/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman. */ #include "avalanche/avalanche.h" #include "avalanche/ghostroom.h" namespace Avalanche { const int8 GhostRoom::kAdjustment[5] = { 7, 0, 7, 7, 7 }; const byte GhostRoom::kPlaneToUse[4] = { 2, 2, 2, 3 }; const byte GhostRoom::kWaveOrder[5] = { 5, 1, 2, 3, 4 }; const byte GhostRoom::kGlerkFade[26] = { 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 3, 3, 3, 2, 2, 1 }; const byte GhostRoom::kGreldetFade[18] = { 1, 2, 3, 4, 5, 6, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1 }; GhostRoom::GhostRoom(AvalancheEngine *vm) { _vm = vm; } void GhostRoom::plainGrab() { warning("STUB: plainGrab()"); } void GhostRoom::getMe(void *p) { warning("STUB: getMe()"); } void GhostRoom::getMeAargh(byte which) { warning("STUB: getMeAargh()"); } void GhostRoom::wait(uint16 howLong) { warning("STUB: wait()"); } void GhostRoom::doBat() { warning("STUB: doBat()"); } void GhostRoom::bigGreenEyes(byte how) { warning("STUB: bigGreenEyes()"); } void GhostRoom::run() { warning("STUB: run()"); } } // End of namespace Avalanche