/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* Original name: DROPDOWN A customized version of Oopmenu (qv). */ #include "avalanche/avalanche.h" #include "avalanche/dropdown.h" namespace Avalanche { void HeadType::init(char trig, char altTrig, Common::String title, byte pos, MenuFunc setupFunc, MenuFunc chooseFunc, DropDownMenu *menu) { _trigger = trig; _altTrigger = altTrig; _title = title; _position = pos; _xpos = _position * _dropdown->kSpacing + _dropdown->kIndent; _xright = (_position + 1) * _dropdown->kSpacing + _dropdown->kIndent; _setupFunc = setupFunc; _chooseFunc = chooseFunc; _dropdown = menu; } void HeadType::draw() { CursorMan.showMouse(false); _dropdown->drawMenuText(_xpos, 1, _trigger, _title, true, false); CursorMan.showMouse(true); } void HeadType::highlight() { CursorMan.showMouse(false); _dropdown->_vm->_sound->stopSound(); _dropdown->drawMenuText(_xpos, 1, _trigger, _title, true, true); _dropdown->_activeMenuItem._left = _xpos; _dropdown->_activeMenuItem._activeNow = true; _dropdown->_activeMenuItem._activeNum = _position; _dropdown->_menuActive = true; // Force reload and redraw of cursor. _dropdown->_vm->_currentMouse = 177; } bool HeadType::parseAltTrigger(char key) { if (key != _altTrigger) return true; return false; } void MenuItem::init(DropDownMenu *menu) { _dropdown = menu; _activeNow = false; _activeNum = 1; _dropdown->_menuActive = false; } void MenuItem::reset() { _optionNum = 0; _width = 0; _firstlix = false; _oldY = 0; _highlightNum = 0; } void MenuItem::setupOption(Common::String title, char trigger, Common::String shortcut, bool valid) { uint16 width = (title + shortcut).size() + 3; if (_width < width) _width = width; _options[_optionNum]._title = title; _options[_optionNum]._trigger = trigger; _options[_optionNum]._shortcut = shortcut; _options[_optionNum]._valid = valid; _optionNum++; } void MenuItem::displayOption(byte y, bool highlit) { Common::String text = _options[y]._title; while (text.size() + _options[y]._shortcut.size() < _width) text += ' '; // Pad _options[y] with spaces. text += _options[y]._shortcut; Color backgroundColor; if (highlit) backgroundColor = kColorBlack; else backgroundColor = kColorLightgray; _dropdown->_vm->_graphics->drawMenuBlock((_flx1 + 1) * 8, 3 + (y + 1) * 10, (_flx2 + 1) * 8, 13 + (y + 1) * 10, backgroundColor); _dropdown->drawMenuText(_left, 4 + (y + 1) * 10, _options[y]._trigger, text, _options[y]._valid, highlit); } void MenuItem::display() { CursorMan.showMouse(false); _firstlix = true; _flx1 = _left - 2; _flx2 = _left + _width; _fly = 15 + _optionNum * 10; _activeNow = true; _dropdown->_menuActive = true; _dropdown->_vm->_graphics->drawMenuItem((_flx1 + 1) * 8, 12, (_flx2 + 1) * 8, _fly); displayOption(0, true); for (int y = 1; y < _optionNum; y++) displayOption(y, false); _dropdown->_vm->_currentMouse = 177; CursorMan.showMouse(true); // 4 = fletch } void MenuItem::wipe() { CursorMan.showMouse(false); _dropdown->drawMenuText(_dropdown->_menuBar._menuItems[_dropdown->_activeMenuItem._activeNum]._xpos, 1, _dropdown->_menuBar._menuItems[_dropdown->_activeMenuItem._activeNum]._trigger, _dropdown->_menuBar._menuItems[_dropdown->_activeMenuItem._activeNum]._title, true, false); _activeNow = false; _dropdown->_menuActive = false; _firstlix = false; CursorMan.showMouse(true); } void MenuItem::moveHighlight(int8 inc) { if (inc != 0) { int8 highlightNum = _highlightNum + inc; if ((highlightNum < 0) || (highlightNum >= _optionNum)) return; _highlightNum = highlightNum; } CursorMan.showMouse(false); displayOption(_oldY, false); displayOption(_highlightNum, true); _oldY = _highlightNum; CursorMan.showMouse(true); } /** * This makes the menu highlight follow the mouse. * @remarks Originally called 'lightup' */ void MenuItem::lightUp(Common::Point cursorPos) { if ((cursorPos.x < _flx1 * 8) || (cursorPos.x > _flx2 * 8) || (cursorPos.y <= 25) || (cursorPos.y > ((_fly - 3) * 2 + 1))) return; _highlightNum = (cursorPos.y - 26) / 20; if (_highlightNum == _oldY) return; moveHighlight(0); } void MenuItem::select(byte which) { if (!