/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #ifndef AVALANCHE_H #define AVALANCHE_H #include "avalanche/console.h" #include "avalanche/graphics.h" #include "avalanche/parser.h" #include "avalanche/avalot.h" #include "avalanche/gyro2.h" #include "avalanche/enhanced2.h" #include "avalanche/logger2.h" #include "avalanche/pingo2.h" #include "avalanche/scrolls2.h" #include "avalanche/visa2.h" #include "avalanche/lucerna2.h" #include "avalanche/enid2.h" #include "avalanche/celer2.h" #include "avalanche/sequence2.h" #include "avalanche/timeout2.h" #include "avalanche/trip6.h" #include "avalanche/acci2.h" #include "avalanche/basher2.h" #include "avalanche/dropdown2.h" #include "avalanche/closing2.h" #include "engines/engine.h" #include "engines/advancedDetector.h" namespace Common { class RandomSource; } namespace Avalanche { struct AvalancheGameDescription; static const int kSavegameVersion = 1; class AvalancheEngine : public Engine { public: Graphics *_graphics; Parser *_parser; Avalot *_avalot; Gyro *_gyro; Enhanced *_enhanced; Logger *_logger; Pingo *_pingo; Scrolls *_scrolls; Visa *_visa; Lucerna *_lucerna; Enid *_enid; Celer *_celer; Sequence *_sequence; Timeout *_timeout; Trip *_trip; Acci *_acci; Basher *_basher; Dropdown *_dropdown; Closing *_closing; OSystem *_system; AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd); ~AvalancheEngine(); Common::ErrorCode initialize(); GUI::Debugger *getDebugger(); Common::RandomSource *_rnd; const AvalancheGameDescription *_gameDescription; uint32 getFeatures() const; const char *getGameId() const; Common::Platform getPlatform() const; bool hasFeature(EngineFeature f) const; const char *getCopyrightString() const; void updateEvents(); bool getEvent(Common::Event &event); // A warpper around _eventMan->pollEvent(), se we can use it in Scrolls::normscroll() for example. protected: // Engine APIs Common::Error run(); private: static AvalancheEngine *s_Engine; AvalancheConsole *_console; Common::Platform _platform; // From bootstrp: enum elm {Normal, Musical, Elmpoyten, Regi}; static const int16 _runShootemup = 1, _runDosshell = 2, _runGhostroom = 3, _runGolden = 4; static const char runcodes[2][3]; static const int16 _reset_ = 0; static const bool _jsb = true, _no_jsb = false, _bflight = true, _no_bflight = false; struct { byte operation; uint16 skellern; byte contents[1000]; } _storage; Common::String arguments, demo_args, args_with_no_filename; bool first_time; byte original_mode; void *old_1c; Common::String segofs; bool zoomy; int32 soundcard, speed, baseaddr, irq, dma; void cursor_off(); void cursor_on(); void quit(); Common::String command_com(); void explain(byte error); void b_flight(); void bflight_on(); void bflight_off(); Common::String elm2str(elm how); void run(Common::String what, bool with_jsb, bool with_bflight, elm how); void get_arguments(); void get_slope(); void call_menu(); void run_avalot(); void run_the_demo(); void dos_shell(); bool keypressed1(); void flush_buffer(); void demo(); }; } // End of namespace Avalanche #endif // AVALANCHE_H