/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* ACCIDENCE II The parser. */ #ifndef ACCI2_H #define ACCI2_H #include "common/scummsys.h" #include "common/str.h" namespace Avalanche { class AvalancheEngine; class Acci { public: /* verb codes */ static const byte vb_exam = 1; static const byte vb_open = 2; static const byte vb_pause = 3; static const byte vb_get = 4; static const byte vb_drop = 5; static const byte vb_inv = 6; static const byte vb_talk = 7; static const byte vb_give = 8; static const byte vb_drink = 9; static const byte vb_load = 10; static const byte vb_save = 11; static const byte vb_pay = 12; static const byte vb_look = 13; static const byte vb_break = 14; static const byte vb_quit = 15; static const byte vb_sit = 16; static const byte vb_stand = 17; static const byte vb_go = 18; static const byte vb_info = 19; static const byte vb_undress = 20; static const byte vb_wear = 21; static const byte vb_play = 22; static const byte vb_ring = 23; static const byte vb_help = 24; static const byte vb_larrypass = 25; static const byte vb_phaon = 26; static const byte vb_boss = 27; static const byte vb_pee = 28; static const byte vb_cheat = 29; static const byte vb_magic = 30; static const byte vb_restart = 31; static const byte vb_eat = 32; static const byte vb_listen = 33; static const byte vb_buy = 34; static const byte vb_attack = 35; static const byte vb_password = 36; static const byte vb_dir = 37; static const byte vb_die = 38; static const byte vb_score = 39; static const byte vb_put = 40; static const byte vb_kiss = 41; static const byte vb_climb = 42; static const byte vb_jump = 43; static const byte vb_highscores = 44; static const byte vb_wake = 45; static const byte vb_hello = 46; static const byte vb_thanks = 47; static const byte vb_smartalec = 249; static const byte vb_expletive = 253; static const byte pardon = 254; // Didn't understand / wasn't given. static const int16 nowords = 277; // How many words does the parser know? static const byte nowt = 250; static const byte moved = 0; // This word was moved. (Usually because it was the subject of conversation.) static const int16 first_password = 89; // Words[first_password] should equal "TIROS". struct vocab { byte n; Common::String w; }; static const vocab words[nowords]; static const char what[]; struct ranktype { uint16 score; Common::String title; }; static const ranktype ranks[9]; Common::String thats; Common::String unknown; Common::String realwords[11]; byte verb, person, thing, thing2; bool polite; Acci(AvalancheEngine *vm); void init(); void clearwords(); void parse(); void lookaround(); void opendoor(); void do_that(); void verbopt(char n, Common::String &answer, char &anskey); void have_a_drink(); private: AvalancheEngine *_vm; byte fv; byte wordnum(Common::String x); void replace(Common::String old1, byte new1); Common::String rank(); Common::String totaltime(); void number(Common::String &codes); void cheatparse(Common::String codes); void punctustrip(Common::String &x); void displaywhat(byte ch, bool animate, bool &ambigous); bool do_pronouns(); void lowercase(); void propernouns(); void sayit(); void store_interrogation(byte interrogation); void clearuint16s(); void examobj(); // Examine a standard object-thing bool personshere(); void exampers(); bool holding(); void openBox(bool before); void examine(); void inv(); void swallow(); void others(); void silly(); void putproc(); void not_in_order(); void go_to_cauldron(); bool give2spludwick(); void cardiff_climbing(); void already(); void stand_up(); void getproc(char thing); void give_geida_the_lute(); void play_harp(); void winsequence(); void person_speaks(); void heythanks(); }; } // End of namespace Avalanche. #endif // ACCI2_H