/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* ACCIDENCE II The parser. */ #ifndef ACCI2_H #define ACCI2_H #include "common/scummsys.h" #include "common/str.h" namespace Avalanche { class AvalancheEngine; class Acci { public: enum VerbCode { kVerbCodeExam = 1, kVerbCodeOpen = 2, kVerbCodePause = 3, kVerbCodeGet = 4, kVerbCodeDrop = 5, kVerbCodeInv = 6, kVerbCodeTalk = 7, kVerbCodeGive = 8, kVerbCodeDrink = 9, kVerbCodeLoad = 10, kVerbCodeSave = 11, kVerbCodePay = 12, kVerbCodeLook = 13, kVerbCodeBreak = 14, kVerbCodeQuit = 15, kVerbCodeSit = 16, kVerbCodeStand = 17, kVerbCodeGo = 18, kVerbCodeInfo = 19, kVerbCodeUndress = 20, kVerbCodeWear = 21, kVerbCodePlay = 22, kVerbCodeRing = 23, kVerbCodeHelp = 24, kVerbCodeLarrypass = 25, kVerbCodePhaon = 26, kVerbCodeBoss = 27, kVerbCodePee = 28, kVerbCodeCheat = 29, kVerbCodeMagic = 30, kVerbCodeRestart = 31, kVerbCodeEat = 32, kVerbCodeListen = 33, kVerbCodeBuy = 34, kVerbCodeAttack = 35, kVerbCodePasswd = 36, kVerbCodeDir = 37, kVerbCodeDie = 38, kVerbCodeScore = 39, kVerbCodePut = 40, kVerbCodeKiss = 41, kVerbCodeClimb = 42, kVerbCodeJump = 43, kVerbCodeHiscores = 44, kVerbCodeWake = 45, kVerbCodeHello = 46, kVerbCodeThanks = 47, kVerbCodeSmartAlec = 249, kVerbCodeExpletive = 253 }; static const byte kPardon = 254; // Didn't understand / wasn't given. static const int16 kParserWordsNum = 277; // How many words does the parser know? static const byte kNothing = 250; static const byte kMoved = 0; // This word was moved. (Usually because it was the subject of conversation.) static const int16 kFirstPassword = 88; // words[kFirstPassword] should equal "TIROS". struct VocabEntry { byte _number; Common::String _word; }; static const VocabEntry kVocabulary[kParserWordsNum]; Common::String _realWords[11]; byte _verb, _person, _thing; bool _polite; Acci(AvalancheEngine *vm); void init(); void parse(); void doThat(); void verbOpt(byte verb, Common::String &answer, char &ansKey); void drink(); private: struct RankType { uint16 _score; Common::String _title; }; static const RankType kRanks[9]; static const char kWhat[]; Common::String _thats; Common::String _unknown; byte _thing2; AvalancheEngine *_vm; byte wordNum(Common::String word); void replace(Common::String oldChars, byte newChar); Common::String rank(); Common::String totalTime(); void clearWords(); void cheatParse(Common::String codes); void stripPunctuation(Common::String &word); // Strips punctuation from word. void displayWhat(byte target, bool animate, bool &ambiguous); // << It's an adjective! bool doPronouns(); void properNouns(); void lookAround(); // This is called when you say "look". void sayIt(); // This makes Avalot say the response. void openDoor(); void storeInterrogation(byte interrogation); void examineObject(); // Examine a standard object-thing bool isPersonHere(); void exampers(); bool holding(); void openBox(bool isOpening); void examine(); void inventory(); void swallow(); void peopleInRoom(); // This lists the other people in the room. void silly(); void putProc(); // Called when you call kVerbCodeput. void notInOrder(); void goToCauldron(); bool giveToSpludwick(); // The result of this fn is whether or not he says "Hey, thanks!". void cardiffClimbing(); void already(); void standUp(); // Called when you ask Avvy to stand. void getProc(char thing); void giveGeidaTheLute(); void playHarp(); void winSequence(); void personSpeaks(); void heyThanks(); }; } // End of namespace Avalanche. #endif // ACCI2_H