/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/file.h" #include "common/util.h" #include "agos/agos.h" #include "agos/sound.h" #include "sound/adpcm.h" #include "sound/audiostream.h" #include "sound/flac.h" #include "sound/mixer.h" #include "sound/mp3.h" #include "sound/voc.h" #include "sound/vorbis.h" #include "sound/wave.h" using Common::File; namespace AGOS { #define SOUND_BIG_ENDIAN true class BaseSound { protected: File *_file; uint32 *_offsets; Audio::Mixer *_mixer; bool _freeOffsets; public: BaseSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false); BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigEndian = false); virtual ~BaseSound(); void close(); void playSound(uint sound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0) { playSound(sound, sound, type, handle, flags, vol); } virtual void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0) = 0; virtual Audio::AudioStream *makeAudioStream(uint sound) { return NULL; } }; class LoopingAudioStream : public Audio::AudioStream { private: BaseSound *_parent; Audio::AudioStream *_stream; bool _loop; uint _sound; uint _loopSound; public: LoopingAudioStream(BaseSound *parent, uint sound, uint loopSound, bool loop); ~LoopingAudioStream(); int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return _stream ? _stream->isStereo() : 0; } bool endOfData() const; int getRate() const { return _stream ? _stream->getRate() : 22050; } }; LoopingAudioStream::LoopingAudioStream(BaseSound *parent, uint sound, uint loopSound, bool loop) { _parent = parent; _sound = sound; _loop = loop; _loopSound = loopSound; _stream = _parent->makeAudioStream(sound); } LoopingAudioStream::~LoopingAudioStream() { delete _stream; } int LoopingAudioStream::readBuffer(int16 *buffer, const int numSamples) { if (!_loop) { return _stream->readBuffer(buffer, numSamples); } int16 *buf = buffer; int samplesLeft = numSamples; while (samplesLeft > 0) { int len = _stream->readBuffer(buf, samplesLeft); if (len < samplesLeft) { delete _stream; _stream = _parent->makeAudioStream(_loopSound); } samplesLeft -= len; buf += len; } return numSamples; } bool LoopingAudioStream::endOfData() const { if (!_stream) return true; if (_loop) return false; return _stream->endOfData(); } class WavSound : public BaseSound { public: WavSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {} WavSound(Audio::Mixer *mixer, File *file, uint32 *offsets) : BaseSound(mixer, file, offsets) {} Audio::AudioStream *makeAudioStream(uint sound); void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0); }; class VocSound : public BaseSound { byte _flags; public: VocSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian), _flags(0) {} Audio::AudioStream *makeAudioStream(uint sound); void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0); }; class RawSound : public BaseSound { public: RawSound(Audio::Mixer *mixer, File *file, uint32 base = 0, bool bigEndian = false) : BaseSound(mixer, file, base, bigEndian) {} void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0); }; BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 base, bool bigEndian) { _mixer = mixer; _file = file; uint res = 0; uint32 size; _file->seek(base + sizeof(uint32), SEEK_SET); if (bigEndian) size = _file->readUint32BE(); else size = _file->readUint32LE(); // The Feeble Files uses set amount of voice offsets if (size == 0) size = 40000; res = size / sizeof(uint32); _offsets = (uint32 *)malloc(size + sizeof(uint32)); _freeOffsets = true; _file->seek(base, SEEK_SET); for (uint i = 0; i < res; i++) { if (bigEndian) _offsets[i] = base + _file->readUint32BE(); else _offsets[i] = base + _file->readUint32LE(); } // only needed for mp3 _offsets[res] = _file->size(); } BaseSound::BaseSound(Audio::Mixer *mixer, File *file, uint32 *offsets, bool bigEndian) { _mixer = mixer; _file = file; _offsets = offsets; _freeOffsets = false; } void BaseSound::close() { if (_freeOffsets) { free(_offsets); } } BaseSound::~BaseSound() { if (_freeOffsets) free(_offsets); delete _file; } void convertVolume(int &vol) { // DirectSound