_options[which]._valid) return; _choiceNum = which; wipe(); if (_choiceNum == _optionNum) _choiceNum--; // Off the bottom. if (_choiceNum > _optionNum) _choiceNum = 0; // Off the top, I suppose. (_dropdown->*_dropdown->_menuBar._menuItems[_activeNum]._chooseFunc)(); } void MenuItem::parseKey(char c) { c = toupper(c); bool found = false; for (int i = 0; i < _optionNum; i++) { if ((toupper(_options[i]._trigger) == c) && _options[i]._valid) { select(i); found = true; } } if (!found) _dropdown->_vm->_sound->blip(); } MenuBar::MenuBar() { _menuNum = 0; _dropdown = nullptr; } void MenuBar::init(DropDownMenu *menu) { _dropdown = menu; _menuNum = 0; } void MenuBar::createMenuItem(char trig, Common::String title, char altTrig, MenuFunc setupFunc, MenuFunc chooseFunc) { _menuItems[_menuNum].init(trig, altTrig, title, _menuNum, setupFunc, chooseFunc, _dropdown); _menuNum++; } void MenuBar::draw() { _dropdown->_vm->_graphics->drawMenuBar(kMenuBackgroundColor); byte savecp = _dropdown->_vm->_cp; _dropdown->_vm->_cp = 3; for (int i = 0; i < _menuNum; i++) _menuItems[i].draw(); _dropdown->_vm->_cp = savecp; } void MenuBar::parseAltTrigger(char c) { byte i = 0; while ((i < _menuNum) && (_menuItems[i].parseAltTrigger(c))) i++; if (i == _menuNum) return; setupMenuItem(i); } void MenuBar::setupMenuItem(byte which) { if (_dropdown->_activeMenuItem._activeNow) { _dropdown->_activeMenuItem.wipe(); // Get rid of menu. if (_dropdown->_activeMenuItem._activeNum == _menuItems[which]._position) return; // Clicked on own highlight. } _menuItems[which].highlight(); (_dropdown->*_menuItems[which]._setupFunc)(); } void MenuBar::chooseMenuItem(int16 x) { for (int i = 0; i < _menuNum; i++) { if ((x > _menuItems[i]._xpos * 8) && (x < _menuItems[i]._xright * 8)) { setupMenuItem(i); break; } } } DropDownMenu::DropDownMenu(AvalancheEngine *vm) { _vm = vm; _activeMenuItem.init(this); _menuBar.init(this); _menuActive = false; _lastPerson = kPeopleNone; } void DropDownMenu::findWhatYouCanDoWithIt() { switch (_vm->_thinks) { case kObjectWine: case kObjectPotion: case kObjectInk: _verbStr = Common::String(kVerbCodeExam) + kVerbCodeDrink; break; case kObjectBell: _verbStr = Common::String(kVerbCodeExam) + kVerbCodeRing; break; case kObjectChastity: _verbStr = Common::String(kVerbCodeExam) + kVerbCodeWear; break; case kObjectLute: _verbStr = Common::String(kVerbCodeExam) + kVerbCodePlay; break; case kObjectMushroom: case kObjectOnion: _verbStr = Common::String(kVerbCodeExam) + kVerbCodeEat; break; case kObjectClothes: _verbStr = Common::String(kVerbCodeExam) + kVerbCodeWear; break; default: _verbStr = kVerbCodeExam; // Anything else. } } void DropDownMenu::drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted) { Color fontColor; Color backgroundColor; if (highlighted) { fontColor = kColorWhite; backgroundColor = kColorBlack; } else { fontColor = kColorBlack; backgroundColor = kColorLightgray; } byte ander; if (valid) ander = 255; else ander = 170; FontType font; for (uint i = 0; i < text.size(); i++) { for (int j = 0; j < 8; j++) { byte idx = text[i]; font[idx][j] = _vm->_font[idx][j] & ander; // Set the font. // And set the background of the text to the desired color. _vm->_graphics->wipeChar(x * 8 + i * 8, y + j, backgroundColor); } } _vm->_graphics->drawNormalText(text, font, 8, x * 8, y, fontColor); // Underline the selected character. if ((trigger == 0) || !text.contains(trigger) ) return; else { byte i; for (i = 0; text[i] != trigger; i++) ; // Search for the character in the string. _vm->_graphics->drawChar(ander, x * 8 + i * 8, y + 8, fontColor); } _vm->_graphics->refreshScreen(); } void DropDownMenu::bleep() { _vm->_sound->playNote(177, 7); } void DropDownMenu::parseKey(char r, char re) { #if 0 switch (r) { case 0: case 224: { switch (re) { case 'K': if (_activeMenuItem._activeNum > 1) { _activeMenuItem.wipe(); _menuBar.setupMenuItem(_activeMenuItem._activeNum - 1); } else { // Get menu on the left-hand side. _activeMenuItem.wipe(); _menuBar.chooseMenuItem((_menuBar._menuNum - 1) * kSpacing + kIndent); } break; case 'M': if (_activeMenuItem._activeNum < _menuBar._menuNum) { _activeMenuItem.wipe(); _menuBar.setupMenuItem(_activeMenuItem._activeNum + 1); } else { // Get menu on the far right-hand side. _activeMenuItem.wipe(); _menuBar.chooseMenuItem(kIndent); } break; case 'H': _activeMenuItem.moveHighlight(-1); break; case 'P': _activeMenuItem.moveHighlight(1); break; default: _menuBar.parseAltTrigger(re); } } break; case 13: _activeMenuItem.select(_activeMenuItem._highlightNum); break; default: if (_activeMenuItem._activeNow) _activeMenuItem.parseKey(r); } #endif warning("STUB: Dropdown::parseKey()"); // To be implemented properly later! Don't remove the comment above! } Common::String DropDownMenu::selectGender(byte x) { if (x < 175) return "im"; else return "er"; } void DropDownMenu::setupMenuGame() { _activeMenuItem.reset(); _activeMenuItem.setupOption("Help...", 'H', "f1", true); _activeMenuItem.setupOption("Boss Key", 'B', "alt-B", true); _activeMenuItem.setupOption("Untrash screen", 'U', "ctrl-f7", false); _activeMenuItem.setupOption("Score and rank", 'S', "f9", true); _activeMenuItem.setupOption("About Avvy...", 'A', "shift-f10", true); _activeMenuItem.display(); } void DropDownMenu::setupMenuFile() { _activeMenuItem.reset(); _activeMenuItem.setupOption("New game", 'N', "f4", true); _activeMenuItem.setupOption("Load...", 'L', "^f3", true); _activeMenuItem.setupOption("Save", 'S', "^f2", _vm->_alive); _activeMenuItem.setupOption("Save As...", 'v', "", _vm->_alive); _activeMenuItem.setupOption("DOS Shell", 'D', "alt-1", false); _activeMenuItem.setupOption("Quit", 'Q', "alt-X", true); _activeMenuItem.display(); } void DropDownMenu::setupMenuAction() { _activeMenuItem.reset(); Common::String f5Does = _vm->f5Does(); for (int i = 0; i < 2; i++) if (!f5Does.empty()) f5Does.deleteChar(0); if (f5Does.empty()) _activeMenuItem.setupOption("Do something", 'D', "f5", false); else _activeMenuItem.setupOption(f5Does, f5Does[0], "f5", true); _activeMenuItem.setupOption("Pause game", 'P', "f6", true); if (_vm->_room == kRoomMap) _activeMenuItem.setupOption("Journey thither", 'J', "f7", _vm->_animation->nearDoor()); else _activeMenuItem.setupOption("Open the door", 'O', "f7", _vm->_animation->nearDoor()); _activeMenuItem.setupOption("Look around", 'L', "f8", true); _activeMenuItem.setupOption("Inventory", 'I', "Tab", true); if (_vm->_animation->_sprites[0]->_speedX == kWalk) _activeMenuItem.setupOption("Run fast", 'R', "^R", true); else _activeMenuItem.setupOption("Walk slowly", 'W', "^W", true); _activeMenuItem.display(); } void DropDownMenu::setupMenuPeople() { if (!people.empty()) people.clear(); _activeMenuItem.reset(); for (int i = kPeopleAvalot; i <= kPeopleWisewoman; i++) { if (_vm->getRoom((People)i) == _vm->_room) { _activeMenuItem.setupOption(_vm->getName((People)i), getNameChar((People)i), "", true); people += i; } } _activeMenuItem.display(); } void DropDownMenu::setupMenuObjects() { _activeMenuItem.reset(); for (int i = 0; i < kObjectNum; i++) { if (_vm->_objects[i]) _activeMenuItem.setupOption(getThing(i + 1), getThingChar(i + 1), "", true); } _activeMenuItem.display(); } void DropDownMenu::setupMenuWith() { _activeMenuItem.reset(); if (_vm->_thinkThing) { findWhatYouCanDoWithIt(); for (uint i = 0; i < _verbStr.size(); i++) { char vbchar; Common::String verb; _vm->_parser->verbOpt(_verbStr[i], verb, vbchar); _activeMenuItem.setupOption(verb, vbchar, "", true); } // We disable the "give" option if: (a), you haven't selected anybody, (b), the _person you've selected isn't in the room, // or (c), the _person you've selected is YOU! if ((_lastPerson == kPeopleAvalot) || (_lastPerson == _vm->_parser->kNothing) || (_vm->getRoom(_lastPerson) != _vm->_room)) _activeMenuItem.setupOption("Give to...", 'G', "", false); // Not here. else { _activeMenuItem.setupOption(Common::String("Give to ") + _vm->getName(_lastPerson), 'G', "", true); _verbStr = _verbStr + kVerbCodeGive; } } else { _activeMenuItem.setupOption("Examine", 'x', "", true); _activeMenuItem.setupOption(Common::String("Talk to h") + selectGender(_vm->_thinks), 'T', "", true); _verbStr = Common::String(kVerbCodeExam) + kVerbCodeTalk; switch (_vm->_thinks) { case kPeopleGeida: case kPeopleArkata: _activeMenuItem.setupOption("Kiss her", 'K', "", true); _verbStr = _verbStr + kVerbCodeKiss; break; case kPeopleDogfood: _activeMenuItem.setupOption("Play his game", 'P', "", !_vm->_wonNim); // True if you HAVEN'T won. _verbStr = _verbStr + kVerbCodePlay; break; case kPeopleMalagauche: { bool isSober = !_vm->_teetotal; _activeMenuItem.setupOption("Buy some wine", 'w', "", !_vm->_objects[kObjectWine - 1]); _activeMenuItem.setupOption("Buy some beer", 'b', "", isSober); _activeMenuItem.setupOption("Buy some whisky", 'h', "", isSober); _activeMenuItem.setupOption("Buy some cider", 'c', "", isSober); _activeMenuItem.setupOption("Buy some mead", 'm', "", isSober); _verbStr = _verbStr + 101 + 100 + 102 + 103 + 104; } break; case kPeopleTrader: _activeMenuItem.setupOption("Buy an onion", 'o', "", !_vm->_objects[kObjectOnion - 1]); _verbStr = _verbStr + 105; break; } } _activeMenuItem.display(); } void DropDownMenu::runMenuGame() { // Help, boss, untrash screen. switch (_activeMenuItem._choiceNum) { case 0: _vm->callVerb(kVerbCodeHelp); break; case 1: _vm->callVerb(kVerbCodeBoss); break; case 2: _vm->_graphics->refreshScreen(); break; case 3: _vm->callVerb(kVerbCodeScore); break; case 4: _vm->callVerb(kVerbCodeInfo); break; } } void DropDownMenu::runMenuFile() { // New game, load, save, save as, DOS shell, about, quit. switch (_activeMenuItem._choiceNum) { case 0: _vm->callVerb(kVerbCodeRestart); break; case 1: if (!_vm->_parser->_realWords[1].empty()) _vm->_parser->_realWords[1].clear(); _vm->callVerb(kVerbCodeLoad); break; // Case 2 is 'Save', Case 3 is 'Save As'. Both triggers ScummVM save screen. case 2: case 3: if (!