/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "avalanche/console.h" #include "avalanche/avalanche.h" namespace Avalanche { AvalancheConsole::AvalancheConsole(AvalancheEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("magic_lines", WRAP_METHOD(AvalancheConsole, Cmd_MagicLines)); } AvalancheConsole::~AvalancheConsole() { } /** * This command loads up the specified new scene number */ bool AvalancheConsole::Cmd_MagicLines(int argc, const char **argv) { if (argc != 1) { debugPrintf("Usage: %s\n", argv[0]); return true; } _vm->_showDebugLines = !_vm->_showDebugLines; return false; } } // End of namespace Avalanche