/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman. */ #ifndef AVALANCHE_GHOSTROOM_H #define AVALANCHE_GHOSTROOM_H #include "common/scummsys.h" #include "graphics/surface.h" namespace Avalanche { class AvalancheEngine; struct ChunkBlock { Flavour _flavour; int16 _x, _y; int16 _width, _height; int32 _size; }; class GhostRoom { public: GhostRoom(AvalancheEngine *vm); ~GhostRoom(); void run(); ChunkBlock readChunkBlock(Common::File &file); private: AvalancheEngine *_vm; static const int8 kAdjustment[5]; static const byte kWaveOrder[5]; static const byte kGlerkFade[26]; static const byte kGreldetFade[18]; Common::Point dummyCoord; byte ****_ghost;// [5][2][66][26] Graphics::Surface _eyes[2]; Graphics::Surface _exclamation; Graphics::Surface _bat[3]; byte ****_glerk; // [6][4][35][9] Graphics::Surface _aargh[6]; Common::Point _aarghWhere[6]; Graphics::Surface _greenEyes[5]; Graphics::Surface _greldet[6][2]; int16 _batX, _batY; uint16 _batCount; byte _glerkStage; int8 _aarghCount; int16 _greldetX, _greldetY; byte _greldetCount; bool _redGreldet; bool _wasLoaded; void loadPictures(); void wait(uint16 howLong); void doBat(); void bigGreenEyes(byte how); }; } // End of namespace Avalanche #endif // AVALANCHE_GHOSTROOM_H