_vm->_parser->_realWords[1].empty()) _vm->_parser->_realWords[1].clear(); _vm->callVerb(kVerbCodeSave); break; case 4: // Command Prompt, disabled break; case 5: _vm->callVerb(kVerbCodeQuit); break; } } void DropDownMenu::runMenuAction() { // Get up, pause game, open door, look, inventory, walk/run. switch (_activeMenuItem._choiceNum) { case 0: { _vm->_parser->_person = kPeoplePardon; _vm->_parser->_thing = _vm->_parser->kPardon; Common::String f5Does = _vm->f5Does(); VerbCode verb = (VerbCode)(byte)f5Does[0]; _vm->callVerb(verb); } break; case 1: _vm->_parser->_thing = _vm->_parser->kPardon; _vm->callVerb(kVerbCodePause); break; case 2: _vm->callVerb(kVerbCodeOpen); break; case 3: _vm->_parser->_thing = _vm->_parser->kPardon; _vm->callVerb(kVerbCodeLook); break; case 4: _vm->callVerb(kVerbCodeInv); break; case 5: { AnimationType *avvy = _vm->_animation->_sprites[0]; if (avvy->_speedX == kWalk) avvy->_speedX = kRun; else avvy->_speedX = kWalk; _vm->_animation->updateSpeed(); } break; } } void DropDownMenu::runMenuObjects() { _vm->thinkAbout(_vm->_objectList[_activeMenuItem._choiceNum], AvalancheEngine::kThing); } void DropDownMenu::runMenuPeople() { _vm->thinkAbout(people[_activeMenuItem._choiceNum], AvalancheEngine::kPerson); _lastPerson = (People)people[_activeMenuItem._choiceNum]; } void DropDownMenu::runMenuWith() { _vm->_parser->_thing = _vm->_thinks; if (_vm->_thinkThing) { _vm->_parser->_thing += 49; if (_verbStr[_activeMenuItem._choiceNum] == kVerbCodeGive) _vm->_parser->_person = _lastPerson; else _vm->_parser->_person = kPeoplePardon; } else { switch (_verbStr[_activeMenuItem._choiceNum]) { case 100: // Beer case 102: // Whisky case 103: // Cider _vm->_parser->_thing = _verbStr[_activeMenuItem._choiceNum]; _vm->callVerb(kVerbCodeBuy); return; case 101: // Wine _vm->_parser->_thing = 50; _vm->callVerb(kVerbCodeBuy); return; case 104: // Mead _vm->_parser->_thing = 107; _vm->callVerb(kVerbCodeBuy); return; case 105: // Onion (trader) _vm->_parser->_thing = 67; _vm->callVerb(kVerbCodeBuy); return; default: _vm->_parser->_person = (People)_vm->_parser->_thing; _vm->_parser->_thing = Parser::kPardon; _vm->_subjectNum = 0; } } _vm->callVerb((VerbCode)(byte)_verbStr[_activeMenuItem._choiceNum]); } void DropDownMenu::setup() { _menuBar.init(this); _activeMenuItem.init(this); _menuBar.createMenuItem('F', "File", '!', &Avalanche::DropDownMenu::setupMenuFile, &Avalanche::DropDownMenu::runMenuFile); _menuBar.createMenuItem('G', "Game", 34, &Avalanche::DropDownMenu::setupMenuGame, &Avalanche::DropDownMenu::runMenuGame); _menuBar.createMenuItem('A', "Action", 30, &Avalanche::DropDownMenu::setupMenuAction, &Avalanche::DropDownMenu::runMenuAction); _menuBar.createMenuItem('O', "Objects", 24, &Avalanche::DropDownMenu::setupMenuObjects, &Avalanche::DropDownMenu::runMenuObjects); _menuBar.createMenuItem('P', "People", 25, &Avalanche::DropDownMenu::setupMenuPeople, &Avalanche::DropDownMenu::runMenuPeople); _menuBar.createMenuItem('W', "With", 17, &Avalanche::DropDownMenu::setupMenuWith, &Avalanche::DropDownMenu::runMenuWith); _menuBar.draw(); } void DropDownMenu::update() { _vm->_graphics->saveScreen(); Common::Point cursorPos = _vm->getMousePos(); while (!_activeMenuItem._activeNow && (cursorPos.y <= 21) && _vm->_holdLeftMouse) { _menuBar.chooseMenuItem(cursorPos.x); do { _vm->updateEvents(); } while (_vm->_holdLeftMouse && !_vm->shouldQuit()); while (!_vm->shouldQuit()) { do { _vm->updateEvents(); // We update the cursor's picture. cursorPos = _vm->getMousePos(); // Change arrow... if ((0 <= cursorPos.y) && (cursorPos.y <= 21)) _vm->_graphics->loadMouse(kCurUpArrow); // Up arrow else if ((22 <= cursorPos.y) && (cursorPos.y <= 339)) { if ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8) && (cursorPos.y > 21) && (cursorPos.y <= _activeMenuItem._fly * 2 + 1)) _vm->_graphics->loadMouse(kCurRightArrow); // Right-arrow else _vm->_graphics->loadMouse(kCurFletch); // Fletch } else if ((340 <= cursorPos.y) && (cursorPos.y <= 399)) _vm->_graphics->loadMouse(kCurScrewDriver); // Screwdriver _activeMenuItem.lightUp(cursorPos); _vm->_graphics->refreshScreen(); } while (!