/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ #include "avalanche/avalanche.h" #include "avalanche/graphics.h" #include "common/system.h" #include "common/rect.h" #include "engines/util.h" #include "graphics/palette.h" namespace Avalanche { const byte Graphics::_egaPaletteIndex[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63}; Graphics::Graphics(AvalancheEngine *vm) { _vm = vm; } void Graphics::init() { initGraphics(kScreenWidth, kScreenHeight * 2, true); // Doubling the height. for (int i = 0; i < 64; ++i) { _egaPalette[i][0] = (i >> 2 & 1) * 0xaa + (i >> 5 & 1) * 0x55; _egaPalette[i][1] = (i >> 1 & 1) * 0xaa + (i >> 4 & 1) * 0x55; _egaPalette[i][2] = (i & 1) * 0xaa + (i >> 3 & 1) * 0x55; } for (byte i = 0; i < 16; i++) g_system->getPaletteManager()->setPalette(_egaPalette[_egaPaletteIndex[i]], i, 1); _surface.create(kScreenWidth, kScreenHeight, ::Graphics::PixelFormat::createFormatCLUT8()); _magics.create(kScreenWidth, kScreenHeight, ::Graphics::PixelFormat::createFormatCLUT8()); } Graphics::~Graphics() { _surface.free(); _magics.free(); _background.free(); } void Graphics::flesh_colours() { g_system->getPaletteManager()->setPalette(_egaPalette[39], 13, 1); g_system->getPaletteManager()->setPalette(_egaPalette[28], 5, 1); } byte *Graphics::getPixel(int16 x, int16 y) { return (byte *)_surface.getBasePtr(x, y); } void Graphics::drawFrame(int16 x1, int16 y1, int16 x2, int16 y2, int16 color) { _surface.frameRect(Common::Rect(x1, y1, x2, y2), color); } void Graphics::drawBar(int16 x1, int16 y1, int16 x2, int16 y2, int16 color) { _surface.fillRect(Common::Rect(x1, y1, x2, y2), color); } void Graphics::drawSprite(const SpriteInfo &sprite, byte picnum, int16 x, int16 y) { drawPicture(_background, 0, 10); // TODO: Remove it later, implement otherwise!!! Now it only works with one sprite on the screen. /* First we make the pixels of the spirte blank. */ for (byte qay = 0; qay < sprite.yl; qay++) for (byte qax = 0; qax < sprite.xl; qax++) if (((*sprite.sil[picnum])[qay][qax / 8] >> ((7 - qax % 8)) & 1) == 0) *getPixel(x + qax, y + qay) = 0; /* Then we draw the picture to the blank places. */ uint16 i = 0; // Because the original siltype starts at 5!!! See Graphics.h for definition. for (byte qay = 0; qay < sprite.yl; qay++) for (int8 plane = 3; plane >= 0; plane--) // The planes are in the opposite way. for (uint16 qax = 0; qax < sprite.xl; qax += 8) { byte pixel = (*sprite.mani[picnum])[i++]; for (byte bit = 0; bit < 8; bit++) { byte pixelBit = (pixel >> bit) & 1; *getPixel(x + qax + 7 - bit, y + qay) += (pixelBit << plane); } } } ::Graphics::Surface Graphics::loadPictureGraphic(Common::File &file) { // This function mimics Pascal's getimage(). // The height and the width are stored in 2-2 bytes. We have to add 1 to each because Pascal stores the value of them -1. uint16 pictureWidth = file.readUint16LE() + 1; uint16 pictureHeight = file.readUint16LE() + 1; ::Graphics::Surface picture; // We make a Surface object for the picture itself. picture.create(pictureWidth, pictureHeight, ::Graphics::PixelFormat::createFormatCLUT8()); // Produce the picture. We read it in row-by-row, and every row has 4 planes. for (byte y = 0; y < pictureHeight; y++) for (int8 plane = 3; plane >= 0; plane--) // The planes are in the opposite way. for (uint16 x = 0; x < pictureWidth; x += 8) { byte pixel = file.readByte(); for (byte bit = 0; bit < 8; bit++) { byte pixelBit = (pixel >> bit) & 1; *(byte *)picture.getBasePtr(x + 7 - bit, y) += (pixelBit << plane); } } return picture; } ::Graphics::Surface Graphics::loadPictureRow(Common::File &file, uint16 width, uint16 height) { // This function is our own creation, very much like the one above. The main differences are that // we don't read the width and the height from the file, the planes are in a different order // and we read the picture plane-by-plane. ::Graphics::Surface picture; picture.create(width, height, ::Graphics::PixelFormat::createFormatCLUT8()); for (byte plane = 0; plane < 4; plane++) for (uint16 y = 0; y < height; y++) for (uint16 x = 0; x < width; x += 8) { byte pixel = file.readByte(); for (byte i = 0; i < 8; i++) { byte pixelBit = (pixel >> i) & 1; *(byte *)picture.getBasePtr(x + 7 - i, y) += (pixelBit << plane); } } return picture; } void Graphics::drawPicture(const ::Graphics::Surface &picture, uint16 destX, uint16 destY) { // Copy the picture to the given place on the screen. for (uint16 y = 0; y < picture.h; y++) for (uint16 x = 0; x < picture.w; x++) *getPixel(x + destX, y + destY) = *(byte *)picture.getBasePtr(x, y); } void Graphics::refreshScreen() { // These cycles are for doubling the screen height. ::Graphics::Surface picture; picture.create(kScreenWidth, kScreenHeight * 2, ::Graphics::PixelFormat::createFormatCLUT8()); for (uint16 y = 0; y < picture.h / 2; y++) for (uint16 x = 0; x < picture.w; x++) for (byte j = 0; j < 2; j++) *(byte *)picture.getBasePtr(x, y * 2 + j) = *(byte *)_surface.getBasePtr(x, y); // Now we copy the stretched picture to the screen. g_system->copyRectToScreen(picture.pixels, picture.pitch, 0, 0, kScreenWidth, kScreenHeight * 2); g_system->updateScreen(); picture.free(); } } // End of namespace Avalanche