/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* Original name: DROPDOWN A customized version of Oopmenu (qv). */ #ifndef AVALANCHE_DROPDOWN_H #define AVALANCHE_DROPDOWN_H #include "common/str.h" namespace Avalanche { class AvalancheEngine; class DropDownMenu; typedef void (DropDownMenu::*MenuFunc)(); static const Color kMenuBackgroundColor = kColorLightgray; static const Color kMenuBorderColor = kColorBlack; class HeadType { public: Common::String _title; char _trigger, _altTrigger; byte _position; int16 _xpos, _xright; MenuFunc _setupFunc, _chooseFunc; void init(char trig, char alTtrig, Common::String title, byte pos, MenuFunc setupFunc, MenuFunc chooseFunc, DropDownMenu *menu); void draw(); void highlight(); bool parseAltTrigger(char key); private: DropDownMenu *_dropdown; }; struct OptionType { Common::String _title; byte _trigger; Common::String _shortcut; bool _valid; }; class MenuItem { public: OptionType _options[12]; uint16 _width, _left; bool _firstlix; int16 _flx1, _flx2, _fly; bool _activeNow; // Is there an active option now? byte _activeNum; // And if so, which is it? byte _choiceNum; // Your choice? void init(DropDownMenu *menu); void reset(); void setupOption(Common::String title, char trigger, Common::String shortcut, bool valid); void display(); void wipe(); void lightUp(Common::Point cursorPos); void select(byte which); private: byte _oldY; // used by lightUp byte _optionNum; byte _highlightNum; DropDownMenu *_dropdown; void displayOption(byte y, bool highlit); void moveHighlight(int8 inc); // CHECKME: Useless function? void parseKey(char c); }; class MenuBar { public: HeadType _menuItems[8]; byte _menuNum; MenuBar(); void init(DropDownMenu *menu); void createMenuItem(char trig, Common::String title, char altTrig, MenuFunc setupFunc, MenuFunc chooseFunc); void draw(); void chooseMenuItem(int16 x); private: DropDownMenu *_dropdown; void setupMenuItem(byte which); // CHECKME: Useless function void parseAltTrigger(char c); }; class DropDownMenu { public: friend class HeadType; friend class MenuItem; friend class MenuBar; MenuItem _activeMenuItem; MenuBar _menuBar; DropDownMenu(AvalancheEngine *vm); void update(); void setup(); // Standard menu bar. bool isActive(); void init(); void resetVariables(); private: static const byte kIndent = 5; static const byte kSpacing = 10; // Checkme: Useless constants? // static const Color kMenuFontColor = kColorBlack; // static const Color kHighlightBackgroundColor = kColorBlack; // static const Color kHighlightFontColor = kColorWhite; // static const Color kDisabledColor = kColorDarkgray; Common::String people; Common::String _verbStr; // what you can do with your object. :-) bool _menuActive; // Kludge so we don't have to keep referring to the menu. People _lastPerson; // Last person to have been selected using the People menu. AvalancheEngine *_vm; Common::String selectGender(byte x); // Returns "im" for boys, and "er" for girls. void findWhatYouCanDoWithIt(); void drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted); void bleep(); char getThingChar(byte which); byte getNameChar(People whose); Common::String getThing(byte which); void setupMenuGame(); void setupMenuFile(); void setupMenuAction(); void setupMenuPeople(); void setupMenuObjects(); void setupMenuWith(); void runMenuGame(); void runMenuFile(); void runMenuAction(); void runMenuObjects(); void runMenuPeople(); void runMenuWith(); // CHECKME: Useless function? void parseKey(char r, char re); }; } // End of namespace Avalanche. #endif // AVALANCHE_DROPDOWN_H