/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "common/str.h" #include "common/textconsole.h" #include "avalanche/avalanche.h" #include "avalanche/avalot.h" #include "avalanche/gyro2.h" namespace Avalanche { Avalot::Avalot() { int16 gd, gm; checkbreak = false; _vm->_gyro.visible = _vm->_gyro.m_no; _vm->_gyro.to_do = 0; _vm->_gyro.lmo = false; // resetscroll(); Needs scrolls "unit" to make it work. warning("STUB: Avalot::Avalot()"); } void Avalot::setParent(AvalancheEngine *vm) { _vm = vm; } void Avalot::run(Common::String arg) { warning("STUB: Avalot::run(%s)", arg.c_str()); } } // End of namespace Avalanche