was orginally used, which specifies volume // and panning differently than ScummVM does, using a logarithmic scale // rather than a linear one. // // Volume is a value between -10,000 and 0. // // In both cases, the -10,000 represents -100 dB. When panning, only // one speaker's volume is affected - just like in ScummVM - with // negative values affecting the left speaker, and positive values // affecting the right speaker. Thus -10,000 means the left speaker is // silent. int v = CLIP(vol, -10000, 0); if (v) { vol = (int)((double)Audio::Mixer::kMaxChannelVolume * pow(10.0, (double)v / 2000.0) + 0.5); } else { vol = Audio::Mixer::kMaxChannelVolume; } } void convertPan(int &pan) { // DirectSound was orginally used, which specifies volume // and panning differently than ScummVM does, using a logarithmic scale // rather than a linear one. // // Panning is a value between -10,000 and 10,000. // // In both cases, the -10,000 represents -100 dB. When panning, only // one speaker's volume is affected - just like in ScummVM - with // negative values affecting the left speaker, and positive values // affecting the right speaker. Thus -10,000 means the left speaker is // silent. int p = CLIP(pan, -10000, 10000); if (p < 0) { pan = (int)(255.0 * pow(10.0, (double)p / 2000.0) + 127.5); } else if (p > 0) { pan = (int)(255.0 * pow(10.0, (double)p / -2000.0) - 127.5); } else { pan = 0; } } Audio::AudioStream *WavSound::makeAudioStream(uint sound) { if (_offsets == NULL) return NULL; _file->seek(_offsets[sound], SEEK_SET); return Audio::makeWAVStream(_file, false); } void WavSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) { convertVolume(vol); _mixer->playInputStream(type, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol); } Audio::AudioStream *VocSound::makeAudioStream(uint sound) { _file->seek(_offsets[sound], SEEK_SET); return Audio::makeVOCStream(*_file, _flags); } void VocSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) { convertVolume(vol); _flags = flags; _mixer->playInputStream(type, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol); } void RawSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) { if (_offsets == NULL) return; _file->seek(_offsets[sound], SEEK_SET); uint size = _file->readUint32BE(); byte *buffer = (byte *)malloc(size); assert(buffer); _file->read(buffer, size); _mixer->playRaw(type, handle, buffer, size, 22050, flags | Audio::Mixer::FLAG_AUTOFREE); } #ifdef USE_MAD class MP3Sound : public BaseSound { public: MP3Sound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {} Audio::AudioStream *makeAudioStream(uint sound); void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0); }; Audio::AudioStream *MP3Sound::makeAudioStream(uint sound) { if (_offsets == NULL) return NULL; _file->seek(_offsets[sound], SEEK_SET); int i = 1; while (_offsets[sound + i] == _offsets[sound]) i++; uint32 size = _offsets[sound + i] - _offsets[sound]; Common::MemoryReadStream *tmp = _file->readStream(size); assert(tmp); return Audio::makeMP3Stream(tmp, true); } void MP3Sound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) { convertVolume(vol); _mixer->playInputStream(type, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol); } #endif #ifdef USE_VORBIS class VorbisSound : public BaseSound { public: VorbisSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {} Audio::AudioStream *makeAudioStream(uint sound); void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0); }; Audio::AudioStream *VorbisSound::makeAudioStream(uint sound) { if (_offsets == NULL) return NULL; _file->seek(_offsets[sound], SEEK_SET); int i = 1; while (_offsets[sound + i] == _offsets[sound]) i++; uint32 size = _offsets[sound + i] - _offsets[sound]; Common::MemoryReadStream *tmp = _file->readStream(size); assert(tmp); return Audio::makeVorbisStream(tmp, true); } void VorbisSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) { convertVolume(vol); _mixer->playInputStream(type, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol); } #endif #ifdef USE_FLAC class FlacSound : public