/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman. */ /* AVALOT The kernel of the program. */ #include "avalanche/avalanche.h" #include "avalanche/graphics.h" #include "avalanche/avalot.h" #include "avalanche/gyro2.h" #include "avalanche/trip6.h" #include "avalanche/gyro2.h" #include "avalanche/lucerna2.h" #include "avalanche/scrolls2.h" #include "avalanche/basher2.h" #include "avalanche/dropdown2.h" #include "avalanche/pingo2.h" #include "avalanche/logger2.h" #include "avalanche/timeout2.h" #include "avalanche/celer2.h" #include "avalanche/enid2.h" #include "avalanche/visa2.h" #include "avalanche/closing2.h" /*#include "Incline.h"*/ #include "common/str.h" #include "common/textconsole.h" namespace Avalanche { Avalot::Avalot(AvalancheEngine *vm) { _vm = vm; } void Avalot::setup() { int16 gd, gm; checkbreak = false; _vm->_gyro->visible = _vm->_gyro->m_no; _vm->_gyro->to_do = 0; _vm->_gyro->lmo = false; _vm->_scrolls->resetscroll(); _vm->_gyro->setup_vmc(); _vm->_gyro->on_virtual(); gd = 3; gm = 0; //initgraph(gd: gm: ""); _vm->_gyro->holdthedawn = true; _vm->_lucerna->dusk(); _vm->_gyro->cmp = 177; _vm->_lucerna->mouse_init(); /*on;*/ _vm->_gyro->dropsok = true; _vm->_gyro->ctrl = ckey; _vm->_gyro->oldjw = 177; _vm->_gyro->mousetext = ""; _vm->_gyro->c = 999; //settextjustify(0: 0); _vm->_gyro->ddmnow = false; _vm->_lucerna->load_digits(); _vm->_gyro->cheat = false; _vm->_gyro->cp = 0; _vm->_gyro->curpos = 1; _vm->_gyro->quote = true; _vm->_gyro->ledstatus = 177; _vm->_gyro->defaultled = 2; /* TSkellern:=0; { Replace with a more local variable sometime }*/ _vm->_gyro->dna.rw = _vm->_gyro->stopped; _vm->_gyro->enid_filename = ""; /* undefined. */ _vm->_lucerna->toolbar(); _vm->_scrolls->state(2); _vm->_graphics->refreshScreen(); //_vm->_pingo->copy03(); Replace it with refreshScreen() since they 'almost' have the same functionality. for (byte i = 0; i < 3; i++) _vm->_gyro->lastscore[i] = -1; /* impossible digits */ /* for gd:=0 to 1 do begin setactivepage(gd); outtextxy(7:177:chr(48+gd)); end;*/ _vm->_trip->loadtrip(); _vm->_gyro->reloaded = false; // TODO: Remove it later: when SAVE/LOAD system is implemented. Until then: we always start a new game. if ((_vm->_gyro->filetoload.empty()) && (! _vm->_gyro->reloaded)) _vm->_gyro->newgame(); /* no game was requested- load the default */ else { if (! _vm->_gyro->reloaded) _vm->_enid->avvy_background(); _vm->_dropdown->standard_bar(); _vm->_lucerna->sprite_run(); if (_vm->_gyro->reloaded) _vm->_enid->edna_reload(); else { /* Filename given on the command line (or loadfirst) */ _vm->_enid->edna_load(_vm->_gyro->filetoload); if (_vm->_enid->there_was_a_problem()) { _vm->_scrolls->display("So let's start from the beginning instead..."); _vm->_gyro->holdthedawn = true; _vm->_lucerna->dusk(); _vm->_gyro->newgame(); } } } if (! _vm->_gyro->reloaded) { _vm->_gyro->soundfx = ! _vm->_gyro->soundfx; _vm->_lucerna->fxtoggle(); _vm->_lucerna->thinkabout(_vm->_gyro->money, _vm->_gyro->a_thing); } _vm->_trip->get_back_loretta(); //gm = getpixel(0: 0); //setcolor(7); _vm->_gyro->holdthedawn = false; _vm->_lucerna->dawn(); _vm->_gyro->cursoron = false; _vm->_basher->cursor_on(); _vm->_trip->newspeed(); if (! _vm->_gyro->reloaded) _vm->_visa->dixi('q', 83); /* Info on the game: etc. */ } void Avalot::handleKeyDown(const Common::Event &event) { //if (keyboardclick) // click(); // // To be implemented later with the sounds, I assume. switch (event.kbd.keycode) { case Common::KEYCODE_UP: case Common::KEYCODE_DOWN: case Common::KEYCODE_RIGHT: case Common::KEYCODE_LEFT: case Common::KEYCODE_PAGEUP: case Common::KEYCODE_PAGEDOWN: case Common::KEYCODE_HOME: case Common::KEYCODE_END: case Common::KEYCODE_KP5: _vm->_trip->handleMoveKey(event); // Fallthroughs are intended. break; } } void Avalot::run(Common::String arg) { setup(); do { _vm->_lucerna->clock_lucerna(); _vm->_basher->keyboard_link(); _vm->_dropdown->menu_link(); _vm->_trip->readstick(); _vm->_gyro->force_numlock(); _vm->_trip->get_back_loretta(); _vm->_trip->trippancy_link(); _vm->_celer->pics_link(); _vm->_lucerna->checkclick(); if (_vm->_gyro->visible == _vm->_gyro->m_virtual) _vm->_gyro->plot_vmc(_vm->_gyro->mx, _vm->_gyro->my, _vm->_gyro->cp); _vm->_lucerna->flip_page(); /* <<_gyro->slowdown(); if (_vm->_gyro->visible == _vm->_gyro->m_virtual) _vm->_gyro->wipe_vmc(_vm->_gyro->cp); //_vm->_timeout->one_tick(); // Not in the original: _vm->updateEvents(); // The event handler. _vm->_graphics->refreshScreen(); // TODO: Maybe it'll have a better place later. Move it there when it's needed. } while (! _vm->_gyro->lmo); //restorecrtmode(); //if (logging) // close(logfile); _vm->_closing->end_of_program(); } } // End of namespace Avalanche