/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "graph.h" namespace Avalanche { typedef matrix < '\0', '\377', 0, 15, byte > fonttype; integer gd, gm; fonttype f; file ff; int main(int argc, const char *argv[]) { pio_initialize(argc, argv); assign(ff, "v:avalot.fnt"); reset(ff); ff >> f; close(ff); gd = 3; gm = 0; initgraph(gd, gm, ""); for (gd = 0; gd <= 15; gd ++) mem[0xa000 * gd * 80] = f['A'][gd]; return EXIT_SUCCESS; } } // End of namespace Avalanche.