/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* DROPDOWN A customised version of Oopmenu (qv). */ #ifndef AVALANCHE_DROPDOWN2_H #define AVALANCHE_DROPDOWN2_H #include "avalanche/color.h" #include "common/scummsys.h" #include "common/str.h" namespace Avalanche { class AvalancheEngine; class Dropdown; typedef void (Dropdown::*DropdownFunc)(); class HeadType { public: Common::String _title; char _trigger, _altTrigger; byte _position; int16 _xpos, _xright; DropdownFunc _setupFunc, _chooseFunc; void init(char trig, char alTtrig, Common::String title, byte pos, DropdownFunc setupFunc, DropdownFunc chooseFunc, Dropdown *dr); void draw(); void highlight(); bool parseAltTrigger(char key); private: Dropdown *_dr; }; struct OptionType { Common::String _title; byte _trigger; Common::String _shortcut; bool _valid; }; class MenuItem { public: OptionType _options[12]; byte _optionNum; uint16 _width, _left; bool _firstlix; int16 _flx1, _flx2, fly; byte _oldY; // used by lightUp */ bool _activeNow; // Is there an active option now? byte _activeNum; // And if so, which is it? byte _choiceNum; // Your choice? byte _highlightNum; void init(Dropdown *dr); void reset(); void setupOption(Common::String title, char trigger, Common::String shortcut, bool valid); void display(); void wipe(); void lightUp(Common::Point cursorPos); // This makes the menu highlight follow the mouse. void displayOption(byte y, bool highlit); void moveHighlight(int8 inc); void select(byte which); // Choose which one you want. void parseKey(char c); private: Dropdown *_dr; }; class MenuBar { public: HeadType _menuItems[8]; byte _menuNum; void init(Dropdown *dr); void createMenuItem(char trig, Common::String title, char altTrig, DropdownFunc setupFunc, DropdownFunc chooseFunc); void draw(); void parseAltTrigger(char c); void setupMenuItem(byte which); void chooseMenuItem(int16 x); private: Dropdown *_dr; }; class Dropdown { public: friend class HeadType; friend class MenuItem; friend class MenuBar; MenuItem _activeMenuItem; MenuBar _menuBar; Common::String people; Dropdown(AvalancheEngine *vm); void parseKey(char r, char re); void updateMenu(); void setupMenu(); // Standard menu bar. private: static const byte kIndent = 5; static const byte kSpacing = 10; static const byte kMenuBackgroundColor = kColorLightgray; static const byte kMenuFontColor = kColorBlack; static const byte kMenuBorderColor = kColorBlack; static const byte kHighlightBackgroundColor = kColorBlack; static const byte kHighlightFontColor = kColorWhite; static const byte kDisabledColor = kColorDarkgray; AvalancheEngine *_vm; Common::String selectGender(byte x); // Returns "im" for boys, and "er" for girls. void findWhatYouCanDoWithIt(); void drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted); void bleep(); void setupMenuGame(); void setupMenuFile(); void setupMenuAction(); void setupMenuPeople(); void setupMenuObjects(); void setupMenuWith(); void runMenuGame(); void runMenuFile(); void runMenuAction(); void runMenuObjects(); void runMenuPeople(); void runMenuWith(); }; } // End of namespace Avalanche. #endif // AVALANCHE_DROPDOWN2_H