/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "agos/agos.h" #include "agos/intern.h" namespace AGOS { void AGOSEngine_Simon2::setupVideoOpcodes(VgaOpcodeProc *op) { AGOSEngine_Simon1::setupVideoOpcodes(op); op[56] = &AGOSEngine::vc56_delayLong; op[58] = &AGOSEngine::vc58_changePriority; op[59] = &AGOSEngine::vc59_stopAnimations; op[64] = &AGOSEngine::vc64_ifSpeech; op[65] = &AGOSEngine::vc65_slowFadeIn; op[66] = &AGOSEngine::vc66_ifEqual; op[67] = &AGOSEngine::vc67_ifLE; op[68] = &AGOSEngine::vc68_ifGE; op[69] = &AGOSEngine::vc69_playSeq; op[70] = &AGOSEngine::vc70_joinSeq; op[71] = &AGOSEngine::vc71_ifSeqWaiting; op[72] = &AGOSEngine::vc72_segue; op[73] = &AGOSEngine::vc73_setMark; op[74] = &AGOSEngine::vc74_clearMark; } void AGOSEngine::vc56_delayLong() { uint16 num = vcReadVarOrWord() * _frameCount; addVgaEvent(num + _vgaBaseDelay, ANIMATE_EVENT, _vcPtr, _vgaCurSpriteId, _vgaCurZoneNum); _vcPtr = (byte *)&_vc_get_out_of_code; } void AGOSEngine::vc58_changePriority() { uint16 sprite = _vgaCurSpriteId; uint16 file = _vgaCurZoneNum; const byte *vcPtrOrg; uint16 tmp; _vgaCurZoneNum = vcReadNextWord(); _vgaCurSpriteId = vcReadNextWord(); tmp = to16Wrapper(vcReadNextWord()); vcPtrOrg = _vcPtr; _vcPtr = (byte *)&tmp; vc23_setPriority(); _vcPtr = vcPtrOrg; _vgaCurSpriteId = sprite; _vgaCurZoneNum = file; } void AGOSEngine::vc59_stopAnimations() { uint16 file = vcReadNextWord(); uint16 start = vcReadNextWord(); uint16 end = vcReadNextWord() + 1; do { vcStopAnimation(file, start); } while (++start != end); } void AGOSEngine::vc64_ifSpeech() { if ((getGameType() == GType_SIMON2 && _subtitles && _language != Common::HB_ISR) || !_sound->isVoiceActive()) { vcSkipNextInstruction(); } } void AGOSEngine::vc65_slowFadeIn() { _fastFadeInFlag = 624; _fastFadeCount = 208; if (_windowNum != 4) { _fastFadeInFlag = 768; _fastFadeCount = 256; } _fastFadeInFlag |= 0x8000; _fastFadeOutFlag = false; } void AGOSEngine::vc66_ifEqual() { uint16 a = vcReadNextWord(); uint16 b = vcReadNextWord(); if (vcReadVar(a) != vcReadVar(b)) vcSkipNextInstruction(); } void AGOSEngine::vc67_ifLE() { uint16 a = vcReadNextWord(); uint16 b = vcReadNextWord(); if (vcReadVar(a) >= vcReadVar(b)) vcSkipNextInstruction(); } void AGOSEngine::vc68_ifGE() { uint16 a = vcReadNextWord(); uint16 b = vcReadNextWord(); if (vcReadVar(a) <= vcReadVar(b)) vcSkipNextInstruction(); } void AGOSEngine::vc69_playSeq() { int16 track = vcReadNextWord(); int16 loop = vcReadNextWord(); // Jamieson630: // This is a "play track". The original // design stored the track to play if one was // already in progress, so that the next time a // "fill MIDI stream" event occured, the MIDI // player would find the change and switch // tracks. We use a different architecture that // allows for an immediate response here, but // we'll simulate the variable changes so other // scripts don't get thrown off. // NOTE: This opcode looks very similar in function // to vc72(), except that vc72() may allow for // specifying a non-valid track number (999 or -1) // as a means of stopping what music is currently // playing. _midi.setLoop(loop != 0); _midi.startTrack(track); } void AGOSEngine::vc70_joinSeq() { // Simon2 uint16 track = vcReadNextWord(); uint16 loop = vcReadNextWord(); // Jamieson630: // This sets the "on end of track" action. // It specifies whether to loop the current // track and, if not, whether to switch to // a different track upon completion. if (track != 0xFFFF && track != 999) _midi.queueTrack(track, loop != 0); else _midi.setLoop(loop != 0); } void AGOSEngine::vc71_ifSeqWaiting() { // Jamieson630: // This command skips the next instruction // unless (1) there is a track playing, AND // (2) there is a track queued to play after it. if (!_midi.isPlaying(true)) vcSkipNextInstruction(); } void AGOSEngine::vc72_segue() { // Jamieson630: // This is a "play or stop track". Note that // this opcode looks very similar in function // to vc69(), except that this opcode may allow // for specifying a track of 999 or -1 in order to // stop the music. We'll code it that way for now. // NOTE: It's possible that when "stopping" a track, // we're supposed to just go on to the next queued // track, if any. Must find out if there is ANY // case where this is used to stop a track in the // first place. int16 track = vcReadNextWord(); int16 loop = vcReadNextWord(); if (track == -1 || track == 999) { stopMusic(); } else { _midi.setLoop(loop != 0); _midi.startTrack(track); } } void AGOSEngine::vc73_setMark() { _marks |= (1 << vcReadNextWord()); } void AGOSEngine::vc74_clearMark() { _marks &= ~(1 << vcReadNextWord()); } } // End of namespace AGOS