/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "avalanche/avalanche.h" #include "common/system.h" #include "common/savefile.h" #include "engines/advancedDetector.h" #include "graphics/thumbnail.h" namespace Avalanche { struct AvalancheGameDescription { ADGameDescription desc; }; uint32 AvalancheEngine::getFeatures() const { return _gameDescription->desc.flags; } const char *AvalancheEngine::getGameId() const { return _gameDescription->desc.gameid; } static const PlainGameDescriptor avalancheGames[] = { {"avalanche", "Lord Avalot d'Argent"}, {0, 0} }; static const ADGameDescription gameDescriptions[] = { { "avalanche", 0, { {"avalot.sez", 0, "de10eb353228013da3d3297784f81ff9", 48763}, {"mainmenu.avd", 0, "89f31211af579a872045b175cc264298", 18880}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO0() }, AD_TABLE_END_MARKER }; class AvalancheMetaEngine : public AdvancedMetaEngine { public: AvalancheMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(AvalancheGameDescription), avalancheGames) { } const char *getName() const { return "Avalanche"; } const char *getOriginalCopyright() const { return "Avalanche Engine Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman."; } bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; bool hasFeature(MetaEngineFeature f) const; int getMaximumSaveSlot() const { return 99; } SaveStateList listSaves(const char *target) const; void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool AvalancheMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { if (gd) *engine = new AvalancheEngine(syst, (const AvalancheGameDescription *)gd); return gd != 0; } bool AvalancheMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsDeleteSave) || (f == kSupportsLoadingDuringStartup) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail); } SaveStateList AvalancheMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern.toUppercase(); pattern += "-??.SAV"; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; char slot[3]; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { slot[0] = filename->c_str()[filename->size() - 6]; slot[1] = filename->c_str()[filename->size() - 5]; slot[2] = '\0'; // Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot int slotNum = atoi(slot); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { Common::InSaveFile *file = saveFileMan->openForLoading(*filename); if (file) { // Check for our signature. Common::String signature; for (int i = 0; i < 4; i++) signature += file->readByte(); if (signature != "AVAL") { warning("Savegame of incompatible type!"); delete file; continue; } // Check version. byte saveVersion = file->readByte(); if (saveVersion != kSavegameVersion) { warning("Savegame of incompatible version!"); delete file; continue; } // Read name. uint32 nameSize = file->readUint32LE(); if (nameSize >= 255) { delete file; continue; } char *name = new char[nameSize + 1]; file->read(name, nameSize); name[nameSize] = 0; saveList.push_back(SaveStateDescriptor(slotNum, name)); delete[] name; delete file; } } } return saveList; } void AvalancheMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); } SaveStateDescriptor AvalancheMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot); Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName); if (f) { // Check for our signature. Common::String signature; for (int i = 0; i < 4; i++) signature += f->readByte(); if (signature != "AVAL") { warning("Savegame of incompatible type!"); delete f; return SaveStateDescriptor(); } // Check version. byte saveVersion = f->readByte(); if (saveVersion != kSavegameVersion) { warning("Savegame of incompatible version!"); delete f; return SaveStateDescriptor(); } // Read the description. uint32 descSize = f->readUint32LE(); Common::String description; for (uint32 i = 0; i < descSize; i++) { char actChar = f->readByte(); description += actChar; } SaveStateDescriptor desc(slot, description); ::Graphics::Surface *const thumbnail = ::Graphics::loadThumbnail(*f); desc.setThumbnail(thumbnail); delete f; return desc; } return SaveStateDescriptor(); } } // End of namespace Avalanche #if PLUGIN_ENABLED_DYNAMIC(AVALANCHE) REGISTER_PLUGIN_DYNAMIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine); #else REGISTER_PLUGIN_STATIC(AVALANCHE, PLUGIN_TYPE_ENGINE, Avalanche::AvalancheMetaEngine); #endif