/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* Get 'em back! */ #include "graph.h" namespace Avalanche { const integer picsize = 966; const integer number_of_objects = 19; const array<1, 65, char> thinks_header = string("This is an Avalot file, which is subject to copyright. Have fun.") + '\32'; const array<0, 19, byte> order = { { 4, 19, 1, 18, 15, 9, 12, 13, 17, 10, 2, 6, 3, 5, 7, 14, 16, 0, 11, 8 } }; /* pAvalot=#150; pSpludwick=#151; pCrapulus=#152; pDrDuck=#153; pMalagauche=#154; pFriarTuck=#155; pRobinHood=#156; pCwytalot=#157; pduLustie=#158; pDuke=#159; pDogfood=#160; pTrader=#161; pIbythneth=#162; pAyles=#163; pPort=#164; pSpurge=#165; pJacques=#166; pArkata=#175; pGeida=#176; pWiseWoman=#178; */ integer gd, gm; untyped_file f; pointer p; byte noo; void load() { byte a0 /*absolute $A000:1200*/; byte bit; untyped_file f; assign(f, "d:folk.avd"); reset(f, 1); seek(f, 177); for (bit = 0; bit <= 3; bit ++) { port[0x3c4] = 2; port[0x3ce] = 4; port[0x3c5] = 1 << bit; port[0x3cf] = bit; blockread(f, a0, 12080); } close(f); bit = getpixel(0, 0); } void get_one() { gd = ((order[noo] % 9) * 70 + 10); gm = ((order[noo] / 9) * 40 + 20); getimage(gd, gm, gd + 59, gm + 29, p); putimage(gd, gm, p, notput); blockwrite(f, p, picsize); } int main(int argc, const char *argv[]) { pio_initialize(argc, argv); gd = 3; gm = 0; initgraph(gd, gm, "c:\\bp\\bgi"); load(); noo = 0; assign(f, "folk.avd"); getmem(p, picsize); rewrite(f, 1); blockwrite(f, thinks_header, 65); for (noo = 0; noo <= number_of_objects; noo ++) get_one(); close(f); freemem(p, picsize); return EXIT_SUCCESS; } } // End of namespace Avalanche.