/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #ifndef __cadburys_h__ #define __cadburys_h__ namespace Avalanche { const integer arraysize = 12000; const array<1, 44, char> chunkheader = string("Chunk-type AVD file, for an Avvy game.") + '\32' + '\261' + '\x30' + '\x1' + '\x75' + '\261'; enum flavourtype {ch_ega, ch_bgi, last_flavourtype}; struct chunkblocktype { flavourtype flavour; integer x, y; integer xl, yl; longint size; boolean natural; boolean memorise; /* Hold it in memory? */ }; #ifdef __cadburys_implementation__ #undef EXTERN #define EXTERN #endif EXTERN array<0, arraysize, byte> aa; EXTERN byte num_chunks, this_chunk; EXTERN integer gd, gm; EXTERN array<1, 30, longint> offsets; EXTERN untyped_file f; #undef EXTERN #define EXTERN extern void grab(integer x1, integer y1, integer x2, integer y2, integer realx, integer realy, flavourtype flav, boolean mem, boolean nat); } // End of namespace Avalanche. #endif