/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" namespace Avalanche { integer gd, gm; byte z; array<1, 4, pointer> a; untyped_file f; word s; string check; integer x, y; void savesc() { varying_string<40> adf; untyped_file f; byte z; array<1, 2, pointer> c; word s; varying_string<14> nam; varying_string<30> screenname; nam = "v:avvymonk.avd"; adf = string("aved as a stuff file, so there! TJAT.") + '\15' + '\12' + '\32'; adf[0] = 'S'; screenname = "Avalot in a monk's costume"; assign(f, nam); /* not scrambled */ rewrite(f, 1); blockwrite(f, adf, 41); blockwrite(f, nam, 13); blockwrite(f, screenname, 31); s = imagesize(0, 0, getmaxx(), 75); for (z = 1; z <= 2; z ++) { getmem(c[z], s); getimage(0, 15 + (z - 1) * 75, getmaxx(), 15 + (z) * 75, c[z]); blockwrite(f, c[z], s); freemem(c[z], s); } } void loadscreen(string nam) { assign(f, nam); reset(f, 1); blockread(f, check, 41); blockread(f, check, 13); blockread(f, check, 31); s = imagesize(0, 0, getmaxx(), 75); for (z = 1; z <= 2; z ++) { getmem(a[z], s); blockread(f, a[z], s); setactivepage(0); putimage(0, 15 + (z - 1) * 75, a[z], 0); freemem(a[z], s); } close(f); } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); gd = 3; gm = 0; x = 0; y = 0; initgraph(gd, gm, "o:"); loadscreen("v:legion.avd"); while (y < 100) { switch (getpixel(x, y)) { case 7: putpixel(x, y, 0); break; case 8: putpixel(x, y, 0); break; case 9: putpixel(x, y, 15); break; } x += 1; if (x > 640) { y += 1; x = 0; } } savesc(); return EXIT_SUCCESS; } } // End of namespace Avalanche.