BaseSound { public: FlacSound(Audio::Mixer *mixer, File *file, uint32 base = 0) : BaseSound(mixer, file, base) {} Audio::AudioStream *makeAudioStream(uint sound); void playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol = 0); }; Audio::AudioStream *FlacSound::makeAudioStream(uint sound) { if (_offsets == NULL) return NULL; _file->seek(_offsets[sound], SEEK_SET); int i = 1; while (_offsets[sound + i] == _offsets[sound]) i++; uint32 size = _offsets[sound + i] - _offsets[sound]; Common::MemoryReadStream *tmp = _file->readStream(size); assert(tmp); return Audio::makeFlacStream(tmp, true); } void FlacSound::playSound(uint sound, uint loopSound, Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte flags, int vol) { convertVolume(vol); _mixer->playInputStream(type, handle, new LoopingAudioStream(this, sound, loopSound, (flags & Audio::Mixer::FLAG_LOOP) != 0), -1, vol); } #endif Sound::Sound(AGOSEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) { _voice = 0; _effects = 0; _effectsPaused = false; _ambientPaused = false; _sfx5Paused = false; _filenums = 0; _lastVoiceFile = 0; _offsets = 0; _hasEffectsFile = false; _hasVoiceFile = false; _ambientPlaying = 0; _soundQueuePtr = 0; _soundQueueNum = 0; _soundQueueSize = 0; _soundQueueFreq = 0; if (_vm->getFeatures() & GF_TALKIE) { loadVoiceFile(gss); if (_vm->getGameType() == GType_SIMON1) loadSfxFile(gss); } } Sound::~Sound() { delete _voice; delete _effects; free(_filenums); free(_offsets); } void Sound::loadVoiceFile(const GameSpecificSettings *gss) { // Game versions which use separate voice files if (_vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32) return; char filename[16]; File *file = new File(); #ifdef USE_FLAC if (!_hasVoiceFile) { sprintf(filename, "%s.fla", gss->speech_filename); file->open(filename); if (file->isOpen()) { _hasVoiceFile = true; _voice = new FlacSound(_mixer, file); } } #endif #ifdef USE_VORBIS if (!_hasVoiceFile) { sprintf(filename, "%s.ogg", gss->speech_filename); file->open(filename); if (file->isOpen()) { _hasVoiceFile = true; _voice = new VorbisSound(_mixer, file); } } #endif #ifdef USE_MAD if (!_hasVoiceFile) { sprintf(filename, "%s.mp3", gss->speech_filename); file->open(filename); if (file->isOpen()) { _hasVoiceFile = true; _voice = new MP3Sound(_mixer, file); } } #endif if (!_hasVoiceFile && _vm->getGameType() == GType_SIMON2) { // for simon2 mac/amiga, only read index file file->open("voices.idx"); if (file->isOpen() == true) { int end = file->size(); _filenums = (uint16 *)malloc((end / 6 + 1) * 2); _offsets = (uint32 *)malloc((end / 6 + 1) * 4); for (int i = 1; i <= end / 6; i++) { _filenums[i] = file->readUint16BE(); _offsets[i] = file->readUint32BE(); } _hasVoiceFile = true; } } if (!_hasVoiceFile) { sprintf(filename, "%s.wav", gss->speech_filename); file->open(filename); if (file->isOpen()) { _hasVoiceFile = true; _voice = new WavSound(_mixer, file); } } if (!_hasVoiceFile) { sprintf(filename, "%s.voc", gss->speech_filename); file->open(filename); if (file->isOpen()) { _hasVoiceFile = true; _voice = new VocSound(_mixer, file); } } if (!_hasVoiceFile) { sprintf(filename, "%s", gss->speech_filename); file->open(filename); if (file->isOpen()) { _hasVoiceFile = true; if (_vm->getGameType() == GType_PP) _voice = new WavSound(_mixer, file); else _voice = new VocSound(_mixer, file); } } } void Sound::loadSfxFile(const GameSpecificSettings *gss) { char filename[16]; File *file = new File(); #ifdef USE_FLAC if (!_hasEffectsFile) { sprintf(filename, "%s.fla", gss->effects_filename); file->open(filename); if (file->isOpen()) { _hasEffectsFile = true; _effects = new FlacSound(_mixer, file); } } #endif #ifdef USE_VORBIS if (!_hasEffectsFile) { sprintf(filename, "%s.ogg", gss->effects_filename); file->open(filename); if (file->isOpen()) { _hasEffectsFile = true; _effects = new VorbisSound(_mixer, file); } } #endif #ifdef USE_MAD if (!_hasEffectsFile) { sprintf(filename, "%s.mp3", gss->effects_filename); file->open(filename); if (file->isOpen()) { _hasEffectsFile = true; _effects = new MP3Sound(_mixer, file); } } #endif if (!