/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* AVALOT The kernel of the program. */ #ifndef AVALANCHE_AVALOT_H #define AVALANCHE_AVALOT_H #include "avalanche/animation.h" namespace Avalanche { class AvalancheEngine; class Clock { public: Clock(AvalancheEngine *vm); void update(); private: static const int kCenterX = 510; static const int kCenterY = 183; AvalancheEngine *_vm; uint16 _hour, _minute, _second, _hourAngle, _oldHour, _oldMinute, _oldHourAngle; Common::Point _clockHandHour, _clockHandMinute; Common::Point calcHand(uint16 angle, uint16 length, Color color); void drawHand(const Common::Point &endPoint, Color color); void plotHands(); void chime(); }; static const byte kObjectNum = 18; // always preface with a # static const int16 kCarryLimit = 12; // carry limit static const int16 kNumlockCode = 32; // Code for Num Lock static const int16 kMouseSize = 134; struct PedType { int16 _x, _y; Direction _direction; }; struct MagicType { byte _operation; // one of the operations uint16 _data; // data for them }; struct FieldType { int16 _x1, _y1, _x2, _y2; }; struct LineType : public FieldType { Color _color; }; typedef int8 TuneType[31]; struct QuasipedType { byte _whichPed; Color _textColor; Room _room; Color _backgroundColor; People _who; }; #if 0 struct Sundry { // Things which must be saved over a backtobootstrap, outside DNA. Common::String _qEnidFilename; bool _qSoundFx; byte _qThinks; bool _qThinkThing; }; #endif } // End of namespace Avalanche #endif // AVALANCHE_AVALOT_H