/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* CLOSING The closing screen and error handler. */ #include "avalanche/avalanche.h" #include "avalanche/closing2.h" #include "avalanche/gyro2.h" #include "avalanche/lucerna2.h" #include "common/textconsole.h" #include "common/random.h" namespace Avalanche { Closing::Closing(AvalancheEngine *vm) { _vm = vm; warning("STUB: Closing::Closing()"); } void Closing::getScreen(ScreenType which) { warning("STUB: Closing::getScreen()"); } void Closing::showScreen() { warning("STUB: Closing::showScreen()"); } void Closing::putIn(Common::String str, uint16 where) { warning("STUB: Closing::putIn()"); } void Closing::exitGame() { const Common::String nouns[12] = { "sackbut", "harpsichord", "camel", "conscience", "ice-cream", "serf", "abacus", "castle", "carrots", "megaphone", "manticore", "drawbridge" }; const Common::String verbs[12] = { "haunt", "daunt", "tickle", "gobble", "erase", "provoke", "surprise", "ignore", "stare at", "shriek at", "frighten", "quieten" }; Common::String result; //nosound(); warning("STUB: Closing::exitGame()"); getScreen(kScreenNagScreen); result = nouns[_vm->_rnd->getRandomNumber(12)] + " will " + verbs[_vm->_rnd->getRandomNumber(12)] + " you"; putIn(result, 1628); showScreen(); // No halt- it's already set up. } void Closing::handleBug() { warning("STUB: Closing::handleBug()"); } } // End of namespace Avalanche.