/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" /*#include "Celer.h"*/ /*#include "Lucerna.h"*/ namespace Avalanche { integer gd, gm; int main(int argc, const char *argv[]) { pio_initialize(argc, argv); gd = 3; gm = 0; initgraph(gd, gm, ""); setvisualpage(3); load_chunks('1'); for (gd = 0; gd <= num_chunks; gd ++) show_one_at(gd, 0, gd * 40); mblit(0, 0, 79, 200, 3, 0); gd = getpixel(0, 0); setvisualpage(0); setactivepage(0); settextstyle(0, 0, 4); setcolor(15); outtextxy(100, 50, "Chunk1"); input >> NL; return EXIT_SUCCESS; } } // End of namespace Avalanche.