/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* Replacement class for the Graph unit from Pascal. */ #include "avalanche/avalanche.h" #include "avalanche/graph.h" #include "common/system.h" #include "engines/util.h" #include "graphics/palette.h" namespace Avalanche { const byte Graph::_egaPaletteIndex[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63}; void Graph::setParent(AvalancheEngine *vm) { _vm = vm; } void Graph::init() { initGraphics(_screenWidth, _screenHeight, true); for (int i = 0; i < 64; ++i) { _egaPalette[i][0] = (i >> 2 & 1) * 0xaa + (i >> 5 & 1) * 0x55; _egaPalette[i][1] = (i >> 1 & 1) * 0xaa + (i >> 4 & 1) * 0x55; _egaPalette[i][2] = (i & 1) * 0xaa + (i >> 3 & 1) * 0x55; } for (byte i = 0; i < 16; i++) g_system->getPaletteManager()->setPalette(_egaPalette[_egaPaletteIndex[i]], i, 1); _surface.create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8()); } Graph::~Graph() { _surface.free(); } byte *Graph::getPixel(int16 x, int16 y) { return (byte *)_surface.getBasePtr(x, y); } void Graph::setPixel(byte *pixel, byte color) { *pixel = color; } void Graph::drawToScreen() { g_system->copyRectToScreen(_surface.pixels, _surface.pitch , 0, 0, _screenWidth, _screenHeight); g_system->updateScreen(); } } // End of namespace Avalanche