/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" namespace Avalanche { integer gd, gm; string fn1, fn2; varying_string<30> desc; void loadscreen(string nam) { byte z; array<1, 4, pointer> a; untyped_file f; word s; string check; assign(f, nam); reset(f, 1); blockread(f, check, 41); blockread(f, check, 13); blockread(f, check, 31); s = imagesize(0, 0, getmaxx(), 75); for (z = 1; z <= 2; z ++) { getmem(a[z], s); blockread(f, a[z], s); setactivepage(0); putimage(0, 15 + (z - 1) * 75, a[z], 0); freemem(a[z], s); } close(f); } void load2(string name) { byte a /*absolute $A000:1200*/; byte bit; untyped_file f; assign(f, name); reset(f, 1); seek(f, 177); for (bit = 0; bit <= 3; bit ++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; blockread(f, a, 12080); } close(f); } void save2(string name) { const string header = string("This is a file from an Avvy game, and its contents are subject to ") + "copyright." + '\15' + '\12' + '\15' + '\12' + "Have fun!" + '\32'; byte a /*absolute $A000:1200*/; byte bit; untyped_file f; assign(f, name); rewrite(f, 1); blockwrite(f, header[1], 146); /* really 90 */ blockwrite(f, desc, 31); for (bit = 0; bit <= 3; bit ++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; blockwrite(f, a, 12080); } close(f); } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); output << "Filename?"; input >> fn1 >> NL; output << "New name?"; input >> fn2 >> NL; output << "Describe?"; input >> desc >> NL; gd = 3; gm = 0; initgraph(gd, gm, ""); loadscreen(fn1); save2(fn2); closegraph(); return EXIT_SUCCESS; } } // End of namespace Avalanche.