/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* Replacement class for the Graph unit from Pascal. */ #include "avalanche/avalanche.h" #include "avalanche/graph.h" #include "common/system.h" #include "engines/util.h" #include "graphics/palette.h" #include "common/rect.h" namespace Avalanche { const byte Graph::_egaPaletteIndex[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63}; void Graph::setParent(AvalancheEngine *vm) { _vm = vm; } void Graph::init() { initGraphics(_screenWidth, _screenHeight, true); for (int i = 0; i < 64; ++i) { _egaPalette[i][0] = (i >> 2 & 1) * 0xaa + (i >> 5 & 1) * 0x55; _egaPalette[i][1] = (i >> 1 & 1) * 0xaa + (i >> 4 & 1) * 0x55; _egaPalette[i][2] = (i & 1) * 0xaa + (i >> 3 & 1) * 0x55; } for (byte i = 0; i < 16; i++) g_system->getPaletteManager()->setPalette(_egaPalette[_egaPaletteIndex[i]], i, 1); _surface.create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8()); } Graph::~Graph() { _surface.free(); } byte *Graph::getPixel(int16 x, int16 y) { return (byte *)_surface.getBasePtr(x, y); } void Graph::setPixel(int16 x, int16 y, byte color) { *(byte *)_surface.getBasePtr(x, y) = color; } void Graph::drawBar(int16 x1, int16 y1, int16 x2, int16 y2, int16 color) { _surface.fillRect(Common::Rect(x1, y1, x2, y2), color); } void Graph::drawLine(int x0, int y0, int x1, int y1, uint32 color) { _surface.drawLine(x0, y0, x1, y1, color); } void Graph::drawSprite(const SpriteInfo &sprite) { warning("STUB: Graph::drawSprite()"); } Graphics::Surface *Graph::readImage(const byte *source) { Graphics::Surface *picture = new Graphics::Surface; uint32 i = 0; uint16 pictureWidth = (source[i++] + 1); pictureWidth += (source[i++] << 8); uint16 pictureHeight = (source[i++] + 1); pictureHeight += (source[i++] << 8); picture->create(pictureWidth, pictureHeight, Graphics::PixelFormat::createFormatCLUT8()); for (byte y = 0; y < pictureHeight; y++) for (int8 plane = 3; plane >= 0; plane--) // The planes are in the opposite way. for (uint16 x = 0; x < pictureWidth; x += 8) { byte pixel = source[i++]; for (byte i = 0; i < 8; i++) { byte pixelBit = (pixel >> i) & 1; *(byte *)picture->getBasePtr(x + 7 - i, y) += (pixelBit << plane); } } return picture; } void Graph::copySurface(const Graphics::Surface &source, uint16 destX, uint16 destY) { for (uint16 y = 0; y < source.h; y++) for (uint16 x = 0; x < source.w; x++) *(byte *)_surface.getBasePtr(x + destX, y + destY) = *(byte *)source.getBasePtr(x, y); } void Graph::refreshScreen() { g_system->copyRectToScreen(_surface.pixels, _surface.pitch , 0, 0, _screenWidth, _screenHeight); g_system->updateScreen(); } } // End of namespace Avalanche