/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "avalanche/avalanche.h" #include "avalanche/avalot.h" #include "common/system.h" #include "common/random.h" #include "common/error.h" #include "common/events.h" #include "common/debug-channels.h" #include "common/config-manager.h" #include "common/textconsole.h" #include "engines/util.h" namespace Avalanche { AvalancheEngine *AvalancheEngine::s_Engine = 0; AvalancheEngine::AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd) : Engine(syst), _gameDescription(gd) { _system = syst; _console = new AvalancheConsole(this); _rnd = 0; _gyro.setParent(this); _enhanced.setParent(this); _logger.setParent(this); _pingo.setParent(this); _scrolls.setParent(this); } AvalancheEngine::~AvalancheEngine() { delete _console; delete _rnd; } GUI::Debugger *AvalancheEngine::getDebugger() { return _console; } Common::Platform AvalancheEngine::getPlatform() const { return _platform; } bool AvalancheEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } const char *AvalancheEngine::getCopyrightString() const { return "Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman."; } Common::String AvalancheEngine::getSavegameFilename(int slot) { return _targetName + Common::String::format("-%02d.SAV", slot); } void AvalancheEngine::syncSoundSettings() { Engine::syncSoundSettings(); // _sound->syncVolume(); } void AvalancheEngine::initialize() { //debugC(1, kDebugEngine, "initialize"); _rnd = new Common::RandomSource("avalanche"); _rnd->setSeed(42); // Kick random number generator } // From Bootstrp: const char AvalancheEngine::runcodes[2][3] = {"et", "Go"}; // The original ones were all commented out, so porbably there's no need // of these two cursor functions at all. TODO: Remove later. void AvalancheEngine::cursor_off() { warning("STUB: cursor_off()"); } void AvalancheEngine::cursor_on() { warning("STUB: cursor_on()"); } // Needed later. void AvalancheEngine::quit() { cursor_on(); } Common::String AvalancheEngine::strf(int32 x) { Common::String q = Common::String::format("%d", x); return q; } // Needed in dos_shell(). TODO: Remove later. Common::String AvalancheEngine::command_com() { warning("STUB: command_com()"); return ("STUB: command_com()"); } // Needed for run_avalot()'s errors. TODO: Remove later. void AvalancheEngine::explain(byte error) { warning("STUB: explain()"); } //TODO: Remove these (b_flight) functions later ( https://github.com/tthurman/avalot/wiki/B-Flight ) void AvalancheEngine::b_flight() { /*interrupt;*/ _storage.skellern++; } void AvalancheEngine::bflight_on() { _storage.skellern = _reset_; // setintvec(0x1c, &b_flight); } void AvalancheEngine::bflight_off() { // setintvec(0x1c, old_1c); } Common::String AvalancheEngine::elm2str(elm how) { Common::String elm2str_result; switch (how) { case Normal: case Musical: elm2str_result = "jsb"; break; case Regi: elm2str_result = "REGI"; break; case Elmpoyten: elm2str_result = "ELMPOYTEN"; break; } return elm2str_result; } void AvalancheEngine::run(Common::String what, bool with_jsb, bool with_bflight, elm how) { warning("STUB: run(%s)", what.c_str()); // Probably there'll be no need of this function, as all *.AVX-es will become classes. } void AvalancheEngine::get_arguments() { // This function should mess around with command line arguments, // but I am not sure if there'll be use of these arguments at all... warning("STUB: get_arguments()"); } void AvalancheEngine::get_slope() { // Same as get_arguments() warning("STUB: get_slope()"); } void AvalancheEngine::call_menu() { warning("STUB: call_menu()"); } void AvalancheEngine::run_the_demo() { warning("STUB: run_the_demo()"); } void AvalancheEngine::dos_shell() { warning("STUB: dos_shell()"); } // Getting used only in demo() / call_menu(). Going to be implemented at the same time with these. bool AvalancheEngine::keypressed1() { warning("STUB: keypressed1()"); return false; } // Same as keypressed1(). void AvalancheEngine::flush_buffer() { warning("STUB: flush_buffer()"); } // Same as keypressed1(). void AvalancheEngine::demo() { warning("STUB: demo()"); } void AvalancheEngine::run_avalot() { bflight_on(); Avalot ava; ava.run(Common::String(runcodes[first_time]) + arguments); // TODO: Check if parameteres are ever use and eventually remove them // If there's an error initalizing avalot, i'll handle it in there, not here first_time = false; } Common::Error AvalancheEngine::run() { s_Engine = this; initGraphics(320, 200, false); _console = new AvalancheConsole(this); // From bootstrp: first_time = true; get_arguments(); get_slope(); zoomy = false; // Call the menu by default. Might be modified later, if get_slope() gets implemented, // becouse zoomy's value is given there. Not sure yet what "zoomy" stands for. if (! zoomy) call_menu(); /* Not run when zoomy. */ do { run_avalot(); //if (dosexitcode != 77) quit(); /* Didn't stop for us. */ switch (_storage.operation) { case _runShootemup: run("seu.avx", _jsb, _bflight, Normal); break; case _runDosshell: dos_shell(); break; case _runGhostroom: run("g-room.avx", _jsb, _no_bflight, Normal); break; case _runGolden: run("golden.avx", _jsb, _bflight, Musical); break; } } while (true); return Common::kNoError; } } // End of namespace Avalanche