/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on the original source code of Lord Avalot d'Argent version 1.3. * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. */ namespace Avalanche { file inf,outf; char x; string q; byte fv; int main(int argc, const char* argv[]) {pio_initialize(argc, argv); ; assign(inf,"v:thank.you"); assign(outf,"d:hibits.out"); reset(inf); rewrite(outf); q=string('\40')+"(Seven is a bit of a lucky number.)"+'\40'+'\215'+'\212'+'\212'; for( fv=1; fv <= length(q); fv ++) outf << q[fv]; while (! eof(inf)) {; inf >> x; if (x<'\200') x += 128; outf << x; } close(inf); close(outf); return EXIT_SUCCESS; } } // End of namespace Avalanche.