/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ /* Replacement class for the Graph unit from Pascal. */ #ifndef GRAPH_H #define GRAPH_H #include "common/file.h" #include "graphics/surface.h" namespace Avalanche { class AvalancheEngine; typedef byte manitype[2049]; // manitype = array[5..2053] of byte; // Be aware!!! typedef byte siltype[51][11]; /* 35, 4 */ class SpriteInfo { public: byte xw; /* x-width in bytes */ byte xl, yl; /* x & y lengths of pictures */ manitype *mani[24]; siltype *sil[24]; uint16 size; /* the size of one picture */ }; class Graph { public: static const int16 kScreenWidth = 640; static const int16 kScreenHeight = 200; void setParent(AvalancheEngine *vm); void init(); ~Graph(); void flesh_colours(); byte *getPixel(int16 x, int16 y); void drawBar(int16 x1, int16 y1, int16 x2, int16 y2, int16 color); void drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16 y); void drawPicture(const byte *source, uint16 destX, uint16 destY); void refreshScreen(); private: AvalancheEngine *_vm; Graphics::Surface _surface; static const byte _egaPaletteIndex[16]; byte _egaPalette[64][3]; }; } // End of namespace Avalanche #endif // GRAPH_H