/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* SCROLLS The scroll driver. */ #ifndef AVALANCHE_DIALOGS_H #define AVALANCHE_DIALOGS_H namespace Avalanche { class AvalancheEngine; class Dialogs; typedef void (Dialogs::*DialogFunctionType)(); class Dialogs { public: bool _aboutBox; // Is this the about box? - Used in scrollModeNormal(), not yet fully implemented FontType _fonts[2]; Dialogs(AvalancheEngine *vm); void init(); void reset(); void setReadyLight(byte state); void displayText(Common::String text); bool displayQuestion(Common::String question); void setBubbleStateNatural(); void displayMusicalScroll(); void displayScrollChain(char block, byte point, bool report = true, bool bubbling = false); void talkTo(byte whom); void sayIt(Common::String str); private: AvalancheEngine *_vm; enum FontStyle { kFontStyleRoman, kFontStyleItalic }; static const int16 kHalfIconWidth = 19; Common::String _scroll[15]; Common::Point _dodgeCoord; byte _maxLineNum; bool _scReturn; bool _noError; byte _currentFont; byte _param; // For using arguments code byte _useIcon; byte _scrollBells; // no. of times to ring the bell byte _buffer[2000]; uint16 _bufSize; int16 _underScroll; // Y-coord of just under the scroll text. int16 _shadowBoxX, _shadowBoxY; void callDialogDriver(); void drawBubble(DialogFunctionType modeFunc); void drawScroll(DialogFunctionType modeFunc); void scrollModeNormal(); void scrollModeDialogue(); void scrollModeMusic(); // These 2 are used only in musicalScroll(). void store(byte what, TuneType &played); bool theyMatch(TuneType &played); void stripTrailingSpaces(Common::String &str); void solidify(byte n); void dodgem(); void unDodgem(); Common::String displayMoney(); void easterEgg(); void say(int16 x, int16 y, Common::String text); void resetScrollDriver(); void ringBell(); void loadFont(); void unSkrimble(); void doTheBubble(); void speak(byte who, byte subject); }; } // End of namespace Avalanche #endif // AVALANCHE_DIALOGS_H