_hasEffectsFile) { sprintf(filename, "%s.voc", gss->effects_filename); file->open(filename); if (file->isOpen()) { _hasEffectsFile = true; _effects = new VocSound(_mixer, file); } } if (!_hasEffectsFile) { sprintf(filename, "%s", gss->effects_filename); file->open(filename); if (file->isOpen()) { _hasEffectsFile = true; _effects = new VocSound(_mixer, file); } } } void Sound::readSfxFile(const char *filename) { if (_hasEffectsFile) return; _mixer->stopHandle(_effectsHandle); File *file = new File(); file->open(filename); if (file->isOpen() == false) { error("readSfxFile: Can't load sfx file %s", filename); } delete _effects; if (_vm->getGameId() == GID_SIMON1CD32) { _effects = new VocSound(_mixer, file, 0, SOUND_BIG_ENDIAN); } else _effects = new WavSound(_mixer, file); } void Sound::loadSfxTable(File *gameFile, uint32 base) { stopAll(); if (_effects) _effects->close(); if (_vm->getPlatform() == Common::kPlatformWindows) _effects = new WavSound(_mixer, gameFile, base); else _effects = new VocSound(_mixer, gameFile, base); } void Sound::readVoiceFile(const char *filename) { _mixer->stopHandle(_voiceHandle); File *file = new File(); file->open(filename); if (file->isOpen() == false) error("readVoiceFile: Can't load voice file %s", filename); delete _voice; _voice = new RawSound(_mixer, file, 0, SOUND_BIG_ENDIAN); } void Sound::playVoice(uint sound) { if (_filenums) { if (_lastVoiceFile != _filenums[sound]) { _mixer->stopHandle(_voiceHandle); char filename[16]; _lastVoiceFile = _filenums[sound]; sprintf(filename, "voices%d.dat", _filenums[sound]); File *file = new File(); file->open(filename); if (file->isOpen() == false) error("playVoice: Can't load voice file %s", filename); delete _voice; _voice = new WavSound(_mixer, file, _offsets); } } if (!_voice) return; _mixer->stopHandle(_voiceHandle); if (_vm->getGameType() == GType_PP) { if (sound < 11) _voice->playSound(sound, sound + 1, Audio::Mixer::kMusicSoundType, &_voiceHandle, Audio::Mixer::FLAG_LOOP, -1500); else _voice->playSound(sound, sound, Audio::Mixer::kMusicSoundType, &_voiceHandle, Audio::Mixer::FLAG_LOOP); } else if (_vm->getGameType() == GType_FF || _vm->getGameId() == GID_SIMON1CD32) { _voice->playSound(sound, Audio::Mixer::kSpeechSoundType, &_voiceHandle, 0); } else { _voice->playSound(sound, Audio::Mixer::kSpeechSoundType, &_voiceHandle, Audio::Mixer::FLAG_UNSIGNED); } } void Sound::playEffects(uint sound) { if (!_effects) return; if (_effectsPaused) return; _mixer->stopHandle(_effectsHandle); _effects->playSound(sound, Audio::Mixer::kSFXSoundType, &_effectsHandle, (_vm->getGameId() == GID_SIMON1CD32) ? 0 : Audio::Mixer::FLAG_UNSIGNED); } void Sound::playAmbient(uint sound) { if (!_effects) return; if (sound == _ambientPlaying) return; _ambientPlaying = sound; if (_ambientPaused) return; _mixer->stopHandle(_ambientHandle); _effects->playSound(sound, Audio::Mixer::kSFXSoundType, &_ambientHandle, Audio::Mixer::FLAG_LOOP | Audio::Mixer::FLAG_UNSIGNED); } bool Sound::hasVoice() const { return _hasVoiceFile; } bool Sound::isSfxActive() const { return _mixer->isSoundHandleActive(_effectsHandle); } bool Sound::isVoiceActive() const { return _mixer->isSoundHandleActive(_voiceHandle); } void Sound::stopAllSfx() { _mixer->stopHandle(_ambientHandle); _mixer->stopHandle(_effectsHandle); _mixer->stopHandle(_sfx5Handle); _ambientPlaying = 0; } void Sound::stopSfx() { _mixer->stopHandle(_effectsHandle); } void Sound::stopVoice() { _mixer->stopHandle(_voiceHandle); } void Sound::stopAll() { _mixer->stopAll(); _ambientPlaying = 0; } void Sound::effectsPause(bool b) { _effectsPaused = b; _sfx5Paused = b; } void Sound::ambientPause(bool b) { _ambientPaused = b; if (_ambientPaused && _ambientPlaying) { _mixer->stopHandle(_ambientHandle); } else if (_ambientPlaying) { uint tmp = _ambientPlaying; _ambientPlaying = 0; playAmbient(tmp); } } // Personal Nightmare specific void Sound::handleSoundQueue() { if (isSfxActive()) return; _vm->_sampleEnd = 1; if (_soundQueuePtr) { playRawData(_soundQueuePtr, _soundQueueNum, _soundQueueSize, _soundQueueFreq); _vm->_sampleWait = 1; _vm->_sampleEnd = 0; _soundQueuePtr = 0; _soundQueueNum = 0; _soundQueueSize = 0; _soundQueueFreq = 0; } } void Sound::queueSound(byte *ptr, uint16 sound, uint32 size, uint16 freq) { if (_effectsPaused) return; // Only a single sound can be queued _soundQueuePtr = ptr; _soundQueueNum = sound; _soundQueueSize = size; _soundQueueFreq = freq; } // Elvira 1/2 and Waxworks specific void Sound::playRawData(byte *soundData, uint sound, uint size, uint freq) { if (_effectsPaused) return; byte *buffer = (byte *)malloc(size); memcpy(buffer, soundData, size); if (_vm->getPlatform() == Common::kPlatformPC) _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_effectsHandle, buffer, size, freq, Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE); else _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_effectsHandle, buffer, size, freq, Audio::Mixer::FLAG_AUTOFREE); } // Feeble Files specific void Sound::playAmbientData(byte *soundData, uint sound, uint pan, uint vol) { if (sound == _ambientPlaying) return; _ambientPlaying = sound; if (_ambientPaused) return; _mixer->stopHandle(_ambientHandle); playSoundData(&_ambientHandle, soundData, sound, pan, vol, true); } void Sound::playSfxData(byte *soundData, uint sound, uint pan, uint vol) { if (_effectsPaused) return; playSoundData(&_effectsHandle, soundData, sound, pan, vol, false); } void Sound::playSfx5Data(byte *soundData, uint sound, uint pan, uint vol) { if (_sfx5Paused) return; _mixer->stopHandle(_sfx5Handle); playSoundData(&_sfx5Handle, soundData, sound, pan, vol, true); } void Sound::playVoiceData(byte *soundData, uint sound) { _mixer->stopHandle(_voiceHandle); playSoundData(&_voiceHandle, soundData, sound); } void Sound::playSoundData(Audio::SoundHandle *handle, byte *soundData, uint sound, int pan, int vol, bool loop) { byte *buffer, flags; uint16 compType; int blockAlign, rate; // TODO: Use makeWAVStream() in future, when makeADPCMStream() allows sound looping int size = READ_LE_UINT32(soundData + 4); Common::MemoryReadStream stream(soundData, size); if (!Audio::loadWAVFromStream(stream, size, rate, flags, &compType, &blockAlign)) error("playSoundData: Not a valid WAV data"); convertVolume(vol); convertPan(pan); if (loop == true) flags |= Audio::Mixer::FLAG_LOOP; if (compType == 2) { Audio::AudioStream *sndStream = Audio::makeADPCMStream(&stream, false, size, Audio::kADPCMMS, rate, (flags & Audio::Mixer::FLAG_STEREO) ? 2 : 1, blockAlign); buffer = (byte *)malloc(size * 4); size = sndStream->readBuffer((int16*)buffer, size * 2); size *= 2; // 16bits. delete sndStream; } else { buffer = (byte *)malloc(size); memcpy(buffer, soundData + stream.pos(), size); } _mixer->playRaw(Audio::Mixer::kSFXSoundType, handle, buffer, size, rate, flags | Audio::Mixer::FLAG_AUTOFREE, -1, vol, pan); } void Sound::stopSfx5() { _mixer->stopHandle(_sfx5Handle); } void Sound::switchVoiceFile(const GameSpecificSettings *gss, uint disc) { if (_lastVoiceFile == disc) return; _mixer->stopHandle(_voiceHandle); delete _voice; _hasVoiceFile = false; _lastVoiceFile = disc; char filename[16]; File *file = new File(); #ifdef USE_FLAC if (!_hasVoiceFile) { sprintf(filename, "%s%d.fla", gss->speech_filename, disc); file->open(filename); if (file->isOpen()) { _hasVoiceFile = true; _voice = new FlacSound(_mixer, file); } } #endif #ifdef USE_VORBIS if (!_hasVoiceFile) { sprintf(filename, "%s%d.ogg", gss->speech_filename, disc); file->open(filename); if (file->isOpen()) { _hasVoiceFile = true; _voice = new VorbisSound(_mixer, file); } } #endif #ifdef USE_MAD if (!_hasVoiceFile) { sprintf(filename, "%s%d.mp3", gss->speech_filename, disc); file->open(filename); if (file->isOpen()) { _hasVoiceFile = true; _voice = new MP3Sound(_mixer, file); } } #endif if (!_hasVoiceFile) { sprintf(filename, "%s%d.wav", gss->speech_filename, disc); file->open(filename); if (file->isOpen() == false) { error("switchVoiceFile: Can't load voice file %s", filename); } _hasVoiceFile = true; _voice = new WavSound(_mixer, file); } } } // End of namespace AGOS