/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "avalanche/avalanche.h" #include "avalanche/enhanced2.h" #include "common/textconsole.h" namespace Avalanche { Enhanced::Enhanced(AvalancheEngine *vm) { _vm = vm; } bool Enhanced::isenh() { warning("STUB: Enhanced::isenh()"); return true; } void Enhanced::readkeye() { warning("STUB: Enhanced::readkeye()"); } bool Enhanced::keypressede() { /* function fancystuff:boolean; inline( $B4/ $11/ { MOV AH,11 } $CD/ $16/ { INT 16 } $B8/ $00/ $00/ { MOV AX, 0000 } $74/ $01/ { JZ 0112 (or wherever- the next byte after $40, anyway) } $40); { INC AX } */ warning("STUB: Enhanced::keypressede()"); return true; } } // End of namespace Avalanche