_vm->_holdLeftMouse && !_vm->shouldQuit()); if (_vm->_holdLeftMouse) { if (cursorPos.y > 21) { if (!((_activeMenuItem._firstlix) && ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8) && (cursorPos.y >= 24) && (cursorPos.y <= (_activeMenuItem._fly * 2 + 1))))) { // Clicked OUTSIDE the menu. if (_activeMenuItem._activeNow) { _activeMenuItem.wipe(); _vm->_holdLeftMouse = false; _vm->_graphics->removeBackup(); return; } // No "else"- clicking on menu has no effect (only releasing). } } else { // Clicked on menu bar. if (_activeMenuItem._activeNow) { _activeMenuItem.wipe(); _vm->_graphics->restoreScreen(); if (((_activeMenuItem._left * 8) <= cursorPos.x) && (cursorPos.x <= (_activeMenuItem._left * 8 + 80))) { // 80: the width of one menu item on the bar in pixels. // If we clicked on the same menu item (the one that is already active) on the bar... _vm->_holdLeftMouse = false; _vm->_graphics->removeBackup(); return; } else { _vm->_holdLeftMouse = true; break; } } } // NOT clicked button... if ((_activeMenuItem._firstlix) && ((cursorPos.x >= _activeMenuItem._flx1 * 8) && (cursorPos.x <= _activeMenuItem._flx2 * 8) && (cursorPos.y >= 12) && (cursorPos.y <= (_activeMenuItem._fly * 2 + 1)))) { // We act only if the button is released over a menu item. while (!_vm->shouldQuit()) { cursorPos = _vm->getMousePos(); _activeMenuItem.lightUp(cursorPos); _vm->_graphics->refreshScreen(); _vm->updateEvents(); if (!_vm->_holdLeftMouse) break; } uint16 which = (cursorPos.y - 26) / 20; _activeMenuItem.select(which); if (_activeMenuItem._options[which]._valid) { // If the menu item wasn't active, we do nothing. _vm->_graphics->removeBackup(); return; } } } } } _vm->_graphics->removeBackup(); } char DropDownMenu::getThingChar(byte which) { static const char thingsChar[] = "WMBParCLguKeSnIohn"; // V=Vinegar char result; switch (which) { case kObjectWine: if (_vm->_wineState == 3) result = 'V'; // Vinegar else result = thingsChar[which - 1]; break; default: result = thingsChar[which - 1]; } return result; } byte DropDownMenu::getNameChar(People whose) { static const char ladChar[] = "ASCDMTRwLfgeIyPu"; static const char lassChar[] = "kG\0xB1o"; if (whose <= kPeopleJacques) return ladChar[whose - kPeopleAvalot]; else if ((whose >= kPeopleArkata) && (whose <= kPeopleWisewoman)) return lassChar[whose - kPeopleArkata]; else error("getName() - Unexpected character id %d", (byte) whose); } Common::String DropDownMenu::getThing(byte which) { static const char things[kObjectNum][20] = { "Wine", "Money-bag", "Bodkin", "Potion", "Chastity belt", "Crossbow bolt", "Crossbow", "Lute", "Pilgrim's badge", "Mushroom", "Key", "Bell", "Scroll", "Pen", "Ink", "Clothes", "Habit", "Onion" }; Common::String result; switch (which) { case kObjectWine: switch (_vm->_wineState) { case 1: case 4: result = Common::String(things[which - 1]); break; case 3: result = "Vinegar"; break; } break; case kObjectOnion: if (_vm->_rottenOnion) result = Common::String("rotten onion"); else result = Common::String(things[which - 1]); break; default: result = Common::String(things[which - 1]); } return result; } bool DropDownMenu::isActive() { return _menuActive; } void DropDownMenu::init() { _menuActive = false; } void DropDownMenu::resetVariables() { _lastPerson = kPeoplePardon; } } // End of namespace Avalanche.