/* ScummVM - Scumm Interpreter * Copyright (C) 2001 Ludvig Strigeus * Copyright (C) 2001-2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "agos/agos.h" #include "agos/intern.h" namespace AGOS { uint AGOSEngine::getWindowNum(WindowBlock *window) { uint i; for (i = 0; i != ARRAYSIZE(_windowArray); i++) if (_windowArray[i] == window) return i; error("getWindowNum: not found"); return 0; } WindowBlock *AGOSEngine::openWindow(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint text_color) { WindowBlock *window; window = _windowList; while (window->mode != 0) window++; window->mode = 2; window->x = x; window->y = y; window->width = w; window->height = h; window->flags = flags; window->fill_color = fill_color; window->text_color = text_color; window->textColumn = 0; window->textRow = 0; window->textColumnOffset = 0; window->textMaxLength = window->width * 8 / 6; // characters are 6 pixels window->scrollY = 0; return window; } void AGOSEngine::changeWindow(uint a) { a &= 7; if (_windowArray[a] == NULL || _curWindow == a) return; _curWindow = a; showmessage_print_char(0); _textWindow = _windowArray[a]; if (getGameType() == GType_FF || getGameType() == GType_PP) showmessage_helper_3(_textWindow->textColumn, _textWindow->width); else showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength); } void AGOSEngine::closeWindow(uint a) { if (_windowArray[a] == NULL) return; removeIconArray(a); resetWindow(_windowArray[a]); _windowArray[a] = NULL; if (_curWindow == a) { _textWindow = NULL; changeWindow(0); } } void AGOSEngine::clearWindow(WindowBlock *window) { if (window->flags & 0x10) restoreWindow(window); else colorWindow(window); window->textColumn = 0; window->textRow = 0; window->textColumnOffset = 0; window->textLength = 0; window->scrollY = 0; } void AGOSEngine::colorWindow(WindowBlock *window) { byte *dst; uint h, w; _lockWord |= 0x8000; if (getGameType() == GType_FF || getGameType() == GType_PP) { dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x; for (h = 0; h < window->height; h++) { for (w = 0; w < window->width; w++) { if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252) dst[w] = window->fill_color; } dst += _screenWidth; } } else { dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x * 8; h = window->height * 8; w = window->width * 8; do { memset(dst, window->fill_color, w); dst += _dxSurfacePitch; } while (--h); } _lockWord &= ~0x8000; } void AGOSEngine::resetWindow(WindowBlock *window) { if (window->flags & 8) restoreWindow(window); window->mode = 0; } void AGOSEngine::restoreWindow(WindowBlock *window) { _lockWord |= 0x8000; if (getGameType() == GType_FF || getGameType() == GType_PP) { restoreBlock(window->y + window->height, window->x + window->width, window->y, window->x); } else if (getGameType() == GType_SIMON2) { if (_restoreWindow6 && _windowArray[2] == window) { window = _windowArray[6]; _restoreWindow6 = 0; } restoreBlock(window->y + window->height * 8, (window->x + window->width) * 8, window->y, window->x * 8); } else { restoreBlock(window->y + window->height * 8 + ((window == _windowArray[2]) ? 1 : 0), (window->x + window->width) * 8, window->y, window->x * 8); } _lockWord &= ~0x8000; } void AGOSEngine::restoreBlock(uint h, uint w, uint y, uint x) { byte *dst, *src; uint i; dst = getFrontBuf(); src = _backGroundBuf; dst += y * _dxSurfacePitch; src += y * _dxSurfacePitch; while (y < h) { for (i = x; i < w; i++) dst[i] = src[i]; y++; dst += _dxSurfacePitch; src += _dxSurfacePitch; } } void AGOSEngine::windowPutChar(uint a) { if (_textWindow != _windowArray[0]) windowPutChar(_textWindow, a); } } // End of namespace AGOS