (!(j % 10)) sprintf(buf,"0%d%s", k, stringPtr); else sprintf(buf,"%d%s", k, stringPtr); } else { sprintf(buf,"%d%s", subObject->objectFlagValue[getOffsetOfChild2Param(subObject, kOFNumber)], stringPtr); } stringPtr = buf; } if (stringPtr != NULL) printScreenText(vgaSpriteId, color, stringPtr, tl->x, tl->y, tl->width); } } void AGOSEngine::os2_mouseOff() { // 181: force mouseOff scriptMouseOff(); changeWindow(1); showMessageFormat("\xC"); } void AGOSEngine::os2_isShortText() { // 188: string2 is uint i = getVarOrByte(); uint str = getNextStringID(); setScriptCondition(str < _numTextBoxes && _shortText[i] == str); } void AGOSEngine::os2_clearMarks() { // 189: clear_op189_flag _marks = 0; } void AGOSEngine::os2_waitMark() { // 190 uint i = getVarOrByte(); if (!(_marks & (1 << i))) waitForMark(i); } void AGOSEngine::waitForMark(uint i) { _exitCutscene = false; while (!(_marks & (1 << i))) { if (_exitCutscene) { if (getGameType() == GType_PP) { if (_picture8600) break; } else { if (getBitFlag(9)) { endCutscene(); break; } } } else { processSpecialKeys(); } delay(10); } } } // End of namespace AGOS